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LTKodiak

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  1. Dang, yeah, I can only imagine the pain that may be, I only know a touch of what problem what it was, because even the interferance of a level 40-something can be problematic.
  2. Something needs to be done about the nightmare pilgrim on Voss. We are on Canderous Ordo, one of the recipient servers for guild transfers, and it is absolutely impossible to schedule a raid night for nightmare pilgrim because he is either not up or there is competition for it. For example, here is a screenshot of my guild attempting to get a shot in at him: http://rage-fury.enjin.com/forum/m/4091767/viewthread/3485053-nightmare-pilgrim-queue/page/1 There are 2 full guilds there, with a third one assembling to fight him. A number of them are stacking their large speeder onto the stone in order to attempt to prevent people from clicking the stone in order to fight the pilgrim. Furthermore, in spite of the presence of 3 guilds, that was not enough to bring the planetary population up enough to create a second instance in order to allow another group to fight him in that instance. This cool down needs to be removed from the stone. The debuff on people who have fought and killed him should more than suffice to prevent people from constantly farming him, it is absolutely unnecessary to add a "rez timer" on the boss as well. And if this is one of the "it is working as intended, it is meant to be competitive" that is absolutely bogus. It was your intent for players to sit their with their XXXL speeders on the rock preventing other formed raids from fighting him while taunting them in /say? There is no reason to add this additional mechanic and to create animosity amongst guild, particularly in highly populated guilds like Canderous Ordo.
  3. Yes, This is an absolutely ridiculous timer because of the debuff you receive. Furthermore, it absolutely ruins raid schedules that are placed up a week or more in advanced based on circumstances I, the raid leader, cannont control by any means. This is a reprehensible failure to understand that once the server transfers occur, the population will increase and cause things to be harder to come by, especially things as competitive as nightmare pilgrim. If I don't seem grammatically sound, I am sorry, but it has absolutely infuriating that I had the 16 people I needed to down him tonight, and I have to tell them to pound sand because the damn stone was not available.
  4. So, the 35th anniversary since the release of Star Wars A New Hope has come and gone recently, you know, the film that started it all, yet there has been no special event in game to commemorate the event. I just wonder, why? It'd be nice to have something special paying homage to the film that started it all...
  5. Are there any plays to create a tionese crystal/comm and/or columi commendation exchange, in the the same manner there are boxes and crafting mats in exchange for PvP tokens? Even if you could just exchange PvP tokens for them, I think it would keep all those comms people pick up (like myself, for instance, I have BH/Rakata, with my comps sporting either rakata or columi, and those comms just rot in the bag). If anything, create an exchange to re-invigorate interest in people doing the Flashpoints. The vehicle quest was nice, but it's a one time thing. Perhaps creating a system by which you could exchange the comms up for columi then up to blackhole, or for mats/boxes, or even for PvP tokens (at a much more expensive rate than you'd get them from PvP, but it could perhaps help spark more interest from the PvP'ers to do the FPs). I just hate seeing all those comms from the instances I run (for fun/dailies/to gear guildies/etc) rot in my bags without a purpose.
  6. Why do the armoring pieces (except for campaign gear apparently) not carry the set bonus from one piece of epic gear to the customizable gear? Since the armoring pieces are already bound to the player, and restricted to the type of armor piece that they were pulled out of, it doesn't seem to make any sense for the armoring not to keep its respective set bonus, and defeat the purpose of augment-able gear. For example, I tore out all my armoring from my supercommando set to put it in a battlemaster supercommando set in order to get the augments, to get the benefit from the +def bonus from the augments, but losing my set bonus which gives me +2% defense rating made the effort to get the augment worthless, because I in fact lose defensive rating. Is this going to be addressed and possibly fixed, or are the set bonuses just going to be left onto the armor pieces rather the armoring piece?
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