Jump to content

Skaorn

Members
  • Posts

    6
  • Joined

Reputation

10 Good
  1. Dammit Starscream! This is why we can't have nice things.
  2. They're just trying to figure out how to tell people their character data was wiped
  3. Man, if I die in that fight on Tatooine will my level 65 face be red.
  4. I took a while to think about whether I was annoyed or happy with this change. I swung back and forth on it but I think I actually like it. For me it boils down to the fact that this game is heavily narrative and tries to deliver an experience that makes you feel like you're in the Star Wars universe. To make the story more like Star Wars it means you shouldn't ever really outgrow the dangers. I can appreciate BW's decision to do this and have fun.
  5. I think I got 10 in one hour at one point, the drop rate for this item is messed up to an almost comical level.
  6. I think it is unlikely because of the amount of resources you'd need to add new classes in, but I hope it's not off the table. I think another issue would be classes that fit well into the setting and have distinctive feels compared to the others. I can think of some that might work well, but finding a similar concept for the opposite faction might be hard. Here is what I have; Imperial Guard: I would have rather had this than the agent, but I know they needed a class similar to smuggler. I was thinking something like a bounty hunter but melee instead. Advance class would probably be divided between force pike and, my personal hope, sword and blaster. To counter this, I might go with a noble class for some republic organization that are basically trying to put their money and influence to good use by buying the best toys and going to war on their own terms. My only real stake in the idea is that they need to represent Princess Leia, just in a more martial form. Primitive Force Users: no light sabers. I think the problem here would be making them distinct from each other and the sorcerer/mystic, since you can't really tack Jedi or Sith in front of them. Fallen Jedi: two things going into this one, I'd like a reluctant hero story line and have Jedi as the primary antagonists at level 50. The idea would be a Jedi kicked out of the order for not being able to put up with the strict dogma. I was thinking the advanced classes either supplement their not as impressive force powers with tech or specifically use the force to fight dirty (TK sand to the eyes). The Sith version is a bit harder as we know what happens to acolytes that fail. It might work to make them Revenites or do something 47. Samurai style and have the character by an apprentice trained on the sly as your sucker punch, like Darths do, and have them seeking revenge for their fallen master. Assassin and Rogue Droids: no race, relationship, and other issues but I think it would fit in the setting. Advanced class option might allow you to choose between a normal humanoid chassis or the beefier kind.
×
×
  • Create New...