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LCEM

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  1. Really, so you don't think that paying customers should be treated equally? You think that, as this is a US based game, that justifies not taking the internet into account...yes, you remember the internet, that web based thing that straddles the world? An interesting business model, and one which leads me to believe that you're completely clueless.
  2. Good support for new players and a fun place to be. Although a smaller guild numbers wise, members are active and there's usually always someone about. Not somewhere you're going to wonder 'Where is everybody?' Definitely worth a shot if you're looking for a guild to join.
  3. There should be a limit of, say, 2 in a group when queuing for non-ranked warzones. If people want to queue larger groups (but less than 8) the ranked warzone environment should be altered to accommodate them or they should have to wait until such time as a similar sized group is available to act as opposition. Pre-mades have too large an advantage when opposed by 7 or 8 individual players. The advantage is so large that it voids any attempt to offset it via player skill.
  4. LCEM

    Leaving Mid-Match

    Something needs to be put in place to discourage those individuals that seem to bail out when the going gets tough. I'm sure we've all been there; an initial reverse (or perhaps a forlorn hope) and off they go, the 'I'm outta here, I don't do losing' crew. It wouldn't make sense to prohibit people's freedom of choice entirely; and allowance needs to be made for those who genuinely have to go. How about a graduated system of sanctions? 1st offense (say in a 24 hour period) - 15 minute ban from PvP 2nd offense - 2 hour ban from PvP 3rd offense - 24 hour ban from PvP These are suggestions only, and undoubtedly others will suggest a better system. But some sort of sanction would seem beneficial to those of us who tough it out; thus ensuring PvP continues to be viable.
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