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KomatMibro

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  1. Here is my view on the matter: Immortal is endless DPS. you never run out of HP, or rage, and you can complete 2 man heroics solo. Leveling in this spec is very passive. Easy rotation, no danger. Vengeance is better DPS, but it comes in bursts. More downtime to heal. This spec is more exciting to play, but riskier.
  2. Also, I think you can actually destroy the shuttle if you dont watch your fire
  3. All of the OP-s concerns seconded. also, give us a world-wide chat channel
  4. My goal with this thread is to point out flaws in the standard user interface, and areas that I believe would greatly improve the game. 1. There is no global chat. It segments the community to an almost unacceptable level. There are (on average) 6-12 players per planet available to chat with. It does NOT really feel like an MMO. Including a global chat would help the community form. 2. There is no LFG chat, and no auto-queuing. This makes "Pugging" nigh impossible. Again, this takes away from the gameplay experience. 3. The UI itself is not made for multiplayer/party based play. Healing is a nightmare, and there is no clear way to gauge threat. This may have been acceptable as a standard launch package a decade ago, but in today's market it is a bare minimum. A threat meter, a DPS meter, and a healing UI should all be standard at launch for an MMO. Counting on a third party to fill this niche means you depend on a third party for your success. 4. Unmovable action bars. Need I say more? 5. NOT BEING ABLE TO UNBIND THE BLOODY "Would you like to create a ticket?" KEY >.< and putting it RIGHT BY THE ENTER button. (RAGE) 6. Every planet/major quest hub should have access to the auction house. This would help create an economy. EDIT 7. Having to keep pushing auto-attack. All in all, these are my frustrations with an otherwise fun game.
  5. My goal with this thread is to point out flaws in the standard user interface, and areas that I believe would greatly improve the game. 1. There is no global chat. It segments the community to an almost unacceptable level. There are (on average) 6-12 players per planet available to chat with. It does NOT really feel like an MMO. Including a global chat would help the community form. 2. There is no LFG chat, and no auto-queuing. This makes "Pugging" nigh impossible. Again, this takes away from the gameplay experience. 3. The UI itself is not made for multiplayer/party based play. Healing is a nightmare, and there is no clear way to gauge threat. This may have been acceptable as a standard launch package a decade ago, but in today's market it is a bare minimum. A threat meter, a DPS meter, and a healing UI should all be standard at launch for an MMO. Counting on a third party to fill this niche means you depend on a third party for your success. 4. Unmovable action bars. Need I say more? 5. NOT BEING ABLE TO UNBIND THE BLOODY "Would you like to create a ticket?" KEY >.< and putting it RIGHT BY THE ENTER button. (RAGE) 6. Every planet/major quest hub should have access to the auction house. This would help create an economy. All in all, these are my frustrations with an otherwise fun game.
  6. Ah, thank you. Never noticed dots because they were all the same color.
  7. Same issue, Armormech. Made at least ( AT LEAST) 20 blue items, no skillup. stuck at 60. No solution as of yet.
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