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TimoniPumba

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Everything posted by TimoniPumba

  1. When RWZ queue time expirs, it automatically loads you to the warzone
  2. Hello everyone. Nearly every rwz team has faced disconnects during the match, which sometimes happen too often an only on rwz. Many of you must be annoyed (or even worse ) with this problem. I wrote a thread in the PvP forum and in the General discussion -> Suggestion box (http://www.swtor.com/community/showthread.php?p=6445765#post6445765) , asking BW to make possible to rejoin RWZ after a person gets disconnected and than reconnects again. However, I doubt that in that forum sections there are people who are interested in doing RWZ and aware of the our problems, and like many other suggestions this one will be forgot. That why I'm asking you to take participation in discussing and supporting this suggestion. I hope that if more people would show their interest to this problem, mb (hope so) BW will finally draw attention to the needs of PvP community. Thank you.
  3. PvE already has such ability when a member of the ops group can reconnect in the operation zone where he got disconnected. RWZ community needs ability to rejoin ranked warzone when a member of the group disconnects and reconnects. There must be a problem with ranked warzones as much more disconnects occur on ranked wz rather than on normal wz. 2 main problems here: 1) Without 8th member the team is more likely to loose the match. 2) A disconnected person looses rating. I understand that its wrong to abandon the loss of rating because many people will just turn off their internet in order not to loose rating. I suggest that when a disconnected person reconnects, he will get an invite to the RWZ match where his team is playing at the moment.
  4. PvE already has such ability when a member of the ops group can reconnect in the operation zone where he got disconnected. RWZ community needs ability to rejoin ranked warzone when a member of the group disconnects and reconnects. There must be a problem with ranked warzones as much more disconnects occur on ranked wz rather than on normal wz. 2 main problems here: 1) Without 8th member the team is more likely to loose the match. 2) A disconnected person looses rating. I understand that its wrong to abandon the loss of rating because many people will just turn off their internet in order not to loose rating. I suggest that when a disconnected person reconnects, he will get an invite to the RWZ match where his team is playing at the moment.
  5. Indeed, now we meet Vis fatalis, Green fire, Twisted, Made in Italy on rwz. And not only them. Except those I have mentioned, during this week we face 3-4 other guilds, who tried rwz. Well they played 1 or 2 matches and quit but it makes me think that more and more guilds become interested in rwz. Today we have far more participants then several months ago.
  6. If you think that only 4-5 guilds go rwz, watch any stream and think again.
  7. Interesting conclusion: Impulse quit -> oher guilds dont go rwz anymore Watch some streams of Harbinger, IRS, MVPs, Drama, Devils Dice guilds, (some others prob.) to see the real state of rwz on tofn
  8. Scoundrel Biggest heal 9320 http://i.imgur.com/CkwEbiP.jpg Damage taken 754144 http://i.imgur.com/2hO9s7n.jpg
  9. A bit late post, however. When will you try pvp? Or according to Ghandi you are not brave enough to try?
  10. Oh, dont make me laugh. Yes, we got on Hypergate with tatto inn, which left at once. So that we had 6 mins alone on wz. The only man who wrote us not to que was Zenzey, and that was right at the moment we were "plaing" this wz. Those 6 minutes was enough for both of u to reque. After the wz we saw tattoo inns entered the wz, and then also queued. Now tell me, how would we know u didnt get them? Btw we must have played with those tattoo inns 2 weeks ago. But their stupid avoiding with giving us all real and unreal explanations is really annoying. We could finally have a match and forget about them...
  11. Why not to make separate list of commando healer? At least they would be able to compete among this adv. class. Probably the first place will be Dado... joking )
  12. If your guild has some kind of a team ( I mean you play othen together, communicate in voice commc, ect) but doesn't have neseccary classes, you'd better make twinks you need for rwz rather than looking for recruits. I suppose this way will be more effective so that you will have all chances to join the event
  13. Hello everyone. I see more and more guilds are joining, so it seems reasonable to cut the entering fee as the number of guilds increases. There are so much talks about money that it seems ppls enjoy the prize more than the event itself Btw, if Fubar will decide to join, they'll have to get back under one guild tag again xD
  14. I'm playing on pvp server Tomb of freedom nadd. There are most skilled pvp guilds that are among the best in the game. Yes, commando can do well, when he is not bothered. But on TOFN, on RWZ noone will let commando do anything.
  15. Obviously commando have lack of love from BW, because it made it as a PVE class. When we talk about PVP, there are 2 kinds of PVP - normal wz and ranked wz. On normal ones its possible to make a good healing. Of course u are often a desired target, u may be interrupted, being focused, but u can do good heal. Before 1.2 I heard that some commandos did 1 mil healing, since then - not. For example, this is my peronal record http://i.imgur.com/fvuy4.jpg But it was incredibly hard to achieve. If I were scound or sage, this number would be higher. If we talk about ranked wz, commando has nothing to do there. At all. U get focused at once, all ur casts are unterrupted, commando cant escape from combat. In other words, u feel all the shortcomings of this class. Top pvp guilds will never take commando healer to rwz, because it cant compete with scoundrel and sage. Revitalizing commando healing will require significant changes in the whole mechanics. Putting trauma probe on several people is not enough, commando need more survivability, possibility to escape combat, need features taken since 1.2 etc. I really hope that one day this class will be revitalized and will be adopted to pvp, and I hope that this day will come soon.
  16. Heavy armor? Oh please. If I could switch it with force armor I would definately do it believe me
  17. Mosly my complains concern healing in pvp. If u re pulverized by 4-5 folks, commando healer have far less chances to survive than other healers. because of no escape skill, because of difficult mechanics. No matter how good u play as commando healer, it will never heal as much as other healers, trust my experience.
  18. How long it will last that commando will be the worst class in the game? How come that this great and beautiful class is so unpopular? During all patches commando were only nerfed, thx BW. 1) Control, stun. We lost our main control ability - Cryo grenade. 10 meters range - what is it? Since when commando have become melee? 2) Survivability. Very difficult to survive. Commando dont have abilities to escape from combat. If scoundrels have disappearing act, sages have frce speed, commando cant escape noway. Reactive shield is not as affective as Defendse shield+Dodge ans Force Armor. 3) Healing. Didnt play commando healer before 1.2 but they say they were much better healers. Today commando healers cant compete with sages and scoundrels at all. 800k on wz is nothing for them to do, commando will never reach that level. Why sags can put force armor on whole ops group, why scoundrels can put slow-release medpack on whole ops group, and commando doesnt have anything like this. Maybe dps is good for commando but because of first two points it make this class useless anyway. Until commando is modified it will be a dead class. I hope that ppl will agree with me that this class needs changes. Such as: 1) Return a 30-meter range for cryo grenade. 2) Create an ability that allows commando to escape combat (for example sort of uninterrupted rocket boost or another mechanic). Increase efficiency of Reactive shield. 3) Revitalize healing spec. Return the features existed before 1.2. Make trauma probe be put on whole ops group, not only on one person.
  19. Unlike scoundrels/operatives and sages/sorcerers commando/mercenary heals are very easy to detect. First of all it is a Combat support cell. Enemy targets u, sees support cell and u're marked Other healing classes dont have any forms or cells, so enemy wont detect heal among them untell notice their casts. And the second way - to heal with combat support laser. Once the enemy sees the laser he dont even need to target you - you have detected yourself. I reckon this gives the opponents a great disadvantage. Commandos and mercenaries are unpopular classes in warzones, you hardly meet then in ranked warzones as they are not considered as proper heals. An according to this they are very easy to detect, even at the beginning of the warzone, and the beginning of warzones is very important. I want that commando/mercenary healing laser was hidden from opposite team. Your allies will be able to see the laser, your enemies - not! This will make commando/mercenary healers more effective. By the way have a suggestion about customization. I suggest changing the color of healing laser depending on the color of yor weapon crystal.
  20. Its not as big problem as with columi and tionese cause we finish our story lines very quickly and dont usually collect hundreds of planet commendations. Ppl 50 lvl often buy custom gear for planet cmmendations as sometimes its the only place u can find a think that u re looking for. But I agree, that would also be very helpful.
  21. In pvp they replaced them with new commendations, but in pve we still use the same commendations so BW dont see the necessity to make the exchange...
  22. We need a way to spend columi and tionese crystals and commendations more effectively, as most players dont know what to do with them, they dont use them anymore. At the moment the system of buying 10-20 items in a row and wait 2 hours to sell it for credits is so uncomfortable and annoying. I suggest to introduce the exchange of these currencies for those that are more valuable. First of all to change for Black Hole commendations. For example, you will be able to buy 1 Black hole commendation for: 1) 30 tionese crystals, or 2) 20 tionese commendations, or 3) 10 columi commendations. Or set other quantities for exchange. But not complex prices (without columi comm+tionese comm+tionese crystal). This will cause that you will always spend one currency faster and in the end will have 1000 of one and 0 of another. And you will have to buy the gear again, and wait for 2 hours, so we'll return to the same problem.
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