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  1. For Deception and Madness just change it to a gap closer already, fix the damn thing. Reduce range to 30m, target enemy, hit PW(instant cast) and teleport to them. It's no longer a useless escape gimmick and is now another gap closer with a long CD. Hell you could even make it debuff the enemy for PVE purposes for utility. After you teleport said enemy takes more dmg or something. Deception's improves the raid's crit chance for 5 seconds or something, Madness improves DOTs or resource regen for everyone.
  2. At this point I really wonder if one of the questions should be: "Does the internal testing/combat team have any plans to play the Shadow Advanced Class at all for testing upcoming PVE and PVP content? They have previously admitted that the class wasn't tested in more recent PVE content, do they intend to rectify this grievous oversight when it has been clearly demonstrated that their theory and metrics are flawed and incapable providing a balanced and enjoyable AC compared to ones they actually test in person? At present the current approach with their metrics and theorizing have repeatedly proven insufficient to bring all 3 specs of the AC up to standard."
  3. When was the last time you saw a competent Shadow DPS repeatedly (let alone even use) use Phase walk in combat during an Op? Was the downtime required for positioning and casting worth it, did it carry a worthwhile benefit? Now ask yourself how many times do you see Twin Saber Throw, Electro Net, Saber Reflect, Roll, etc get used in combat in an Op? (from competent players) Was the use of that ability detrimental to their contribution/job? The answer to the above should be all the info you need to realize that this ability for DPS is utter garbage in PVE content for consistent usage. It's just further evidence of the lack of any play-testing done with Shadows in the PVE environment. We get skills that are worthless and detrimental to try and actually use, we get abilities that can get you killed in a boss fight or reset the whole damn fight, and not using said ability hampers your already struggling DPS. We rely on position to enemy to use one of our strongest attacks yet boss fights introduce repeating phases where we cant use that attack and lose DPS, which can lead to death or just simply not meeting the required DPS check to be suitable for the Op difficulty. Until they actually start testing the AC in content we are going to get burdened with sub-optimal skill/abilities and "adjusted" based on the whims of PVP.
  4. While I am unable to currently link the logs I have also had this happen to me twice over the course of the 4 attempts it took our raid to down Titan 6. Also sorry for the tangent, but while on the topic of Resilience. In TFB HM it doesn't cleanse the Corrosive Slime DoT, whereas in SM it did. Same with the Terror's scream, in SM it resists the damage but in HM I have only had it resist approximately 1 out of 10 instances of the scream damage. I have been unable to find anything that tells me whether this is intended or not.
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