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Posts posted by Valkyyri
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I personally plan to skip 3/5 champ pieces and go straight to BM now that you can exchange 1000wz/1000merc comms for one, and champ tokens are spend for mods from champ gear.
Tbh this kind of RNG is lame but oh well, some kind of personal rating/score for stuff would be better imo.
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this is irrelevant, but has anyone ever been stunned in pvp, and then you stay stunned and were not able to move... till of course your killed.
Aye encountered "perma stun" firstime few days ago, /stuck only resets camera angle but does nothing else.
PS: I think it has something to do with flashbang or skills that has same "stun" animation.
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Tested this spec yesterday as it was pretty similiar to what i has been thinking, its fun due gapple and charge and does some neat dmg if getting good rng with procs.
Fishing procs can be annoying sometimes tho but luckily that happens rarely.
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Many peoples an mentioning "competive play" but how is that even possible in SWTOR where most of key gameplay elements are broken as hell? tab is barely working ability delay is no go, most players are getting lag and even zoom is pretty messed up.
Atm you really cant even have truly competive play in pvp, bacuse "RNG" will propably screw you at some point.
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Other thing would be to enable it for all the classes in PvP.
I see no problem with this, not sure if other classes wants more skills in their hotbars but i could use one neat melee burst ability in pvp.
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Arnt there any PvPers who enjoy the thought of fighting against people of their OWN skill and equipment, cause they like PvP, and not only login if Bioware lures with epixxx rewards?
I pvp purely for this reason as i like to improve my own skill against harder opponents, turners and othervise less skilled players just doesnt offer enjoyment as it feels same as hitting NPC:s. But if your opponent outplays you after long struggle the "feeling" is alot more awesome even if you just lost.
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Slayer map?
in PvP
TD is the only real type of pvp. anyone who wants to try and say otherwise are just PvErs who can't handle dieing in pvp.objective based ( capping, defending, scoring ect ect ) warzones are just an excuse to be bad and this game is the perfect example of it, you can basically ensure a "win" in all the warzones by repeatedly dieing over and over again. takes alot more skill then to actually kill other players amiright?
Actually you should be doing both, kill w/o dying while securing/capturing objects. TDM is for peoples who cant play tactically and are just after "imba" scoreboard.
Played loads of FPS games so i kinda know their mentality in TDM maps, also they fail hard on CTF and Domination game modes.
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Slayer map?
in PvP
I support TDM map(s) as that is only way to get rid of CoD monkeys...
Maybe then there could be some awesome huttball matches, instead midless fragging.
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You may not feel like it doesn't "solve" the issue, but you can't deny it sure as hell improves it alot.
How does it solve anything when playing at 25-30% view distance is big nono? i brought mmo not fps game.
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Kinda unable to measure my "true" potential due:
A. Clunky Tab that works 50% of time if more than 2 enemies close by.
B. Camera zoom doesnt have "snap-out" feature so most of time i find myself pressin zoom button more than skills. (view distance less than 60% is nono)
C. Ability-delay that causes sometimes round loss if it happens on key moment.
After those issues are gone maybe then i could know what i really can do in this game, atm im just trying my best with the tools i got.
?/10
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Neither does TOR?
Ilum, with 50+ both sides then yea sure....but 4v4....might need to up those PC specs
Just a small note
I lag about same amount in WoW:s AV (40vs40) compared to 8vs8 huttball, sure its not just my rig that causes "go with the flow" in TOR?
Combine even small "flow" with horrid Tab-targetting and extremely slow zoom scrolling and you have rather irritating pvp experience...
If this truly was 100% "WoW copy" i would shred a tear of joy but it is not.
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+1
One of the most gamebraking issue.
Can't even count how many times my CC has gone to wrong target...
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It could use some tuning, either lower CD lil bit or make it instant instead HoT.
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Finally i see some good pvp action! keep it going
PS: WTB your frame rates
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I've died to transferred damage many times.
Aye!
If you and your guarded target gets focus fired, then you as an tank will drop quite fast if you dont get any heals.
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Also immolate works as "smoke screen" against players who plays at 20%-30% zoom distance.
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Anyone who is planning to upgrade their CPU should wait till summer as then intel is supposed to release new CPU:s, so old i5 and i7 should have huge price drops.
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So they are planning to take this game in esport in future, sorry this game cant be in esport before next issues are fixed.
A. Zooming needs "snap out" feature
B. Tab needs major rework.
C. Ability delay must be gone.
D. General FPS increase for low and high end comps.
When those are fixed then you can start to bring this game to esport, if not then theres noway anyone would take this game seriously on esport.
I wish this game was "WoW copy" but it is not...
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I honestly had a blast from the moment I stepped into my first match at level 10 (Huttball, scored once, 2 assists!) to dinging 50 in Voidstar (my team won the match and dedicated it to me : D). My PT has always felt like a good contribution to the team (I do the boring tasks, like defending the boring turret/door solo, making sure to be ready w/ Grapple whenever an enemy ball carrier is nearing the end of the bridges, grappling any potential receivers who may have run ahead of the ball carrier, etc).
At 50, it was painful for the first week, and after that it was back to normal again.
I leveled as AP/Pyro hybrid spec (I went up the Pyro tree for the Rail shot reset talent first, and it helped immensely to have that and the auto-snare lower in the tree).
I shelved my Sorc after the 3rd match on my PT because I was in love.
Nice to see someone else with similiar playstyle that i use
Tho i went to ST/AP for on-demand 2sec slow + DoT and -4% single/AoE DMG debuff for maximum support.
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Ok first of all NO ONE gets more/longer duration stuns than the PT.
What the Operative gets is a 1.5s stun, melee range, and a 4s stun, melee range. Their other abilities are Mez/Sleep/Whatever you want to call it, it is not a stun, it breaks on damage. Also the 60s Mez you refer to is reduced to 12s in PVP.
Sorcerers also get a 4s ranged stun, after that they get a non-spammable snare, a casted whirlwind mez (insta with spec), and a knockback with a very short root that breaks on damage (also spec).
Very few classes get a ranged stun. Of those none of them get a second stun.
We not only get a second stun, it's pbaoe and affects a large number of targets.
We also get two roots that ignore resilience, a spammable guaranteed snare, ANOTHER root on our guaranteed stealth reveal. We are also the only class to get Pull foe AND Charge foe. On top of all of that we have the shortest CD interrupt in the game, the sorc's is 12s, ours is 8s baseline or 6s with spec.
We are one of the strongest, if not the strongest, and most versatile CC support classes in the game right now.
This.
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Because merging servers will kill future box sales. They won't do that unless forced to.
Well i guess this gives yet another reason to hate money.
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Also CROSS-SERVER is a must! There just aren't enough people on some servers.
Why not merge servers instead? theres WAY too many servers in this game atm.
Realm only LFG is not bad at all but cross-server just screams ninjas and rude peoples, because chances to meet them again is extremely low.
Current server only WZ:s is only reason i keep playing as i like to know my team mates and their playstyle, ( same goes for pve ) also it helps to spot bad players that you should avoid in future.
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uhm, what's wrong with modern warfare? it's the most fast paced fps atm
I disagree with this sentence.
This is what i call fast paced gameplay
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Huh?
Are peoples in here playing less than 12h in a day?
*-* Extending Camera Distance Beyond Maximum *-*
in PvP
Posted
This is what is killing my enjoyment alot atm! also its even more irritating as i wont waste awesome mousewheel binds for zoom, so i must use alternative "not so fast" zoom binds.