http://www.torhead.com/skill-calc#301hRGr0oroMZrsrd0bZo.1
This build is ment to be a replacement for the Carolina Parakeet for it's demise in 1.2. It centers around using Ion Gas Cylinder as a tanking build. You run with a shield and get your DPS from procing on Shield Vents for free heat, Flame Shield for refreshing Rocket Punch and Flame Barrage for free Rocket Punchs.
Notable exclusions:
Oil Slick - If you like, take it. For me I find it has limited use since it doesn't reduce tech or force attacks which are a large portion of incoming damage.
No Escape - Another good talent that doesn't quite fit in my build but is useful none the less. If you feel like giving up your damage reduction or rocket punch damage, grab this.
Advanced Tools 2nd point - A tossup again between reducing the cooldown on quell or electrodart. I like to use electrodart most of the time when on CD while saving grapple for when I need to, thus the extra 5 second on electrodart is better. As for quell, 6sec interrupt = awsome.
Retractable Blade - I find the damage underwhelming on it, we get a periodic damage ability from Rocket Punch w/ Ion Gas Cylinder to get Rail Shot so I pass on it. Pick it up if you like it.