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StelarVG

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Posts posted by StelarVG

  1. Every time a major update comes out SWTOR forum gets overwhelmed with nerf rage posts, either "you nerfed my class (again)" or "why haven't you nerfed xy class yet".

    Perhaps people would complain a little less if they had the opportunity to change their AC once after a "class balancing" patch/update (I'm not talking about those weekly patches, just those major ones like 1.2, 1.3, 1.4...).

    Anyway I think that would give players a bit more options then raging, quitting their toons or not having fun playing them (and that's what it all should be about - fun).

  2. There are no relic drops below lvl 50 without light/dark side requirement. Are there any plans on implementing such grey relics in the future? I think it would be fair to those players that don't want to play a dark/light sided toons. I know there are matrix shards that don't require a side but if there are dark/light drops then there should also be grey ones.
  3. What was the logic behind choosing which crew skills get to craft augment kits? In 1.2 and before, if a player wanted, for example, an augmented lightsaber, s/he HAD to buy it from an Artifice. Post-1.3, if a player wants an augmented lightsaber, s/he chooses a lightsaber s/he already owns (probably acquired through raiding or questing), and... buys an augment kit from an Armstech, Armormech, or Synthweaver, effectively cutting the Artificer completely out of the market for augmented lightsabers. Why was it done this way, rather than simply allowing Artificers to make augment kits that could only be applied to lightsabers/relics, Synthweavers to make augment kits that can only be used on force armor, Cybertech on earpieces, etc?

     

    One more thing, there are 14 weareable items on a character and all of them will be able to be sloted. So 3 crafting professions get to make 14 augment slots + 14 augments (double for those that PvP and PvE) per player, a huge market opens for them while other 3 professions get nothing. Seems a bit unfair to me. Are there any plans for making artifice, cyertech and biochem viable after 1.3?

    And another question, is there a chance that we'll be able to buy a droid sensor with +crit on artifice?

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