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coruscantdweller

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Everything posted by coruscantdweller

  1. Customer service was able to fix the problem. My Imperial Agent is now both an Operative and a Sniper. If anyone reading this has encountered the same issue, I suggest that you open a ticket. Customer support was actually quite responsive and was able to correct the issue without any further communication from me. The devs may want to look into this, as the "select another combat style" mission was still in my quest log as a preferred status player, which led to this problem, but I imagine they have their hands full and given the easy fix, this may be (understandably) low on their priority list. This was ultimately a PEBKAC issue on my part and I take responsibility for it. If you are preferred status player, just avoid launching that mission unless/until you decide to subscribe.
  2. Thank you. It should also be self-evident that I am a subscriber by the fact that I posting on these forums, as non-subscribers cannot do so.
  3. I submitted an in-game ticket about this issue shortly after I started this thread. I have not yet received a response. Apparently someone else had this problem on an Operative character: Perhaps being an Operative is more relevant than my subscription status (preferred at first, now a subscriber). I was hopeful that the problem would be resolved by today's patch. No such luck.
  4. I logged in for five minutes after the recent expansion was released to check out the UI. My subscription expired a few days later. I logged in today, as a preferred player, and I noticed a Combat Styles mission in my Operative's log (level 75, finished all content up through SoR, including my entire class story). I used that mission to select another combat style (Sniper), and then I got an error message that only subscribers can obtain a second combat style. I logged out and paid for a subscription, then did some housework. I just logged on again, and the UI says I cannot choose a second combat style until I finish Act 3 of my class story, which I finished years ago. Is there any way to fix this? Any advice is appreciated.
  5. SWTOR is a great game and I love it. However, the new UI makes it very difficult to enjoy playing. If the UI is improved or the old UI is restored, I will resume giving you money. Others here can define "improved" much better than I can. I am confident that satisfying (at least some of) them will also satisfy me. That is all.
  6. If SWTOR is dead, and the last expansion you remember is SoR, why are paying Bioware/EA for a subscription right now? Even if you posted this on the last day of a six-month subscription, you voluntarily paid for a game that hasn't had memorable new content for over five years. Of course, you could be paying for a subscription just for the forum privileges, so you can continue to complain, as I observed that people will go to literally any lengths for the sake of spite. However, if your goal is to spite Bioware/EA, continuing to pay them is not a particularly effective way to do it. I am neither defending nor attacking Bioware/EA here (I haven't logged on since LotS launched, though after hearing about the UI, I'm not really looking forward to it), but it seems rather odd that someone who insists a game is dead, and implies that the death occurred over five years ago, would continue to pay for that game.
  7. Thanks for your reply! I just re-posted this in the Bug Reports forum. Hopefully it will get some attention.
  8. This post is copied/pasted from a post I made last night in General Discussion because I couldn't find the Bug Reports forum. It was late and I was tired. On my level 75 operative, the Imperial Fleet is invisible from the cockpit of my ship while my ship is there, and when I "land" on the fleet, the cutscene is similarly broken. My ship just flies away into an empty starfield. When I use my ship to travel around to diffferent planets, the previous planet is usually the one visible through the cockpit viewports, rather than the planet I am currently orbiting. This bug appeared over a year ago and still persists. I do not have this problem on any of my other characters, not even my sniper, who just recently got her ship. This is not a client issue, because the problem occurs on all three of my machines (one is Intel/Radeon, the other two are AMD/Nvidia), all of which have been completely wiped and reformatted at least twice since this bug first appeared. I download the entire game fresh with each reinstall. I'm pretty obsessive about the "cleanliness" of Windows and I find reformatting my hard drive (or SSD) to be a soothing activity, so a machine gets reformatted every time I get really stressed out. My operative has completed Makeb, SoR, and she just started KotFE. I waited over a year to start KotFE, and the login blurb that tells you what chapter you're on always displayed the "Interlude after Makeb" message before I started KotFE but after I completed SoR, rather the "Interlude after SoR" message, which is what should have been displayed. My powertech has finished Makeb, and my sentinel and commando just finished the vanilla content up through Ilum (nothing past that). My other characters just got their ships, except my second operative, who is still level 1. The login blurb, docking cutscenes, and cockpit viewports work as intended for all my characters except my operative. My operative is my oldest character. I suspect some kind of database corruption at the server end. This isn't game-breaking, but it really cuts into the immersion, which is kinda the whole point of playing SWTOR (or any other Bioware game). If anyone has any advice on how to fix this myself, that would be much appreciated. Otherwise, I would love it if the CS droids would clean up the database (or whatever) so my operative's ship works properly and the commander of Vaiken Spacedock quits ghosting me with a very selective cloaking device. Another user replied in General Discussion to say that they have the same problem, also on an operative character.
  9. On my level 75 operative, the Imperial Fleet is invisible from the cockpit of my ship while my ship is there, and when I "land" on the fleet, the cutscene is similarly broken. My ship just flies away into an empty starfield. When I use my ship to travel around to diffferent planets, the previous planet is usually the one visible through the cockpit viewports, rather than the planet I am currently orbiting. This bug appeared over a year ago and still persists. I do not have this problem on any of my other characters, not even my sniper, who just recently got her ship. This is not a client issue, because the problem occurs on all three of my machines (one is Intel/Radeon, the other two are AMD/Nvidia), all of which have been completely wiped and reformatted at least twice since this bug first appeared. I download the entire game fresh with each reinstall. I'm pretty obsessive about the "cleanliness" of Windows and I find reformatting my hard drive (or SSD) to be a soothing activity, so a machine gets reformatted every time I get really stressed out. My operative has completed Makeb, SoR, and she just started KotFE. I waited over a year to start KotFE, and the login blurb that tells you what chapter you're on always displayed the "Interlude after Makeb" message before I started KotFE but after I completed SoR, rather the "Interlude after SoR" message, which is what should have been displayed. My powertech has finished Makeb, and my sentinel and commando just finished the vanilla content up through Ilum (nothing past that). My other characters just got their ships, except my second operative, who is still level 1. The login blurb, docking cutscenes, and cockpit viewports work as intended for all my characters except my operative. My operative is my oldest character. I suspect some kind of database corruption at the server end. This isn't game-breaking, but it really cuts into the immersion, which is kinda the whole point of playing SWTOR (or any other Bioware game). If anyone has any advice on how to fix this myself, that would be much appreciated. Otherwise, I would love it if the CS droids would clean up the database (or whatever) so my operative's ship works properly and the commander of Vaiken Spacedock quits ghosting me with a very selective cloaking device.
  10. Thanks for the reply! I just browsed around the Cartel Market, and it looks like you're right. Some sets come in boxes and others come as loose pieces. The set I bought was "gold" rather than platinum, but it looks like that one only comes as loose pieces. Not a big deal - I just thought the gift would nicer if it was boxes. However, knowing my cousin, he probably won't care one way or the other. I inherited much more of my personality from our grandmother then he did.
  11. My cousin introduced me to SWTOR when it first came out, but he quit years ago, before the Cartel Market or the Outfit Designer existed. Now he wants to come back, and I bought a few nice looking armor sets to give to him when he returns. The sets I purchased on the GTN came in convenient boxes (I have not opened them, so they are still unbound). The sets I purchased directly from the Cartel Market came as individual pieces. I waited out the timer, and I did not equip them, so I could mail them to him as is, but it would be great if I could put them into boxes like the sets I got from the GTN. How do I box up armor sets from the Cartel Market? Obviously other people know how to do it, because I see tons of boxed sets on the GTN, but I couldn't find any information on that process after googling for 20 minutes. Any advice is appreciated.
  12. I support this decision. Always better to release a polished product late than a defective product on time. COVID has messed up everything for everyone, and I'm impressed that the SWTOR devs have accomplished as much as they have. To those complaining that the devs are time off for the holidays, I say have some decency or go sit on a lightsaber. Stay healthy/safe.
  13. I believe I wrote poorly in my last post. When I play my Sith Warrior, I too support eliminating slavery and xenophobia when I have a chance to do so. My paragraph about xenophobia being kept in check was merely a comment on the severity (or lack thereof) of xenophobia in the Sith Empire. My post or comment was not meant to condone the Stih penchant for slavery/xenophobia. Based on what you wrote, I feared you may have inferred something else, and I just wanted to get that out there. Beyond that, I really enjoyed reading about your Sith Inquisitor, and I play my own Inquisitor in a similar way. Ironically, I don't "RP" in most games, and if I do, it's just my own nebulous understanding of my own character that I rarely share or even think about, but SWTOR is basically a movie starring the player and it's hard not to get wrapped up in the characters. I love this game.
  14. I mostly agree with this, and I too play my Sith Warrior as an "honorable" character. I do diverge a bit on preserving the traditions of the the Sith Empire, and also on my character's precise motivation for showing mercy or generosity when appropriate. It is my perception that the Sith Empire values order, and it's rulers are well-equipped to stamp out corruption when they choose to do so (Empress Acina comes to mind, though I haven't actually played anything beyond Shadow of Revan yet, I just watched some of KotFE and KotET over my wife's shoulder, so I could be mistaken). It could be argued that such a system of government confers advantages to its populace, and it could further be argued that the traditions making that system possible and stable are worth preserving. I diverge on issues like slavery and xenophobia, as there is no context in which such practices could be anything but wrong, but I think it is reasonable to say that every society has flaws and life (in an aggregate sense) is a never-ending quest to address those flaws. However, I have observed that the Sith Empire keeps at least xenophobia more or less in check, and as far as I can tell, non-humans/non-purebloods face fewer obstacles in the Sith Empire than I expected them to when I first started playing SWTOR almost ten years ago. That doesn't make it right that they face any additional obstacles, but if degree means anything in this context, the Sith Empire gets a little bit of credit for that. As far as motivations go, my SW does value honor/pragmatism and will kill NPCs who clearly deserve it and also preserve potential resources, but in my mind some of her words and merciful/generous actions are motivated by compassion rather than honor or pragmatism. The Sith Code mandates passion, but the source of that passion is at the discretion of the individual Sith. Compassion and empathy are no less valid choices than the usual defaults of fear, anger and hatred. This is the source of my main criticism of the Jedi. Explicitly rejecting emotion and emotional commitments may clear the mind, but it can just as easily lead to devaluing people as if they are means rather than ends. In this era of the Star Wars universe, it wouldn't take much for the Sith to become unambiguously "good" and for the Jedi to become heartless.
  15. I tested this on a level 75 Imperial character who had completed their class story and all Rise of the Hutt Cartel content but has not started any Shadow of Revan content. She has "Prelude: Shadow of Revan" in her mission log, and KotFE and two subsequent expansions are available at the mission terminal on her ship. I bought all the Priority Transport legacy perks and used each one, then returned to my ship and flew to the Imperial Fleet. She still had "Prelude: Shadow of Revan" in her mission log, and the three expansions that were available at the mission terminal on her ship were still there. I docked at the space station and tried to talk to the droid for "Prelude: Shadow of Revan" and the conversation started normally, but I canceled it before the droid finished talking because I'm not ready start that content on that character - I have other stuff I want to do on other characters and I didn't want to get wrapped up in anotther expansion on this character. It appears that using Priority Transport legacy perks to visit planets you're not "supposed" to visit yet does not mess up story content for expansions you haven't started yet. I don't know if doing so could disrupt story content of an expansion you have already started, e.g. starting Shadow of Revan and visiting Yavin IV before you're "supposed" to go there. I hope this helps any players with the same concern, assuming any such players exist. I readily admit that I am weird and eccentric.
  16. The Sith Code mentions "passion" explicitly but says nothing about fear, anger or hatred. I have always interpreted Sith philosophy as harnessing emotions to use the Force, as opposed to the Jedi philosophy of rejecting emotions for the same purpose. I have never seen an explicit rule applicable to all Sith mandating or prohibiting the harnessing of specific emotions. Most Sith seem to rely on the usual defaults of fear, anger, and hatred, but it is plausible for a Sith to instead harness love, compassion and/or empathy instead, which does not appear to contradict Sith doctrine. I don't think it matters where the passion comes from or what emotions are amplified. The Jedi in SWTOR always come across to me as pretentious, deficient in empathy and unavoidably hypocritical. In real life, a person who feels a limited range of emotions and lacks empathy is usually a psychopath. I'm not demonizing the Jedi or saying that they're psychopaths, but they seem far too cold to be as morally wholesome as one might assume.
  17. If I have a high-level character that hasn't done the Shadow of Revan content yet, but I intend to play through it at some point, and I buy and use Priority Transport: Rishi or Priority Transport: Yavin IV, will I accidentally auto-complete Shadow of Revan story content or otherwise introduce bugs that mess up that story? Similarly, if I buy and use Priority Transport: Odessen on the same character before doing Shadow of Revan, will I accidentally auto-complete Shadow of Revan story content or KotFE story content, or introduce bugs into or otherwise mess up the KotFE story content? I'm the kind of player who does all missions available to me on all my characters, so I absolutely love the level scaling feature, which makes content feel relevant even if I'm over-leveled, but a side effect of that is that I hit max level long before I finish all the story content from all expansions. I'm certainly not complaining about that either, but I would love to be able to Quick Travel to planets I'm not "supposed" to visit yet without messing up story content that I want to do (which is all story content). Any advice is appreciated!
  18. Thank you for your response - I did check that, but apparently I vendored a whole bunch of stuff, and the companion gear isn't listed. I might need to open a ticket but I'm hoping there is an easier way. Given all the quality of life improvements the Devs have made to SWTOR, I thought this might be one of them. If nobody seems to know of an easy solution I will just go the ticket route.
  19. My Powertech was the first character I logged into after the patch (years ago) that simplified companion stats by removing any bonuses they got from gear, and when I found a bunch of green companion gear in her mailbox, I had no idea what is was for, so I just vendored it. I did figure out what was going on by the time I logged into another character, so I didn't make the same mistake again. I haven't played my Powertech in quite some time (I haven't started KOTFE on her yet), so I still have all my original class story companions. They all look quite awkward in the "decent" gear I had given them so they would be effective in combat. Is it possible to recover vendored gear that came with a class story companion, ideally without submitting a ticket? After googling for 15 minutes without success, I looked around the fleet for 10 minutes to see if a vendor sold "stock" companion outfits, but all I could find were customizations.
  20. Thank you - that is helpful. In that case, my question boils down to, "Are med units allowed in operations for players to heal themselves (though the companion healing function would obviously be irrelevant), or are only medpacs allowed there?"
  21. I see that med units heal you and your companion, while medpacs only heal you, but for a bit more. Medpacs are obviously preferred in endgame content, where players do not have companions with them (at least I think they don't but I have not yet done any operations or other endgame content). My question is, are there restrictions on med units that don't apply to medpacs? If a disorganized/unprepared player accidentally brought med units with them into an operation, but no medpacs, would the med units be usable? The companion healing would obviously be irrelevant but if medpacs and med units simply share a cooldown, can either one be used in any situation where the other is allowed, or are there different rules for each? I have no intention of falling into the disorganized/unprepared category, and I'm not sure if I'll even do any endgame content, but the answer to this question seems like potentially useful information and I couldn't find it after googling for 15 minutes.
  22. I support this wholeheartedly. I actually haven't started anything beyond the Shadow of Revan content on any character, because I want to finish all the class stories first (despite being the proud owner of a Founder's Medal and absolutely loving this game, I have only finished two class stories, because I am an epic slowpoke). However, my infinitely l33ter wife has finished everything, several times over, and I watched her play often, so I have a general understanding of the post-SoR stories. I would love to see this feature introduced.
  23. I just logged into my Vanguard to check on this (she's low-level but I still had access to the tooltips on the specialization page). It's actually a knuckle-plate vibroblade. This wording implies that the blade is incorporated into the Trooper's armor (specifically the gloves). "Nickel" (the metal) is often used as exterior plating for weapons (including in real life), but the tooltip for Gut says "knuckle." As I wrote in my last post, you are correct that vibroknives and scatterguns need not be restricted to the Empire and Republic, respectively. However, a Vanguard doesn't require a separate vibroknife to use Gut, as the blade they're using is already part of their armor (conceptually), hence my suggestion that if the Devs do decide to heed my advice, they keep it simple and do not enhance specific Powertech and Trooper abilities with offhand weapons the way such weapons enhance certain Agent and Scoundrel abilities. The re-balancing required would be more trouble than it's worth, and would deprive some Powertechs and Troopers (depending on their spec) of the option to use a scattergun if they wish, which I think was your original concern, except the other way around. Other Troopers (and Powertechs) who enjoy role-playing might prefer to carry a scattergun. I do concede that you are correct about the choice potentially being important to some players, and the more I thought about it the more I realized that faction-specific restrictions really aren't necessary. It isn't even fully necessary to get rid of "generators" unless the Devs want to clean up crafting skills and loot tables. I'm the kind of person who likes to keep things tidy (which is one reason I married a slovenly woman, opposites attract), but they might not want to put forth that (objectively unnecessary) effort, and I wouldn't blame them. At this point, my suggestion basically boils down to "Let Troopers and Powertechs equip vibroknives and scatterguns as if they were generators" because as a source of passive stats, all three are functionally identical, and some players (like me) are annoyed by using a generic thingamajig (which is how I see "generators") in my offhand for passive stats. This is one area where giving players a choice has no significant downside and might make some players (like me) enjoy the game a bit more. Edited to fix a typo
  24. Yep. If they're going to make largely unnecessary (and potentially unpopular) UI changes they might as well do this. I re-skimmed this thread, and in their post a couple days ago, theknifghtof expressed an desire to use a vibroknife as a Trooper. The "Gut" ability obviously wouldn't benefit from a vibroknife (as you pointed out), but I did have an idea that might be even simpler than what I originally proposed. Just give Troopers and Powertechs the ability to equip vibroknives and scatterguns as if they were "generators," because all three of those items would be functionally identical for those classes, and they would have a choice about which offhand to use. "Generators" need not be removed immediately. The Devs can simply avoid adding "generators" to loot tables and Artifice schematics in future expansions. Players who are attached to their "generators" need not give them up, at least not right away, and Troopers and Powertechs have more flexibility when choosing their passive stat "weapon." The more I think about it, it does seem unnecessary to restrict Troopers to scatterguns and Powertechs to vibroknives. Just let them use what they want. It's not like they need a specific offhand "weapon" to enhance specific abilities, as Agents and Scoundrels do. If/when "generators" are removed, the Devs need not replace each and every one of them with vibroknives and scatterguns. Each Trooper and Powertech can simply be mailed a moddable scattergun and/or vibroknife and a level-appropriate barrel, along with all the mods contained in any moddable "generators" in their possession, plus perhaps some credits for their trouble. With the usual caveat that I am not a programmer, these all sound like relatively simple code changes, and require no design work (like the character UI revamp did). Edited for minor corrections and a small amount of missing information
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