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Assillius

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Everything posted by Assillius

  1. there is no reason 7k more hp will give helers a rest for 1 second after healing in crazy mod all that incoming unmitigated dmg
  2. sounds like tman supported u with a bit of his sweeties
  3. tell me when u q i want to farm imp morons... so far seen them only on rep side especially after 99% of skilled players left soloq or game impossible to play =\
  4. There were so many of them that i cannot even remember them all... from the last 2v4 solo ranked arena. 1 guy dced other decided to quit. So me and other random shadow were left alone even before match started. so we went in vs op heal +3 smashers, cced 2 smashers and nuked healer. smashers used their ccbreakers and rushed on us, Healer was struggling and we had to use all cd to survive, to finish him we even had to use cloak (although i was realising by doing that i leave no chance to escape) to refresh our burst and finish him. But suddenly idea comes to my mind and somehow his and we both with like 5-10% hp we simultaneously used marks and were losing until got out of combat (orbital station). then heal up > wait for cd > double cc > focus dmg on 1guy, again they used cc breakers, 1 guy goes down > mark out > refresh and finish last 2. It was very awesome performance but most awesome of it was that we were doing everything exactly the same as 1 mind ^_^ i have never seen that guy before or after... ever... i guess it was a shadow of my Shadow sent by devs to win
  5. just so that you know, you can votekick sin/op who hides in stealth till gas
  6. BESTSUGGESTIONWORLDWIDE Simply do not count gain /los of rating for that game if guy dc during it. BUT MAKE DCED QUITED AFKED GUY LOSE
  7. When first time you think BW did something OKish, fails comes out straight away. First of all, AWAIT TIME IN QUEUE. When you pass 2k rating point queues instantly turn into nightmare. You have to wait for 15~mins for 1 game, it is in the evening on PVP SERVER (ToFN). It was made or was told that it was made to make sure you get equal rank ppl. And what do we have?! 1200~ 1400~ if u get lucky. Im waiting for 15 mins to get into team with noobs on low rating. Obviously opponent team is always not the best of the best as well but in most of the cases your team dies within 5-10 secs first guy. But about this later. Suggestion! Remove await time which suppose to give us equal players because you end up with lowrated guys anyways. You lose and you have to wait for 15~+mins again to lose next game and etc. BW JUST REMOVE IT!!! Secondly, TEAM COMPOSITION! (Solo queues), it causes me huge brain dmg At least after few patches we stopped getting unequal playstyle teams like 3dps+heal vs 4dps vs tank+heal+2dps and etc. But there is another problem. Dont know how on other servers but our is full of PT hybrids and Maras. For some reason enemy tam is usually consist of 1-2 PT Hybrids + 1-2 smashmonkeys + OP heal and Sins. To see other classes or no hybrid pt is nearly impossible. On the other hand, Republic team usually consist of sage/mando heal/dps sometimes smashmonkeys and alot of noobish shadows/gs and tanks who dont even know how to switch guard. But lets put personal skill down. Generally class distribution is aweful. especially when such thing as hybrid exists. Enemy team = 1-2 PT Hybrids + 1-2 smashmonkeys + OP heal and Sins its just most commong thing you can see in SOLO RANKED QUEUE. So enemy team can have a guard on healer and crazy dmg while your team if you dont have class with guard is most likely doomed already. Third issue. HYBRIDS. BW tried their best to remove hybrids from the game but what a surprise?! They failed again. Yes most of them disappeared but some stayed. Easy example Shadows still have FiB with inf tree but they have to waste 3 talent points to get it (at least sounds fair). Back to the main problem PT. Until PT hybrid exists arenas are *****. They do insane dmg in tanking stance and are still good tanks, Juggs and Sins cannot do that. So what thse ppl do when thy play vs PT hybrid? They forced to change stance and guard healer which makes them ineffective dps and bad tanks. And this is just to make sure your healer will not die in first 5 secs. Because enemy team has 2.8~ dps guys and guard on healer while you have 1 something between bad dps and punchbag. Without guard your healer will die very fast and nothing can save him while you have to kill a guarded healer and even if you try to push him 3 dps cannot do it easily. So if you are not a mirror you most likely will lose to PT hybrid setup. Even if you get into team without healers you cannot nuke fat enough squishy enemy like Sniper or Merc or Jugg because he will have a guard. On top of that PT do not use physical attaks which makes other tanks useless. For example you inf shadow/sin in tank stance to have guard or Guardian/Jugg, you killed 3-3 so you left 1v1 with pt hybrid. Even with full cooldowns you have no chance because PT dmg goes around armour and most of attaks around shield. While you are trying to kill him which looks more like scratching because your dmg will be mitigated , PT simple does few attaks and kills you. THEY DONT GIVE A **** ON TANKS and this is sad. Ofc BW will not change how class works. This BUT Best solution is to switch places some talents (again). So overall PT Hybrids must disappear. To sum up all this fails we have long waiting period to get into arena with lowrated guys vs high-lowrated, which normally has PT in it. Suffer for 2-3 matches and realize that life is pain Repeat till you get tired or go below 2k rating or just very low rating and log off sad and crying. P.s. Sorry for my English
  8. /sign for that ability it can be instead of spinning kick or f/e a talent in tanking tree which makes spinning kick out of combat will also change animation
  9. I solo tanked him easily coz our second tank died. Spike dmg is insane. if he does thunder blast or w/e it is and then throws u in the air most likely u will die. Soo use resilience on it. Tank challenge requires 2 tanks now for some reason but still. Before going in it get sage shield and just heal urself with TT. I lose only around 20-30%hp for tanking challenge without any dcd. You welcome
  10. Our team moved from Outbreak to Catalyst, and most of it are the oldest members of Outbreak. So we just do combined midnight raids sometimes.
  11. Catalyst - fun generator ^_^ P.s. Catalyst/Outbreak its 1 group usually
  12. In the end of the day, you can keep saying how 16m is much harder and more challenging, but we all know that in fact it is not. Yes it requires harder coordination but nothing else. Overall roles of each member in team is dumbed to just stay and dps/heal or simply tank and spank. And barely sometimes move your ***. While 8m requires more accurate execution of actions. Each person has to do extra job on top of his main liabilities. And 16m is more mistake-friendly. You have twice more ppl which means you have few times more options to act. You can execute different tactics. If some1 dies healer can simply stealthres ppl by cd almost at anytime since 16m has twice more healers. While in 8m at some boss fights you dont even have time to res ppl, if some1 dies you have to pull it with 7m (f / e our kill of dread council vid on our channel). There is just much less space for mistakes in 8m and have to carry also about extra stuff. Im not saying that 16m is much easier but overall you can allow your team to carry/lose 1-2 guys. Because if you are familiar with basic maths 2 out of 16m and 2 out of 8m is a huge difference. On top of that yes dmg in 16m is higher but still when 1 healer goes to res you have still 3 healers which can simple keep healing 2-3 sides, while in 8m 1 healer in fights just cannot be physically in 2 places at the same time. So overall I find 16m quite funny and entertaining but I wouldnt consider it as a top challenge. Having 2 separate 8m teams clearing 10/10 is much cooler and more hardcore than 1 16m 10/10 in my eyes.
  13. Hey folks, today I had a casual day in my 'lovely' game with casual bugs and lags. So guess what... It is a common thing when you get a lag spike and after 10,20,30sec you get back to game but here what I have experienced today http://s38-temporary-files.radikal.ru/77b5d7680705455dabd39b30f60747ca/1351405033.jpg http://s38-temporary-files.radikal.ru/4456a04aecde4defaa0a90c0dd97ee54/1351405033.jpg http://s38-temporary-files.radikal.ru/f9664a6e21e1452b990e2ca3a2148a95/1351405033.jpg http://s38-temporary-files.radikal.ru/d60124190a134f7f83ee27a5d981021d/1351405033.jpg http://s38-temporary-files.radikal.ru/9f852c4879504c4e969b40ed5cd9b0fe/1351405033.jpg http://s38-temporary-files.radikal.ru/34db7ef56ff245bc8e8f412b8ffaa778/1351405033.jpg http://s38-temporary-files.radikal.ru/218055ec50fd43b99966dd5896b902a9/1351405033.jpg And the most funny thing is that I survived that lagspike without dcing or crashing or w/e. It just got back to normal after like 2 mins. So can I tell now that I beat the system 'Neo-style'? BW you failed! my pc has more force than your servers
  14. without rwz dont think there ill be any hardcore pvp teams existing in future... its just going to be bunch of friend lists and thats it
  15. if he is skilled, gear we can fix but without gear for him it will be hard to show his potential right at the start
  16. Progress Raiding team LF permament SKILLED TANK for clearing TFB/SV Nim. Required 72~ gear and experience /w Imminence. Rep side We are hardcore team together more than 1 year already, successfully cleared full pve content pre-2.2.2, at that moment our tank died o_O Gear is not a problem what matters is SKILL.
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