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Blueraven

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Everything posted by Blueraven

  1. With the new implementations of these guild features, such as the guild banks, and the capital ships, how much are we expected to be paying for such features, and will it be based on a guild level system? Furthermore are we going to have a guild level up system? Also will we be able to create an alliance system?
  2. This is true, but every healer CAN dispel some, and between the healers, you can get them all. MY POINT IS: If you make the dots not interrupt channeling objectives, then what are the points of these skills to remove them, hell what are the points of the dots themselves. They are meant to be annoying and you want them gone, how about, just remove all dots and the skills that remove them, and give us more straight dps and heals then. Because its stupid. If you got stabbed and were bleeding and its hurt you would find it hard to focus. This is why dots interrupt in the first place. Why make them weaker. Solve the problem, don't cover it up. Make every healer class be able to remove all dots and give us a better interface to view them, then pvp will be more tactic based, and not just about crushing defenders or attackers and popping doors. All healers do in voidstar will be heal in dps, engage them more, don't make it mindless.
  3. Considering I have tested this with my guild, it works. mental effects are the force abilities from sages, while physical being dots from sentinals. Try it yourself before u bash it. This just gives "healers" a skill they will never use anymore, if they even did anyway because in a warzone u cant see debufs well enough. And if some aren't dispelled, then those abilities need to be fixed so the can be. Not just make it so they don't interrupt you. I am tired of bandaids on the game when it needs surgery.
  4. I can't believe the amount of people complaining about dots interrupting placing bombs in voidstar. Both sides have dots. What is the issue, its fair for both sides. NOT ONLY THAT but EVERY HEALER has a cleanse ability. A single point in the healing tree makes it so it removes BOTH mental and physical dots. USE THEM. I heal in voidstar, and yes, I do find it hard. but it has a 5 second cool down and is INSTANT CAST. Let me say that again. INSTANT CAST and 5 SECOND cool down. I will agree, it is hard to figure out who is dotted in a WZ, but we simply need a better way to see them, for instance a bleed marker on their life bar or above their head. To make dots not interrupt people in voidstar tells healer that they don't need to do their JOB. IF you go through with this Bioware, WOW, just WOW. Thanks for making a skill WORTHLESS.
  5. If they aren't going to roll back the servers perhaps we can cut the head off the snake. Open world pvp, republic just wont go. Then in addition to lvl 50 brackets for warzones, make them valor specific. For instance, 0-15 valor rank go into matches with 0-15, 16-30, 31-49, and 50-60, and 61+. that way all the people who cheated, get stuck with nothing to do for 2 months while we farm valor and gear to catch up. If you aren't part of the solution, you are part of the problem. Lets not reward the exploiters.
  6. I am going to first say that I read the OP and many of the other comments. I am not sure if this argument has been said as I don't have the patience to read through people complaining about various different aspects. I will say this. When I picked up slicing I did it for the cybertech schematics and missions. The money was an added bonus. However, as a cybertech myself, I had to sacrifice a gathering mission (i.e. scavenging or underworld trading) just to get these schematics. The money I was making from slicing was going to other players to by scavenging mats from trade network so that I could level my skill. Now that slicing returns no credits, schematics are rare, missions are rare, I can't craft, and can't turn much of a profit. The extra creds from slicing I thought were intended for this as a compensation for sacrificing a needed crewskill to get the schematics needed. I agree, the nerf was needed, but not to that extent. I disagree when people say you are supposed to lose money with missions because those items can either be sold to players or used in crafting gear for yourself or to sell to other people. Now when I run a slicing mission, I get a cred box for 20 creds more than the mission cost or less, and thats all. If my companion fails then I'm out even more. Every mission has a chance to fail, slicing aside, but at least other crafters get SOMETHING for their time.
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