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Baliian

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Everything posted by Baliian

  1. I love how you ignore the ballcarrier at 1:05 and rather zerg a bit, resulting in the enemy team scoring. Also, the music is horrible.
  2. The problem is: your level is not the sole thing that matters. If someones level is too high, anyone, not just you, then the whole party gets no experience. Its pretty silly because the groupfinder matches you with people several levels above the flashpoint. So yeah, just check the level of your party members and ask them to leave/try to kick them if they are too high.
  3. Damn, thats some lucky start. Saber Throw crit, all 3 Ravage hits crit, Impale crit, Ravage proc with another 7k crit on the last hit, Vicious Throw proc and lastly another Impale crit. ~65% crit chance on your attacks (ignoring the bleeds)
  4. Well, someone has to start. Baljan - Juggernaut - Vengenace - 2454.56 DPS http://www.torparse.com/a/200573 No help from others, no adrenals, with stim.
  5. Just an update: It was really our own fault, the timer for the defusal kit ran out before the bomb was defused. We had no problems killing him last week. Thanks for your help!
  6. Yep, I am sure the timer for defusing the bomb did not run out, because I (as the defuser) was able to run trough the mine and even deactivate the turrets. I am not sure about the mine defuser buff though, but I dont think this is the case. We had this 'bug/feature' 2 times in a row and both times the mine defusal channel run trough.
  7. You cannot defuse the 4th mine anymore. The channel goes trough but the mine is still active. Afterwards, the Colonel spawns and you can kite him back to the minefield and might even kill him, but we failed. Anyone experienced the same? Is there a workaround? We killed him at least 5 times prior to the patch and never hads this problem.
  8. We downed them today on our 3th try, like always with 1 Maro, 1 Merc , 1 Sniper and 1 Jugg DD
  9. You are right: the costumable green companion weapons are as good as any other costumable weapon.
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