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Draculet

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  1. Last night, 9pm EST. Over 30 servers termed Light, more than 15 standard. Only 2 Heavy population. This is crap management at best. What was the need to open over 50 servers at launch? Fleet on the republic and imperial side is below 20 now at night. PVP cues are horrid, 3 plus hours and then they half fill. It is bad when the opposition ask in chat how many we have also for players participating. Server merges are the only saving grace that will save the game. Once word gets out to the gaming sites that people are leaving because of low numbers you will see a very fast Titanic mentality.
  2. I was a sniper for 12 years in the marines. I can tell you that none of your programmers have any real world combat experience. Cover is not just a barrier that protects you from 180 degrees. Cover let's you not be seen from the enemy. Snipers have camouflage so we are not seen. While I do detest being the slowest moving class in game bar none, anyone can cut down a sniper under cover. Blast rarely works and 2 min delay on escape, really, with the amount of stuns you give every class. I have played all 3 skill trees trying to see which one is most effective. Some of these Sith warriors are pushing over 25k health now easily. Nothing I can do but annoy them while they chop me up too easily. I get better escape ability on my mercenary and shadow. Snipers need camo abilty, bu the time I even try to snipe, half of my victims have wandered out of range. I am not asking for huge dmg increases. I do very well in hutball, Alderan for snipers is horrid as any one with leap to target can get you before you can even get into cover as a sniper. Even then you have a 10% chance of survival.
  3. How far can they go? I moved way back and yet in Hutball they can leap obstacles no other player can. I watched them do this consecutively in a match, I have no shots to slow them down with in the air that seems to work as an eng sniper. I hit them and it shows dmg, they just absorb and keep going. Their leap range needs to be shortened a bit as they can leap from the acid pit to the final ramps.
  4. Why do I get companion messages in pvp!! Really, NO one ever thought they they should be pending like in cut-scenes. I can tell none of the developers and QC actually play pvp or they would see these things. Give us a toggle, no messages during pvp, make companion missions messages pending during combat.
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