Jump to content

Estimate

Members
  • Posts

    186
  • Joined

Everything posted by Estimate

  1. Suggestion Box for Devs is here: http://www.swtor.com/community/forumdisplay.php?f=349
  2. It won't "fix" the problem, but you do know you can match armor to the chestpiece right?
  3. You have 8 slots, try a bunch...your sentinal will also get a healer companion later on. Jedi Consular (Choose Sage at 10) might fit your bill. Advanced classes of Scoundrel (Smuggler) and Commando (Trooper) also heal a bit.
  4. Estimate

    Quesh

    This drove me nuts last night, I have 2 characters that alreay passed Quesh, but last night my Smuggler was running around trying to figure this out. Two green guys and no triangle as stated. pima it was.
  5. It's annoyed me since i got those two schematics. My $0.02
  6. If you're on Harbinger, shoot me a pm here
  7. Sturdiness enhancements are available in artifice from the trainer, I checked. Bear in mind that artifice gets 10+ enhancement schematics per TS level, I generally only buy the ones I use. Because of the number of schematics, I don't know if I'll ever buy them all. What server are you on?
  8. I'll go check ingame, from what I see on the web Artifice Crafts it.
  9. Hilts, enhancements and crystals all levels Blue will do, but purple...
  10. The story lines (class quests) vary just a wee bit depending on your choices even in the same class, all classes, though similar all fit together like puzzle pieces to create an entire story line. Most of the side (planet quests) are the same or very similar among all classes. There's just enough of a difference and similarity that I don't get too bored or too lost with my 8 characters. Not sure how your guild works, ask an officer After my 2nd character I no longer did all the quests, give space missions a shot around 20 and see if the guild does Flashpoints. Then you can just do the Class and planet story quests.
  11. Great thought, and welcome to SWTOR. It'd be helpful if you listed your ingame name and server
  12. Try a few classes, there are two starting planets on each side.
  13. Just insert the key code way up top of the page by your name in "My Account"
  14. I believe they both need each other listed in Legacy also
  15. From 1.3 notes: •Players now earn social points for defeating Flashpoint and Operation bosses of appropriate challenge. No social points are gained for defeating bosses more than three levels below the player The way I see it, nothing has changed except NOW, players within 3 levels will get social points for defeating the Bosses. Disclaimer~ I been wrong before, but will test it this coming weekend.
  16. May want to put this in the New Player Forum and Join a Guild.
  17. No, and then yes. Orange Moddable gear comes from an orange moddable schematic. Schematics are on the marker and drop from UT missions.
  18. There's a suggestion box here: http://www.swtor.com/community/forumdisplay.php?f=349
  19. You get the Augmentation schematics from Slicing Missions for Tech parts(I get most on rich missions) which can be learned by one of the below Skills. Armormech, Armstech, and Synthweavers can make to Augment Inserters (CRS, can't think of the name) and those schematics are available on the Trade Skill Vendors. Edit: spelling
  20. I've seen people using him. you'll get Doc on Belsaris, though I've had little problem solo with a geared up Kira (42 now)
  21. Yea, not sure why, but I had a quest where the Imps and Rep worked together on Hoth.
  22. I don't know, but trying what you suggest is a better idea than vendoring it no? Let us know what happens.
  23. Moddable gear for Companions made by Armormechs and Synthweavers starts at level 23. Check the GTN. Moddable gear also drops in flashpoints and heroics, also for purchace from vendors I believe from Nar Shaddar onward. Edit: Specialty Vendors and Equipment Commendation Modification Vendors
  24. You have to right click on the correct item in your inventory (mission item inventory)
  25. 35 years ago it was called de-evolution
×
×
  • Create New...