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eldarwinian

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  1. I acknowledge that there are many game issues requiring biowares attention, but I truly believe that class imbalances are critical issues that need to be carefully, but speedily, rectified with a very powerful degree of forethought. Having said that I will answer your questions and provide suggestions that I believe are applicable. 1. How do you think your Scoundrel spec is perceived by other classes? Frankly, I believe other classes regard scoundrel DPS as a joke, while regarding scoundrel healing as one of the best healing classes in the game. When provided with a choice between a scoundrel and any other DPS class (except potentially infiltration shadows who suffer similar issues) the scoundrel is always 2nd choice in accordance with class merit alone, withholding player skill from the assessment. 2. How do you perceive your own spec? I perceive my class (being a scrapper scoundrel) as fundamentally flawed, but incredibly fun to play. The flaw I believe (aside from any complaints about damage, of which I'm sure you've read plenty) is the total lack of any gap closing ability. Other MMO's have historically proven that the ability to be invisible is not, and never will be, a sufficient gap closing ability. In certain phases of operation bosses, the lack of a gap closer makes a significant dent in damage output. It is frustrating to see sentinels leap and consulars force speed toward targets while the best a scoundrel has is to slowly jog their way into the back arc and reapply damage. My suggestion would be to include an ability (let's call it "now you see me...") that teleports you to the rear arc of your target with a similar range to force leap, and similar mitigating factors (such as not being able to target a PC or NPC in cover). It should be said that this ability has a precedent, and it has not broken that game, but added quality of life to the recipient class. I'm glad to see bioware requesting player feedback and I hope to see it considered and changes implemented soon. Thank you for your time.
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