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idrik

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Posts posted by idrik

  1. Pacify/Obfuscate works perfectly fine in PvP, if you don't think it does then you're using it wrong. That or you expect to never be hit.

     

    4 steps to success with Pacify/Obfuscate

     

    Read the ability

    Open your character window and read exactly what accuracy does for you

    Re-read the ability and try to understand how the ability works and which classes it works on

     

    Realize that it works perfectly fine, use it more

  2. LMAO when was the last time you saw a merc do over 500k damage? Now go to your local BM Sorc and look at him doing 500k damage while putting out over 100k healing.

     

    Not going to argue about the Merc healer, but in regards to your top damage statement. PFFT, riiiiiiight.

     

    At LEAST 1 in 5 matches when my buddy decides he's bored of healing and wants to DPS, No he doesn't play tracer spam spec. Bad mercs cry that the class is terrible, good mercs destroy things.

     

     

    So many people cry about their class on these forums, 1/100 (that's me being generous) of them actually take the time to learn how to play it.

  3. This whole thread reminds me of High Warlord/Marshal grinding in vanilla wow vs s1 and s2. There were no gear requirements in s1 and s2. It's kinda the same transition in that your going from a big time sink to get a certain rank to purchase gear to gear having no requirements. Obviously, s1 and s2 had the most participation before they added ratings. It didn't turn out too well for Blizzard after gear had rating requirements and a few seasons later Blizzard completely reverse their policy about ratings.

     

    Did you actually do the rank 14 grind? It was a lot more than a time sink unless you played on a turd of a server. You actually had to win, and win a LOT , you couldn't just stand in a zerg of players to get your honor (Ilum).

    Add the politics and everything that wasn't PvPing but just as much of a part of the grind in there and it was not an enjoyable experience. The rewards were , but the process ...no. Knowing that if you missed one day of PvP that it could set you back a full week , at least,sucked.The last week of my grind I pulled in 1.5 million honor iirc simply because one person decided to be overzealous and play to much. Getting BM in this game is an absolute joke by comparison.

     

     

    S1 and 2 not having any requirement for the gear vs R14 is a terrible comparison. None of the R14 gear meant anything at 70 anyways. Now comparing the people who did it the real way aka actually earned it vs AV rank 14s aka kids who afked in the tunnel and still could top honor for the week , that would be a good comparison.

     

     

    All that being said, they should have a rating requirement for the WH gear. Let some of these kids who got BM , ran around pub stomping for a while thinking they're good actually have to earn the new set. 90% of the Bm's I've seen are complete trash which is why so many of them are crying about this.

  4. People who want recognition for their skills will get that and no one can whine about being outgeared in what is supposed to be competition.

     

    ^ This

     

    Although I will say, I still support needing a certain rating to purchase different pieces of gear. The gear means more if you actually have to be good enough to earn it, That and most people should be suited up in all / most BM by the time 1.2 comes out so there wont be any initial advantage gear wise.

     

    Then as top rated teams progress gear wise they'll still be fighting other players in comparable gear assuming the match making isn't terrible and you're fighting players +/- X rating.

  5. THIS. This is what annoys me, I'm busy attacking a legitimate target and some cretin is turreted off in the distance spamming one button repeatedly before I know it, I'm in trouble. Yes I know you can interrupt it (my interrupt is on a 10m range, so I have to eat a few tracers to the face before I'm even in range), it still doesn't make it any less irritating.

     

    This is why people complain about it, the ability needs a cooldown or damage reduction.

     

    This is different from ranged classes in ANY other MMO how? Wait....it's the same thing , just a different ability.

     

    You also realize that any good merc/commando is doing more than spamming tracer/grav at you right? You only notice the tracer because it has a cast time and assume that's all they're doing.

     

    No I don't play a merc or a commando,but I also don't complain about something that's not a problem. God forbid a ranged class is standing...wait for it... at range..AND using abilities on you, next thing you know women will be able to vote and we'll have a black president.

  6. Im not pissed , like most changes BW make i get pissed like hell at the time , but after i while i realize ... not like i should have high expectations lol.

     

    And i let it go.

     

    Now , yeah sure winning most likely will give you more comms ... at least i hope it does lol.

     

    What i can say they said , is:

    Wont take so long , since that was the problem with BM gear , no skill , but a lot of time to get.

     

    And wont take any kind of rating or ranking to use / acquire.

     

    Maybe you only get comms by winning ... sure it is possible.

     

    I just dont believe it will work this way.

     

    More than likely you will only get coms for winning OR (hopefully both) they will add rating requirements to the gear.

     

    Way to many people are being drama queens about all of this. TONS of people asked for competitive pvp , they give it to us and TONS more people cry about it before even seeing it first hand. Honestly , step back for a minute and imagine how these forums will look if they take the right approach and make it so you only get coms for wins, or better yet if you can only buy gear at a certain rating.

     

    The majority of people that I've seen in BM gear are terrible since it required nothing but time to get, those same people will cry up a storm that their BM gear didn't allow them to pub stomp people and win rateds so now they cant get the new gear. While I would personally find that hilarious, I doubt BW would enjoy it much.

  7. I would hate this. Prob rage quit the game. I didn't spend all this time earning battlemaster (I ground to BM before they made it easier) just to have everyone and their mom get the new gear that is better than the stuff i worked my *** off for.

     

    If BW is going to tell me that my time invested in the game doesn't mean ****, then I won't invest time or money in the game.

     

    You didn't "earn" your Bm gear, you invested time to get it that's it, sorry to break it to you. You did not have to do ANYTHING besides invest time to acquire the rank . Funny that you say it's "easier" now, Ilum is STILL faster valor gain per hour if there are fights going on, the only thing 1.15 did was make WZ a viable alternative to zerg PvP.

     

     

    Your time invested in the game doesn't mean **** to BW, MMO's are all about time sinks, you either do them or you don't it's pretty much as simple as that.

     

    You getting pissed because BW is implementing a form of competitive PvP with rewards for doing it (competitive pvp that all that BM gear "should" help you with mind you) is comparable to getting pissed because you spent the time taking drivers ed in order to get your license only to come to the realization that you (unless you're spoiled) will have to work and purchase a car for it to mean anything.

     

     

    Lastly , god forbid people will be in comparable gear assuming they do well in rateds. Your precious advantage in pubs will be lost , what will you do.

  8. What most of you are forgetting is that you will most likely get significantly less coms for a loss than you will a win and you will most likely get more per win the higher rating you have (that's assuming it works like any other competitive PvP does)

     

    You will not be winning vs full BM teams in entry level gear / cent gear unless they're horrible and I mean horrible.

     

    Personally I think they should put rating requirements on the gear, however you would end up with 100x the amount of complaint threads simply because the majority of players couldn't reach the required rating.

     

     

    Most of you are completely blowing it out of proportion and looking for a reason to be pissed off about a system that you have no first hand experience with.

  9. Thats the 2nd thing i need to do is spamm SS I thought that cost rage to use thus i dropped it as it dosnt apply to pvp Ill add it in again and try it, as for a vid yes am working on that asap :S even made a account on youtube lol

     

    It costs 1 rage, hence me saying inbetween fights you use the rage that would otherwise degrade and end up wasted to spam SS and build fury. It's major use in PvP is as a rage dump to build fury between fights, It doesn't hit hard enough to justify using for any other reason than to get multiple people off a node if they're clustered or as a rage dump.

  10. Anyone else worried that mercenaries, sorcerors, and operatives can all dispel deadly saber and rupture with 1 GCD on a 5s cooldown?

     

    This is a very rare practice on my server, but once rateds hit; I could see this really gimping annhilation... (fingers crossed for a carnage buff)

     

    Edit: I just don't understandwhy "physical" abilities/debuffs can be dispelled so easily; should be very difficult to dispel a 70% of a specs damage. Physical damage is undispellable in nearly every other MMO.

     

    They're a necessary part of the game and dispels benefit you too, don't forget about that. Besides , you're damage doesn't completely go to **** if your dots get dispelled you're over reacting. You're dots should NOT make up 70% of your damage as annihilation, maybe 30% at best.

  11. So really, theres not much am doing wrong other than I stagger my relic and stims ?

     

    So really what am I missing as apart from 2 things am doing everything everyone else is yet am losing 100k dps :p

     

    Really thanks for the help, but again somethings not right some were am doing what you say I should do so yeh :confused:

     

    Again, I cant tell you what you are doing wrong with out seeing you play. I can tell you that if your uptime on berserk isn't high you're losing a good chunk of damage. Any time you're not in a fight and have spare rage you should be spamming SS to build fury for the next fight.

     

    It could be a multitude of different things, from poor target selection, poor rotation etc etc etc. I'm just trying to point out some of the more obvious things to do, besides spamming SS (I see VERY few mara doing this btw) I can't really tell you many of the subtleties to my personal play style ,they're just things I do out of habbit /because they need to be done. If I could watch you play, I could try to give you more pointers on things you could do better.

     

    I would say just keep at it, see what works and what doesn't. Work on your overall damage uptime, zerk , blood lust when it's up and the situation calls for it, rage management etc etc.

  12. Who needs an extra invincibility cooldown to help your healer out/get past obstacles in huttball without enemy players on the other side anyway. Pfft.

     

    If you're paying attention to your own health you shouldn't need it, if you FC and wait out the duration when you're being focused and your healer needs to catch up that should be plenty unless your healer is bad / has people on them...in which case you're probably not catching heals regardless.

     

    I really don't see how you find avoiding them to be a problem, I also don't see why you would waste FC to go through fire when you can go around it just as easily.

  13. Ok this is the start of a fight say hutball, Ill use the speed buff right off so we get to the ball quicker, then Ill use power trinket then Leap > Battering Assault > Rupture > Annihilate I might throw in Assault depending on rage and Dots if there alive or at low heath, Ill just focas on keeping my dots up, next its pretty much the same but ill use my power stim as my trinket is on cooldown.

     

    I went with the 10% heath as I get CC ALOT so the extra 10% is good Ill use undying rage and Berserk then Battering Assault > Rupture > Annihilate > Annihilate again to build rage and keep my dots up.

     

    Oh here are my stats http://tinypic.com/view.php?pic=2vm6hhc&s=5

     

    You always want to stack your rakata adrenal with your relic when ever they're both up, staggering them doesn't do you nearly as much good.

     

    Always prime deadly saber while you're in the air on the way to your target, when you land you can immediately battering into rupture or annihilate. Which you use is dependent on your target , when ever possible use anni first because it will refund rage meaning you can rupture right after with out having to use assault first. If you pick up enraged charge it doesn't matter which order you use them in.

     

    Focus on keeping your rage up and damage going out, your dots will take care of themselves if you mind your CDs. You shouldn't have to focus on keeping them up, you SHOULD focus on the duration of rupture (if you take seeping wounds) so you can apply crip slash before it wears off.

  14. Thanks for the tips, let me bother you with a last question talent-related on that same tier.

    Can that extra 30% speed be a life saver? I generally find my self spending my fury on other combos, rarely on predation. What's your insight on this?

     

    Predation is one of your best abilities , putting points in ferocity is most certainly a good idea. Predation has TONS of uses and while the 30% may not be a life saver it is most certainly extremely useful.

     

    In an average WZ I use it at least 10 times, at least. I still have plenty of fury to throw around for berserk and bloodthirst any time I need them too.

     

    Like someone else said, any time you're not fighting and have spare rage you should be spamming sweeping slash to build fury stacks. It lasts far longer than rage does and you can do a lot more with 30 stacks of fury than 5 rage that will end up being wasted.

     

     

    Also the 2 points in force camo are a waste , put those points somewhere else.

  15. But I also agree about being a support class. We are best suited to go after healers and lock them down while all the lightning and tracer spammers kill the target. From what i've seen, we are simply really effective at doing this.

     

    Our damage needs to be tweaked, imo, maybe adjust it so we have a little more burst?

     

    I don't think you understand what a support class actually is, because what you described is not support. Also if you're not assisting on kill targets , at least putting deadly throw on them before you peel off to kill its healer you're doing something very wrong.

     

     

    Our burst is fine if you know how to burst as annihilation, would I complain if they increased it ? No. But it doesn't "need" to be increased at all , chunking off 50% of someones health is pretty solid if you ask me.

  16. That really depends on what you're after. Payback is a free 2.5k healing medal, and it helped me out quite a few times as a ball carrier.

     

    Payback isn't worth the points it takes to get up to it, those points could be spent better elsewhere which is the point he was making.

    A 2.5k heal is really negligible in the long run, one that you can only use it if you're cc'ed and it's once every 2 minutes vs something that will give you a much more consistent benefit.

  17. Your build could use some tweaks, but nothing there that will directly improve your damage really.

    Payback especially are two points that could be spent better elsewhere. Personally I'd also take Defensive Forms and Defensive Roll if at all possible.

    More Fury and taking less damage might give you a little boost I guess.

    But I don't like to be told how to spec or play, so just take it as a suggestion, and try it out if you like.

    Looking at your screenshot it's not all that bad really, compared to the rest of the team you did your share of DPS. Although based on the length of the WZ it could be higher.

    In a Voidstar today, about the same length, I did something along the lines of 390k damage and 89 kills if I recall.

    But it really depends on what opposition you get and how your team behaves, assuming your queuing solo.

    In the end, the DPS part is not that hard, Deadly Saber > Rupture > Annihilate > Vicious Slash is how I tend to prioritize. Of course with all your other moves sprinkled in when appropriate.

    The way I see it it's all about keeping your up time as high as possible, only dieing when you have to, and in a related matter always keeping an eye on the objectives.

    But yeah, feel free to give us more insight on how you're playing, it's hard to give advice without much to base it on, and I'd rather be able to help than ramble on and on and spitting out platitudes.

     

    Not to undermine your suggestion, but defensive roll is not worth the 2 points. There simply isn't enough AE in team fights to justify taking it. I've tried it , and you honestly wont notice not having it, the major thing it helps with is rage/focus spec jugg/guardians. Those two points would be much better allocated in enraged charge or ferocity.

  18. Ok np :)

     

    Really tho, am a experienced pvp player and not one to use OP classes, but something feels very lackluster with Anni at the moment, still its better than carnage and rage and thats saying something.

     

    tbh I dont think its a L2P problem, I know the areas mates have said I can get better at, but really I should be getting bigger numbers

     

    Erm as annihilation you aren't going to be seeing huge numbers on anything besides annihilate , it's about doing very good sustained damage with burst mixed in. I can get my deadly saber to crit for 1600ish at 3 stacks and I think my ruptures are around 450-500, annihilates are critting anywhere from 3900-4900 depending on the gear the person I'm fighting is in and if I have relic / adrenal popped,screams are 2500ish.

     

    Like I said before you're doing something wrong in your rotation or you're not using zerk properly. Between fights (Like running from A -B after a fight, not the second someone dies) you should be spamming sweeping slash to convert rage that would end up dissipating if not used into fury which lasts much longer. You can keep fury at 30 stacks a huge portion of the time by doing this, meaning you start most fights with 30 or you reach 30 very fast.

     

    You might very well be an experienced PvPer but believe it or not marauders have a pretty high skill cap. The difference between an average mara and a good mara is pretty huge, I've trashed full BM mara using full cent + champ weapons by out playing them. Basically what I'm saying here is that you may be expecting the gear / class to carry too much weight in PvP without realizing just how much work goes into playing this particular class really well.

  19. Out of curiousit whats your spec like? I was Anni for a long time and I loved it, however I wasn't seeing the numbers I wanted or the 1v1 ability, not to mention my gear was lower, however I tried rage out and I gotta say its faceroll easy...

     

    Just curious because I know how great Anni can be with gear and a little bit of know-how

     

    PS I leveled 10-50 as Anni and played through a good portion of 50 as Anni, so I don't think its a l2p thing

     

    http://www.torhead.com/skill-calc#100bIrRbRMcGzZhMbZh.1 is the spec that I currently have, the 2 points in enraged charge are imo better spent in ferocity making it 33/5/3. I wanted to see how I felt about enraged charge , it's helpful but in no way needed where as 30% increased speed on predation is fantastic in every way.

     

    I personally take seeping wound because its either that or blurred speed to get to t4 and I think 3 seconds off charge isn't necessary. It's been very few and far between where those 3 seconds are a game breaker. It also helps you get into your core rotation faster while applying a slow simply by using part of said rotation , charge > deadly saber > battering > anni / rupture depending on the situation > anni / rupture depending on what you did previously > crip slash. With globals / rage requirements you should be applying crippling slash right around the time your rupture is wearing off baring you don't get knocked back etc etc.

     

     

    I played rage a lot while leveling , however at 50 it's pretty laughable. If you know what you're doing you can bug peoples smash out very easily , besides that in between bursts your damage bottoms out horribly. Vs any competent healer, your force crush wont stay on long enough to get you 2 stacks of shockwave .

  20. Thanks idrik for the replay.

     

    No am in full champ gear O_0 as for a vid I wouldnt know were to start tbh I got fraps tho if someone is willing to help me get it set up then ill post a vid.

     

    http://tinypic.com/r/2m3piis/5 the picture is around the dps i do kills deaths ect

     

    My build http://www.torhead.com/skill-calc#100bIrRro0fGzZhZhr.1

     

    Fraps is very straight forward , as far as using vegas or anything else to render the fraps footage ...you can find tutorials all over youtube explaining anything you need to know.

     

    In full champ damage shouldn't be an issue but again I don't think anyone can tell you areas that you need to change/improve on without actually seeing you play.

  21. I very rarely do under 300k damage in any of the 3 warzones unless I'm defending a node that no one comes to in alderaan or if I end up running the ball a lot in huttball. Hell I was doing 250-350k wearing full cent with champ weapons. I'm not sure if you're undergeared, not using your abilities properly , have a poor spec or what but if you feel like mara are underpowered you're doing something wrong. They are far from overpowered though , in fact they're in a pretty damn good place.

     

    The people that think they need buffs are undergeared or do not know how to play the class to its potential, those that think they need nerfs probably have no idea how to fight a marauder and just get rolled. Just remember its a warrior class, they almost always feel lack luster until you get gear, it's part of what balances them.

     

    With out actually seeing you play at all, I honestly don't think anyone will be able to help you properly but I can tell you for a fact that if you think we're a support class you're doing something extremely wrong. Yes we have some fantastic group buffs, but that's about 1/10th of a marauders roll.

  22. the problem with roar is sometimes you hit them with a few dots first and it breaks the roar. better off just waiting for the shield to drop IMO and keeping pressure on them to keep them healing themselves and not others then once the shield drops use the roar to kick a heal and your normal kick...

     

    You find it hard to manage your dots? They both last 6 seconds, if you're wasting roar when DoTs are up then that's something you need to fix. If you need to let one heal go through to waste 6 seconds of their shield then you should do it, you should have deadly throw up anyways so it wont set you back that far.

     

    If you waste roar for the sole purpose of stopping a kick after their shield drops (after you've wasted 15s not really doing anything to them) you're doing something extremely wrong. Any good commando / merc will make you pay for it by laughing at you while you don't kill them.

     

    Also if you NEED to use roar to kick a heal , you're doing something wrong.

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