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Herbzta

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Everything posted by Herbzta

  1. just take a look here: http://www.swtor.com/community/showthread.php?t=636466 highest dps PT: 1425 - Mara 2589
  2. Evorarr Damage Per Second(Powertech/Vanguard) Jar'kai Sword 1356.15 http://s23.postimg.org/pvig8ouca/Screenshot_2013_05_28_11_33_09_683031.jpg
  3. but guys what about my initial question
  4. somehow i don't get high numbers with AP spec....but i don't really take time to get used to it.. do you use same cylinder as in pyro spec? no or? if you play with the cylinder that can be skilled in the AP tree (i don't know the translation right now) then how do you get to rail? you see i never played AP before
  5. because it's a stalemate in many many wzs...
  6. anyone for it? i think it's just annoying, like a team that specs to 4 heals / 2 tanks in a voidstar....
  7. i usually don't chase someone that long, when i chase i call focus on my target and it goes down... and i usually don't give much about the scoreboard in the end as it's not my objective to smash the crowd, my focus is to take people out one by one....of courz i do AE people but just between the bursts on singletargets
  8. with skilled flameburst: 1 Trainingsdummy with Flammensto� for 2003 damage 2 Trainingsdummy with Flammensto� for 4141 damage 3 Trainingsdummy with Flammensto� for 1902 damage 4 Trainingsdummy with Flammensto� for 1893 damage 5 Trainingsdummy with Flammensto� for 1894 damage 6 Trainingsdummy with Flammensto� for 4013 damage 7 Trainingsdummy with Flammensto� for 2033 damage. 8 Trainingsdummy with Flammensto� for 4378 damage. 9 Trainingsdummy with Flammensto� for 2004 damage 10 Trainingsdummy with Flammensto� for 3991 damage. /10 = 2825,2 with thermal: ( i only play with TD) 1 Trainingsdummy with Flammensto� for 1635 damage. 2 Trainingsdummy with Flammensto� for 1895 damage 3 Trainingsdummy with Flammensto� for 1903 damage. 4 Trainingsdummy with Flammensto� for 3452 damage 5 Trainingsdummy with Flammensto� for 3427 damage. 6 Trainingsdummy with Flammensto� for 1638 damage. 7 Trainingsdummy with Flammensto� for 3440 damage. 8 Trainingsdummy with Flammensto� for 1656 damage 9 Trainingsdummy with Flammensto� for 1633 damage. 10 Trainingsdummy with Flammensto� for 1931 damage /10= 2261 but if you play with TD you have a TD impact that equals a FB but 12seconds of DOT that can be seen as extra flameburst dmg but as you combine TD with EP you get a big extra burst , after 3 seconds the TD explodes, the second after that the TD explodes but within this second FB hits too and is followed by a RS, RP, RS and to top it you cast the 4 shouldermissiles between these abilities i recently tested and in 30seconds i do an average of 90k damage on the pvptrainingsdummy these are perfect conditions, i know...but still shows me that the PT pyro is still very competitive in pvp take a look here: http://www.swtor.com/community/showthread.php?t=636466 the marauder that did 2nd most overall damage attacked me recently and i took him out before my reinforcements arrived in a RWZ i watched their stream afterwards where you can hear him say "i see a PT deffing, i´ll try" then silence
  9. well i definately noticed it coz before 2.0 i mostly was on top of the scoreboard, nowadays the smashers are on top... someone has to mow the lawn & i remove those healers^^
  10. exactly, taking out healers or chasing their asses to eternity is your main objective....i think all operatives on my server hate me
  11. ok currently we have: - how much healing received & by whom - Interrupts (from Interrupt ability) - Damage amount mitigated. - Assists - killing blows collum - Score/plants/defuses - passes/turnovers - Number of cap attempts + number of cap interrupts - What % of an enemies damage was received from which player?
  12. this is my current build: http://www.swtor-spy.com/skill-tree-calculator/powertech/16/?build=003200000000000000000000000000000203000000000000000000000000000003200322021202120230003002120010&ver=20 shoulder cannon is very cooll, very good extra burst or insanely good while deffing for example hypergates.. thermal det is good too, currently my tooltip says it hits for 2533-2646 and it does 2078 over 12 sek, every dot dmg can also crit,....well that's 4500 dmg and can eaily be doubled with crits currently my rails still hit for 5-6k and sometimes go for 7k....highest i´ve seen was a 16k on a pve player my survability is quite good ..you just need to hold your grenades/ccs on cd and eat LOTS of medpacks...i ussually use like 4-6 medpacks every wz
  13. yes crit looks low on the surface but the skills & setbonus increase all necessary abilities
  14. actually i´m playing with the best maro on our server(he does most damage in EVERY game he plays) and i´m usually only like 5-10% behind his damage on the scoreboard so you probably only know crap pyros..
  15. greetings i would love more stats in the summary so you can see more of the skill of a player like showing a summary of - stuns - slows - how much healing received & by whom - Interrupts (from Interrupt ability) - Damage amount mitigated. - Nemesis (The enemy player who dealt most damage on me) - Assists - killing blows collum - Score/plants/defuses - passes/turnovers - Number of cap attempts + number of cap interrupts - What % of an enemies damage was received from which player - dps calculated on time spent in combat rather than time spent in the wz something like that.... let's brainstorm for more stats! i will update the first post with all suggestions in the thread so perhaps someone will actually forward it to the developers
  16. actually i´m quite ok with the changes currently in a zerg bg i´m always just little behind those smashers, to have huge numbers in the summary you just have to use death from above, flamethrower & flame sea( is that the right translation? ) efficiently recently when some smashers do like 1mil dmg i do like 900k...if you go after numbers in the summary....i don't give much about those numbers as the only thing that really counts is if a enemy dies....all those high dmg numbers in the summary mostly represent dmg that is gone out of the window as a HOT just heals them away in 1-2 ticks....and depends on luck if you get to AE a group of enemies or not... my singletarget dmg is still massive and singletarget damage is what is essential to me burst just isn't coming just as fast as before...with thermal burning the target after the explosion right now but those rockets coming in from your shoulder compensate for that loss i think,,,, even tho i think the dot damage needs to be raised again...
  17. attack power but you only ask for defensive stats, so i assume you play tank, so your best stat would be endurance as tanks need to catch the most damage thru guard and i´m not quite sure if guarded damage can be absorbed aswell
  18. Attackpower or Aim? what do you guys think`? A - all AP B - all AP with some crit mods C - full AIM
  19. it's still good as decoy, launch ED the enemy will hear beep beep beep and launch his defence cds....then shotly after you launch TD and hit him with it after his defence is down
  20. explosive dart isn't, combine it with thermal detonator and it gives a massive burst(+-7-8k damge, not including the area effect of explosive dart)
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