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Xanxari

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Posts posted by Xanxari

  1. Blade Barrier/Sonic Barrier is a talent that deserves some exploration. I've seen a few threads about how it works, and there seems to be a lot of differing opinions about how well it scales (if at all).

     

    - Some say it's static and absorbs somewhere between 800-1200 damage.

    - Others say it scales with your max HP.

    - Still other say it scales with your Force Power (i.e. Strength)

     

    I won't bother linking threads because there's waaayyyy too many of them... but my question to this forum would be about how this talent ought to work... or are you all satisfied with it as is?

     

    if you ask me it should scale with our Endurance stat. the more we have the more it absorb. and Tank in full EV/KP Nightmare mode Gear should absorb something close to 3k if not 4k imo. scale it down when in PVP if its to OP in PvP but this is PvE. 3k to 4k and scale on Endurance.

     

    as it is now i think it absorb around 1500 some say 1k others say 1.8k, and it would b nice to have some number on that Absorb and a way to increase its power if we want to.

  2. Any confirmation on this? Also if this is true, should i chain the taunts or use taunt, then aoe taunt immediately?

     

    So am i right to assume then that taunting actually ADDS a significant ammount of threat? Not just forces the target to attack?

     

    I got no reason to doubt Caasp i just find it hard to understand why taunt would work this way.

     

     

    okey here is the post Daellia made on Taunt and how it works, you can gain 30% or 10% more Threat (depens on range and Melee) everytime you use Taunt even if you have the Highest Threat.

     

    http://www.swtor.com/community/showthread.php?t=341126

  3. When I tried to run the hybrid I found myself always hurting for focus. I don't have those problems as full Defense and I just generally feel more able to manage a rotation in full Defense than as a tank hybrid.

     

    well did you use the right hybrid build? many of the "so called Hybrid builds" out there are just plain wrong and it looks like most of them havent tryed there own crap builds out......

  4. Ok let's stop the arguments about taunt already. We've strayed off topic, and no one benefits from turning this thread into a flame session.

     

    Some agree that taunt is working as intended, others think that it's doesn't meet the expectation, or that the tooltip is misleading.

     

    Whatever your personal opinion may be, let's remember taunt is exactly the same for every tanking class, and not an issue specific to Guardians/Juggernauts.

     

    That said, any further arguments about this topic should be redirected to the Classes/Roles/Tanking forum.

     

    yea im sorry, and back to topic, i would love for us to get some skill that reflect blaster fire back to range mobs, and they could do something here to help us with the AoE Threat we are short on, not to mention the visuals would make it even more cool to play tank!

     

    give the tanking tree 9 sec. Blade Storm, Commanding Awe, Unremitting, and some kind of HP Buff.

  5. I think the funniest thing about this post is that I HAVE NEVER PLAYED WOW IN MY LIFE. LOL you are so used to trying to call people out for comparing this game to WoW that you just tried to call out a player who is comparing swtor to swtor and has actually never played wow!!

     

    I've got news for you, you DO have threat issues if you depend on taunt to do your job for you. It's one thing to use it to regain lost control, but to have to rely on it to tank full on? Thats like admitting defeat. Super easy mode, and I refuse to tank that way, refuse to even try tanking that way to see if i works. I'd rather quit the game. And I've got news for you, if BioWare sees tanking turn into THAT, you can expect a nerf coming to taunt, and then where will you be with your broken tanking style?

     

    BW has stated it wants pure builds. Hybrid WILL continue to keep getting nerfed, you might as well go deep defense now. It is perfectly viable, the best single target tank in the game. I can tank much better with it than I did with the hybrid, without having to rely on "chain taunting". The way I see it, Defense has no where to go but up.

     

    Furthermore- you are relying on chain taunting to build all of your threat for you, then you are neglecting damage output. In a deep defense build you generally only need to use taunt if the boss drops aggro or maybe if the dps does some burst damage. But even then that dps should be guarded and it shouldn't be an issue. You on the other hand are saying you would run around taunting on every cooldown and building up focus so you can dump all of your resources with Focused Defense. If you rely on using skills other than crap that doesn't even do damage, then how are you going to avoid enrage timers? Right now I see absolutely no reason to bring you to my raid. No one needs tanks that have to "chain taunt" their way through boss encounters.

     

    The hybrid doesn't bring anything significant to the table. Defense Tank > Vigilance Tank.

     

    P.S. If you are going to misspell everything, at least be consistent. Defense is how the US spells it, Defence is how the UK spells it

     

     

    ok you did't play WOW but you would rather quit the game then use Taunt to gain more Threat? Taunt is the best Threat Skill we got? what the hell is wrong with you? 30% more Threat then you allready have every time you use Taunt from Range or 10% more Threat everytime you use Taunt in Melee, and you dont want to USE AN ABILITY THAT GIVE YOU THAT MUCH THREAT!!! well im stunned you might as well Quit now then for they havent fixed it and wont fix it...

     

    and i dont depend on Taunt i USE IT im not stupid to give up on that much Threat, and its of GCD so i dont waste any time using Taunt when im Building Focus and Spending Focus, and the fact you did't answer my Question, do you use Taunt in the first 30 sec to 1 min of a Boss fight? i think you do or another tank does and in doing so you are in my Boat so why not use it more often if you dont need it for Tank swaping?

     

     

    and you call the Hybrid a worse tank then Deep Defense, i want to know what gave you that brainfart.... plz do share you awesome Skills with a noob like me will you? give me some stats some talent that makes Deep defense better then the Hybrid.

     

     

    PS im sorry english is my 3rd language, but thx for correcting me!

  6. I've heard about that, and based on the info you linked, I'd say Taunt is definitely NOT working as intended...

     

    I mean... they're saying that a tank is supposed to taunt off himself? ...really?

     

    The tooltip suggests that Taunt is supposed to be a RE-active ability, not a PRO-active one. Furthermore, it clearly states that the effect expires after 6 sec. Based on the info you linked, that is not the case, and so I have to conclude that the current Taunt mechanic is (most likely) an exploit that the Devs have yet to correct.

     

    yea i know, but if you are on a range boss and in hybrid spec. you just run out taunt charge in every 15 sec. and you get 30% more threat and a 4 sec 20% damage reduction combo, it insane and stupid how Taunt works, but if you look at 16 man Fights you most likely have 2 tanks and they swap Threat often and in doing so they build huge amount of Threat that way alone, and if you notice it you have a less likely chance to loos agro when there are Tank swaping.

     

    to the Hybrid problem as many will call it, they need to give us the Unremitting, and Commanding Awe from the Vigilance tree, if they do that the Hybrid is dead well allmost dead there are the problem with 9 sec Blade storm and 12 sec Blade storm.

     

    9 sec Blade Storm

    Unremitting

    Commanding Awe

     

    those 3 are why we go Hybrid, they need to fix this, i dont mind how Taunt works, you need it in a Rotation and i love that Taunt aint a backup "ohh crap button" when the raid fails, but they should change the tool tip so every tank know how it works.

  7. With a 31/8/2 build you will have zero problems with focus, zero problems with single target threat, and a much much easier time with multiple targets. Furthermore, your survivability will be completely FINE. After all, if you can go with the whole "don't worry guys we can just chain taunt" argument, then I suppose I can just say "don't worry guys we can just heal through it" argument. Which you CAN do. Coming from someone who leveled as a hybrid and later respecced after level 50, the pure Defense build is way better. It has much more synergy; everything with the hybrid just felt forced and stretched too thin, like I had to fight against the game to accomplish the same results as what I've been doing with Defense.

     

    Even just doing a plain old heroic daily yesterday, a VG tank couldn't pull anything off me. Guardian threat is just fine these days, it's much better than it has been. But if we keep QQing, and eventually get what we want, then I'm afraid we'll end up OP or FotM, and then the nerf hammer comes. No thank you.

     

    Oh and your third thing about Focused Defense? Not valid. Focused Defense is a threat dump and is meant to be used as such. The 15% boost in the dps tree is so you will survive long enough to shrug off all of your threat, and also to make the skill useful for pvp where threat doesn't matter. As a hybrid tank, you will not have enough focus to use it as some sort of heal or defensive cooldown, so stop trying to make a skill into something that it is not.

     

    and im telling you we dont have any Threat problems in the Hybrid class at all, and i did't say you should stop DPS on the boss, i told you that after 2 min all the tanks can stop dps and just Chain Taunt, if you dont get that Taunt is the best Threat building skill we got you dont know how to Tank in Swtor, "THIS IS NOT WOW!!! get that into your little head will you!" and AoE roflmao.... you have 20% more damage to Force Sweep and Cyclone Slash and you think that will help you to hold the Threat and a Hybrid cant hold the Threat on the trash in EV or KB or EC all it takes is one DPS to go max out with AoE and we both lost control.

     

     

    the DPS can if they want to pull Threat of the tank on the first 30 sec to 1min. and its like that in most MMO's so dont say you can from the first hit on a Boss maintain the Highest Threat on a boss not using Taunt, when the DPS goes max out on the boss, that is a lie plain and simple. or your DPS are just bad, or you might say good, for they know they will pull Threat of you and hold back there DPS the first 30 sec.

     

     

    and dont tell me that Focused Defense is not a CD you cant use for it dumps Threat.....

     

    3 min into a fight both your CDs are down or whatever if you used Taunt to build a huge Threat pool, just use Focused Defense, then Taunt a milisec after, pop Combat Focus if you are at 6 Focus or under and spam some Foucs builder, and only keep Blade storm and Riposer on CD. for 10 sec. and now you have 3 Really nice CDs as a tank. that is really hard to understand aint it?, ohh if you loose Agro after your Taunt goes off use AoE taunt and you got the boss again but you shouldt need it. and you can use it early in the fight you just need to Combine it with one or two Taunts.

     

     

    Hybrid! > Deep Defence!

  8. well i dont like this at all...

     

    there are reasons why ppl started to use Hybrid spec in in the first place. pre 1.2 and now in 1.2+

     

    Taunt is the most insane Threat builder in the game, the more HP the boss have, the better Taunt becomes. after 2 min in a fight, tanks can just chain taunt and keep agro on the bosses forever and ever.....

    how taunt works in Swtor. http://www.swtor.com/community/showthread.php?t=341126

     

    in Pre 1.2 we could get 4% more hp like other tanks out there, and 4% flat damage reduction really nice if we went deep Vigilance, and we got 4 sec immunity to CC after each charge, Threat not a problem just chain Taunt. and we got better surviability then Deep defence...

     

    in 1.2 they changed some skils, but did't give the Tank the talents from the Vigilance tree we wanted, in fact they just buffed our Single target Threat and to some degree our AoE threat....... so we are now in a 18/23 Hybrid class and in 1.2 we are even more insane then pre 1.2.

     

    1th we have Sonic barrier on a 9 sec CD, Deep Defence have it on 12 sec CD.

    2nd we have a flat 4% damage reduction, Deep defence have 4% shield chance and 4% to internal damage.

    3rd we have a new 45 sec. cooldown (15% damage reduction 600+ hp heal for 10 sec) deep Defence have only 600+ hp heal for 10 sec.

    4th we still have CC immunity for 4 sec and 20% damage reduction after each charge. deep Defence have 20% more damage on our two AoE abilities. if they put two points in Focus.

     

     

    to sum it up, Bioware dont want us to play in a Deep defence tree as tank in fact they wans us as hybrids......

  9. After reading this thread last night, I went and refunded my points and built a new spec.

    http://www.torhead.com/skill-calc#500hMGduzMZcGrMMhzz.1

     

    I tried to maximize damage/threat and survive-ability. With free Sweeps and no channel on Stasis, I should not have any trouble with focus. I'm also getting more frequent (and more powerful) Blade storms, though I will miss free Blade Storms after leaping in. I would also consider moving my 2 points in Profound Resolution into Solidified Force if I find I need to slow mobs for some reason. Also, I had a hard time determining which is better: Commanding Awe or Blade Barrier. I figured I'd give Blade Barrier a chance since I've heard reports of it being buffed in 1.2.

     

    you should remove the 2 points in Profound resolution, and the 1 point in stasis mastery... with these 3 points you should use 1 in Courage for a low cost Blade storm, and 2 points in Awe. the point of the hybrid build is max Migitation and Awe and Blade barrier is what you aim for to make this happen... if you dont go for Awe in Vigilance there is no point going deep in that tree and you might as well go deep Defence and gain more from that.

     

    the 1.2 hybrid is better then the Pre 1.2 hybrid we get Blade barrier every 9 sec.... and we get Focused defence 15% damage reduction 600+ heal every sec for 10 sec. with a 45 sec. cooldown..... and we are not as focused starved as before..... we are stronger now and even stronger then the 31/8/2 Defence knight.

  10. and still every pre 1.2 hybrid tanks used taunt in there rotation to maintain Agro on bosses. hell even deep defence tanks used it and found out when they did they had no problem keeping agro on the bosses.

     

     

    and it have been proved i just cant find the post. il look for it but someone did the test and i can confirmed that it works for me, if i dont use taunt in my rotation i can loose agro, but if i use taunt in my rotation i wont loose agro at all. after the first 30 sec of a boss fight that is.

     

     

     

    here it is read it and use it, this is the post im talking abourt.

    http://www.swtor.com/community/showthread.php?t=341126

  11. and to help you out even more, for that is not 100% right when you say its get you back on top of the Threat, it just dont give you 1 more threat then the person that have the highest threat, you gain much much much more.

     

     

    take a look at this post under Threat Theory. http://www.swtor.com/community/showthread.php?t=425#13

     

    your Taunt is the best Threat building tool you have..... you can in theory at some point just stop everything and keep using taunt on CD and that is all the agro you need to hold the boss on you for ever.

  12. ppl dont you get it we did't have huge Threat issuse with the 14/27 build pre 1.2, we had some focus starvation in 14/27 over the deep Defence build..........

     

    in 1.2 they buffed the hybrid class to new hights and yes they buffed the threat generation in Deep defence aka. 31/x/x but the Hybrid is just insane now, 18/23 is the new build you want you are not Focus starved like pre 1.2 14/27 and you can now Use blade storm on every CD in 18/23, you couldt do that in 14/27. any Hybrid build that dont take advantage of Blade barrier and put one point in Courage will not use the Hybrid for its max uses.........

     

     

    and to make this clear for every tank out there, your best Threat generation TooL are your Taunt and AoE taunt. and when you chain Taunt you build insane numbers of Threat the longer the fights goes on, if you dont know what Taunt does in this game i suggest you look it up in the Tank Role forum and learn to use it. We never had an issuse with Threat pre 1.2 Hybrids and we sure as hell dont have it in 1.2, the first 30 sec have and will allways be a problem, but nothing that is a problem in 16 man with 2 tanks Chain taunting the boss..................

  13. 18/23/0 this is the best mitigation and less focus staved build you can get atm. if you want more Focus then go deep defence 31/8/2.

     

    im used to play on my sith warrior. but i just rerolled to Red eclipse and i made a Guardian this time. still low as Guardian, but SW and JG are the same.

     

    http://www.torhead.com/skill-calc#500hMGzuoMZcGr0rhzzM.1 18/23/0. imo the best tank build out there for PvE!

     

     

    PS. The best Threat generation tool tanks have are our Taunts, and should be used in our Rotation, unless you fight bosses were you need to swap, or on bosses that reset Threat! then you need to be more carefull and know when to save your Taunt! but you should still use Taunt and often

  14. Crymson-Raider i dont think the bosses are immune to Quake, so the 5% reduction in hit should not be something you would want to mess with imo.

     

    the more hit the boss have over 100% the less defence chance you have agains him. maybe 2 points in Quake can do it for then you will have 66% chance and in vengence hybrid you will have 2 hit with smash before Quake runs out. "2 x 66% chance to proc it" but that needs some real testing before i would want to reduce any points in Quake.

  15. this is my hybrid tanking spec for PvP and PvE. i made it for PvE but it is just as usefull in PvP

     

    Ondesvin Hybrid 1 http://www.torhead.com/skill-calc#101hMGzuoZcGr0rhzzMZ0M.1

     

    now for those that know the old Hybrid tanking spec, we had some problems with Rage, aka Force scream was allmost impossible to cast due to Rage starvation, and we had some problems with AoE threat over a deep 31 Immortal Tank.

     

    well im here to tell you that in 1.2 they fix that problem and i think this spec is even better and even more powerfull then pre 1.2, we still have a base 4% damage reduction over the deep Immortal tank and we have a 45 sec cd that gives us 15% damage reduction, and we loose Sonic barrier and 4% shield chance.

     

     

    Ondesvin Hybrid 2 http://www.torhead.com/skill-calc#101hMGzuoMZcGr0rhzzM.1

     

    here we give up 20% damage in Smash and Sweeping slash, both skill are for Trash pulls anyway, and you gain Sonic barrier on a 9 sec cd were the Deep immortal have a 12 sec cd.

     

     

    i have to say on paper it looks good. but i know it works in 16 man ops. with these hybrid spec i have self buffed

     

    19910 hp

    7502 Armor

    50.99% Damage Reduction.

    25.31% Defence Chance, DC rating 526.

    42.10% Shield Chance, SC rating 462.

    41.28% Shield Absorption, SA rating 247.

     

    im using Veracity Implants and ear. over crafted Columi. Veracity rating is to good to give up for the extra hp. Columi crafted implants and ear.

     

    i still need 5 armor with augment slots that another 90 rating and i still need 4 Rakata Armor mods and enhancement thats 1% more armor and 20 rating. and 30 endurance = 300 hp. but im close to a full Rakata geared tank. but you should try it out and if you are used to the old Hybrid spec then you will come to love the new one for they gave us even more love then they gave the Deep Immortal tanks.

     

     

    we can debate if Sonic barrier is good at all, but i havent seen a patch notes that say they gave Sonic Barrier some love, and last i checked it give something like 1000 damage absorbtion. but i can be wrong.

  16. well first of all i think Bioware wanted to give us some love but not some OP love, and that is good now they just have to work a little with it.

     

    1. For PvP the heal is okey, and the rage is step, but if you have a Vengence/immortal spec, you get 15% damage reduction and that is really a nice skill to have. and the rage is not bad if you skill the talent where you get rage when they CC you. i would say that here the skill is what i want in PvE as Main Tank.

     

    2. For PvE DPS, the skill aint that bad, yes it cost 4 rage but its faster to use then Intercede and you still have intercede to help others out with Threat dumps, i would suggest they lowered the cost of this skill to 2 rage if you are in an Offensive stance.

     

    3. For PvE Tanking, well it reduces my threat and i would for love of god not dare to use this on bosses Nightmare mode, if i loose agro ppl will die, and i suggest here that they change it so when you are in Tanking Stance you wont loose threat.

     

     

     

    but if you ask me this skill should be something that would change as we change stances.

     

    1. so if im tanking i would get the passive 15% damage reduction when i use it and i wont loose agro...

    2. And when im DPSing i dump Threat, and loose rage if i get hit every sec for even more Threat dumping.

    3. and the skill should't cost 4 rage, but should cost Zero rage to activate and 2 rage every sec.

     

    If Bioware would change it to this! i think most juggernauts would be happy, i just dont know if the other classes would like that :eek:.

  17. hehe yep, been drinking alot the last few month due to swtor :(

     

    i dont pug much not when i know ppl cant hold there DPS in there pants...... hell im having huge problems with my guild m8s on ops and FPs, but they are more LOL moment when a dps runs first in and pull agro or when they spam so much AoE on the wrong Priority mobs...

     

    but in most cases i just wont use taunt to help them out, if they cant hold there dps in the pants before i start to dps i let them die, that way they might learn to play this game, then there are the priority list that most dps still dont know.

     

    DPS Priority list: Normal > Silver > Gold > Boss.

    Tank Priority list: Boss > Gold > Silver > Normal.

     

     

    but cheers, buttom up.

  18. For those saying that accuracy is needed to help maintain focus/rage have you forgotten that a Jugg ACTUALLY spec'd immortal gains that simply by being attacked? I really don't think the rage generation is the issue for them. I'd love it if they had an additional AOE taunt, but they don't really need it. As has been mentioned above, agro doesn't work the same way in TOR than it does in games like LOTRO or WoW. Assin tanks may have more ways to taunt or gain area aggro, but their survivability is NOT the same as was also mentioned above.

     

    wow you are a noob arent you?

     

    1 rage every 3 gcd will make us wait 12 sec to fire off one spell unless we get hit alor of times every sec then we can fire 2 spell of every 12 sec one AoE and one 10m range yea that help us soooooooo *********** much that we dont need anything else eh? why dont you get you facts right before you write **** like this again?

  19. im a jugger tank and i have to say that Kaon is the best flashpoint of them all its fun and have some really nice incounters, yes your healer, DPS and you as Tank need to be on the ball at all times if you want to make it really easy but i for one hope they make more flashpoints like this one and a operation.

     

    Kaon showed me that they can if they really work at it make Swtor a really awesome Endgame raiding mmorpg.

  20. Not everything has to stack endurance or defences - overloading defensive abilities results in significantly reduced damage, and therefore significantly reduced threat.

     

    Power on tank gear makes absolute sense in THIS game where threat control isn't easy mode due to ridiculous modifiers on abilities.

     

     

    yea and you just want to tank with HP and power like BWs Rakata gear show us....

     

    ffs. i hate the stats on our tanking gear.

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