Jump to content

besaidbuster

Members
  • Posts

    5
  • Joined

Reputation

10 Good
  1. I personally feel the most overlooked issue here is bolster. I don't claim to be an expert and bolster falls off after a point, but I found while doing low lvl pvp or low geared pvp at high levels that bolster gives tank stats if you go in as a tank, even in dps gearing. Surely the best solution without nerfing the actual class is to adjust how it give stats. either allow bolster to buff the dps stats of pure tanks builds while checking make sure they have tank mods on. IE it see 4k defence and give X amount of crit or power to up overall damage of tanks enough to compete. While doing the reverse to tanks in DPS mods to prevent tank skanking. The 2 issues i see with this solution is bolster has cut off point where stops effecting your gear, also in pve the bolster there could affect tanks who choose to use lethal b's to increase dps for threat. I guess solution for the first issue is to higher the bolster item level to affect all gearing perhaps. not sure on the second issue. Could be a terrible formed idea but it seems to be adjusting bolster might be a better way achieve the result.
  2. bear mind this my post what feel BioWare is doing to make gearing easy If you think about the main idea of mastery is so thay if your tank you can just use mastery gear for all tanks stats if decided to be DPS your mastery will just change meaning rather getting tanks stats you be given dps stats from mastery gear so it will literally be one gear for all specs but downside means no customisation like all power mods for pvp gears. It means you get the mix of stats bioware says is best for you class. so if find stacking surge and crit is best next patch but bioware says senital combat mastery will give crit and power for stacking your main stats then you screwed. that what I feel trying to do or my best guess
  3. it is worth noting as most people seem to overlook this that at lvl 43 which i am currently on the toon i am looking at that my hk has 222 cunning as base stats and only 88 aim as a base stats. So although he can use both you can stack cunning much much higher so assuming you can make custom mods it would make more sense to use cunning mods is what i have found the only downside is if stack both cunning and aim you get crit chance off them both with alot less dimishing returns then if stacks just 1 stat
  4. thou i agree with you. Killing a sorc is near impossible and they should have nerfed them as well as scoundrels, i feel maybe they don't want to nerf too much at once to try keep some balance, i say balance loosely . Thou bio-ware is new to mmo could be they just don't understand the fine line of pvp and pve balance yet, i hate to mention it but even wow does not have it perfect, i doubt any game will. then again i play one the most underrated classes Sentinel. For me the injustice is that Consular get the better flexible not matter what advanced class they pick they get alot of damage. they can also tank or heal, so they can do everything quite well and being Jedi they feel that spot of oh pretty lightsaber . but overall i thoroughly enjoy the game and i have faith they will sort out in the end, never played an mmo where they addressed issues so quickly. got to remember this only a month old officially
  5. You know at first i was abit worried that bio-ware didn't listen to what we said but after watching the upcoming trailer they seem really quick to fix a lot things. i feel reassured they do care, although some of theses would have been nice at launch. I am posting this because i am curious to hear if there sometimes sloppy but quick to react changes have left a good or bad taste in the mouth of there players. just post what think below and what changes you want most.
×
×
  • Create New...