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janpaulison

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  1. In The Jedi Sentinel combat tree there is a skill called "Debilitation", which should according to the description, if two points are put in it, apply as follows; "Masterstrike has a 100% chance to immobilize the target for the duration of the ability". That was actually the case when facing weak and normal opponents, before I put points in this skill. I decided to put points in the skill. It it ended up having the opposite effect. Allthough it might not be a primary concern it should be corrected nevertheless. Replacing the "Debilitation" skill with something else could also be viable solution, maybe improve the "Precision slash" skill, add a few more seconds or such, for instance. If anyone has thoughts on this I would be very keen on hearing them Cheers
  2. Out curiosity, why would you go for surge before crit? Surge only adds to the crit multiplier, or am I viewing it wrong. Wouldnt you try and get your crit up to a certain level before you go for surge...? Cheers
  3. Since the Sentinel is a Jedi, some abilities should include some form of force power pushback or finish. For example; An ability could start with one or two lightsaber swings and have a force power finishing move, such as a pushback or equivalent. Just to add more of a Jedi feel to the character. It might not be a critical issue, but as Bioware are about creating atmosphere, lore and action I thought I´d bring it up...
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