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Sillenna

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  1. Well, just because you are LARGE, doesn't mean you have most subscribers. You do know, US is not center of the world?
  2. Because rendering engine is done in DX and not OpenGL. Similar for (awesome) sound API
  3. He clearly hasn't logged into World of Warcraft for long time.
  4. I did say that, because that's not computer rendered 240fps. Some quasy-tv-calculated-voodoo is not rendered 240fps. If that were the case I could use GPU that does 10fps, and let TV 'render' rest to smooth it out. Unfortunately, it doesn't work that way.
  5. Not really. Because I state things that are true, and not in line what YOU say, does not make me look bad. O'well, one day maybe you will learn...
  6. No, you can not. HDMI does not support such high framerate, nor does it have such bandwidth for it.
  7. Indeed. You are wrong. Better ask for money back @school And reason why it works THIS way is not to load every single available texture in memory, which often are not needed. Btw, you do realize that biggest part of data structure of game are texture files?
  8. He has SLI - one GPU is loaded more then other. Also, if your GPU is at 40% load and you are below FPS max (60FPS on regular LCD screen with vsync on) - then your bottleneck is CPU. SSD helps loading times. It does not increase FPS (except for small stuttering while loading some game data). I also have an SSD, and difference with using it vs without is huge.
  9. Actually, you are a bit wrong here, at least about HDD speed. Imagine logging into Fleet. During loading textures&data needed for Fleet is loaded. But then rest of data needs to be loaded - textures for objects (errr... equipment) people who are there within your visible range, so they can be displayed properly. You now start moving - as new characters come into your range game needs to load data from HDD for those textures if they are not yet loaded. This can cause some stuttering, and faster HDD (like SSD) helps.
  10. @Samvan: Stop crying. Seriously. It's annoying reading your posts. If someone says they have decent performance, you immediately attack them. If you have SO much unbearable issues, quit playing. Can SWTOR engine be better optimized? Probably yes. How hard is it? Well, it's not easy. This is why I told you - that if you actually tried to program anything you'd know. Especially with 3D graphics. It reminds me when Crysis was released how people cried how unoptimized engine is, how low FPS they got, etc, etc... yet noone bothered to check how many polygons is actually calculated&rendered per frame - and that numbers were actually astonishingly high. Your perception is that everything MUST run smoothly on your PC. You compare single player games with SWTOR - MMORPG. Amount of objects, needed calculations, etc, etc is hugely different. Bottom line is - if you don't like it, you can always quit. For many people it's working good/acceptable good. I have outdated Nvidia GTX275 graphic card, and I play all maxed out @1080p. Does FPS dip in some places to 20-ish FPS? It does. Is game still playable - it is. FYI, people complain also on WoW forums often about performance, yet graphics there is way, way simpler than in SWTOR. But guess what? Again - people complain.
  11. Hi, Mister. That's wrong comparison. It's more like 'whaaaaaaaa... I bought XYZ car, but it cannot go 320km/h! And to top it off, it used more than 4l/100km when driving 200km/h!!! Why? Why? Why? whaaaaaaa....'
  12. Make your own game, since you are so talented. And DX versions doesn't make itself all the difference, but how it's utilized, what effects, etc, etc.... Not to mention how complex scenes are. From your post I can tell you cannot even write 'Hello world!' in C.
  13. ... imagine if you lived outside of US .. Oh, wait.. that would make it even WORSE. Oh noes.
  14. You're probably one of those who think Facebook is best thing since sliced bread.
  15. Companions still bugged... After each companion resummon (mount/unmount counts too) - implants&earpiece stats are not accounted for. So you need to re-equip it. Every time they are resummoned. After (un)mounting too.
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