NOTE: I'm just throwing this out there...
And I'd love to see where this concept could go with other peoples input
So what if there was a class in SWTOR that is able to summon. The following is what I am thinking:
They would be Sith/Jedi. (You could call them Jedi/Sith Bestiaries or something)
Their main hand weapon would be a Light Whip.
They could have Light armor, which looks very Earth like, involves animal parts like feathers, bones, fur. Close to Sorc/Sage armor, but a lot more nomadic or earthy looking, and not gaudy.
Advanced classes:
The first Advanced Class would be a DPS role that focuses on the Light whip end...
This would be focusing on the main hand weapon, the Light Whip. The damage entails stuns, knockback, and other motion inhibiting moves, since the whip would snare people and wrap around limbs and such. This can be taken in a million different directions...
Idea for the DPS Whip class trees could involve:
1: Snare Damage: burning, Snaring Dps, lots and lots of movement inhibitors.
2: Snap Damage: Something more on the burst spectrum...
3:Shared: Gives you a well rounded amount of actual Summon moves and a combination of whip attacks, but again more on the whip end
The second Advanced Class would be a composite role that focuses on the diverse summoning end...
This would be focusing on the Force end of the spectrum, summoning beasts/minions to aid you. From animating rocks with the force to create Rock Minions, to summoning beasts to embody offensive(DPS) or defensive(Tank) roles.
This class may also embody a healing roll. The Summoner could summon Bouncers (http://starwars.wikia.com/wiki/Bouncer) for example to heal people, or some other source...
I have not played World of War Craft, but I am assuming people would associate this with something like the Druid Class, just for reference.
Idea for the summoning Trees:
1: Tank: Summons larger damage resilient creatures that can attract agro. Also for "taunts" there can be mini minions to grab agro, sending out little creatures to grab attention from specific players. There could be a move that can whip your creature your tanking with and it roars loud and draws attention... you name it...
Your protect skill can be summoning Orbalisk (http://starwars.wikia.com/wiki/Orbalisk) armor.
2: Heal: This skill tree could be specific to healing/battle enhancing buffs. By summoning Telepathic creatures such as Bouncers, or maybe life sustaining Parasites/bugs/microorganisms to heal, or empower your allies/self.
3: (Shared) Damage: Summons more aggressive and more damage giving creatures. Also combines some Light Whip moves. If your apart of the Summon advanced class it accentuates the damage beast summoning moves.
Additional Summoner Advanced class comments:
It would be interesting for the Summoning Class to have perks for every single role it can switch into...
Role specific armor could also aid in a visual basis for seeing which role the summoner is in. For example: Healing could deal with feathers and fur, light. Scales for tanks. Horns/Antlers for Damage.
Additional Bestiary Class comments:
It would also be interesting if this class could summon their own mount, but be in the 20% movement speed range with weak knock back.
Thank you for reading Looking forward to others input and combining ideas