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Shadoryt

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    14
  • Joined

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10 Good

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  • Location
    California
  • Interests
    Computers, Track & Field, and Music
  • Occupation
    Music, Computer Maintenance, Modeling
  1. Shadoryt

    Fix Voidstar

    The original topic of this thread was that a mechanic that is non-random such as a sum of objective scores should be implemented in lue of a random one. English is a difficult language I know but try to learn it please.
  2. Shadoryt

    Fix Voidstar

    This has nothing to do with medals, objective score is based on being around key objectives, planting bombs, defending doors, etc. there is no uber class for objective score.
  3. Shadoryt

    Fix Voidstar

    I'm sorry that you don't lose Voidstars because you run pre-mades, likely organized in a voip server; but that in no way affects the idea of this point that random wins are a ridiculous notion. The entirety of this post is simply filled with children bashing on the effectiveness of a team instead of addressing the actual matter; all of the people posting against this using arguments about the teams themselves are simply trolls in that regard. The image posted was only for intention of showing objective scores to show a reasonable tie breaking mechanic.
  4. Shadoryt

    Fix Voidstar

    That's cute, you do know that people typically have to die to make plants happen and to stop planters correct?
  5. Shadoryt

    Fix Voidstar

    And regardless of any tiebreaker random is absurd choice in any event. Because even if said mechanic were random at the start it gives a second attacking team a choice to simply sit there and do absolutely nothing to still have an opportunity to win.
  6. Shadoryt

    Fix Voidstar

    This tie breaker mechanic was changed in 1.2 as announced in many prior forum posts.
  7. Shadoryt

    Fix Voidstar

    It's not random, the systems current design is based on first attacker/defender of the first door. Feel free to ask a dev because that's the mechanic and it hasn't failed yet.
  8. Shadoryt

    Fix Voidstar

    Thank you for reiterating the point that was blatantly disregarded.
  9. Shadoryt

    Fix Voidstar

    Nice job at completely disregarding the fact that they din't have to do one bit of work attacking. The fact of the matter is that a system like this will do nothing more than encourage people to do absolutely nothing when they know they've already won, hence the low scores of people you so callously choose to point out. The best assumption I have about your reason to even argue against this is that you're one of those types of players that enjoy slacking off and getting to do less work based off of mechanics like this because you can't put out decent scores in Warzones.
  10. Shadoryt

    Fix Voidstar

    If you're guarding or attacking better, determined by objective score there is no reason for a win to be decided by random. Especially at the beginning of a match. In all honesty they could have stood in spawn from the beginning of their round and still won. It's outrageous.
  11. Shadoryt

    Fix Voidstar

    When you're on the attacking team first you're at a stupid unfair advantage where if no door is capped you automatically lose. Easily solved by anything along the lines of the sum of objective score as a tie breaker. Image of a team with an obvious difference in objective score: http://i.imgur.com/T2o9U.jpg There is no reason a tie breaker should be decided at random, especially if there's a system implemented to deciding tie breakers in any other event of Voidstar based on time. Misc: Also the sound issue most are experiencing in Voidstar with sound loops and loss of sound. This isn't exclusively caused by Voidstar but seems to most often then not be the cause of it. Shadoru - Lord Adraas
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