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BrotardNosef

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Posts posted by BrotardNosef

  1. actually there is a pretty sound physics rooted explanation for the operation of "lightsabers"

    See it is in fact, plasma contained in a powerful magnetic field that loops back on itsself and is maintained as stated previously by the modulation and focusing crystals in the hilt. this is actually entirely feasible, the only point where it falls apart is the sheer amount of power it would require to maintain. Of course one could postulate that a society that can travel at near light speed probably can miniaturize fusion reactors or something. point is, with a viable power source, it is a not impossible to make plasma behave that way.

     

    A sound explanation, although you do glaze over the fact that the powerful magnetic fields used to manipulate plasma in such a way stem from electromagnets built into the room/chamber that the plasma is in. Projecting such electromagnetic fields from one point only is well beyond our current capabilities. Maybe not so much for a society with lightspeed and mini-fusion reactors, but we got a while until we can use lightsabers to carve a turkey.

  2. K so the first thing to note is the resolve bar- it frames the upper left of your character portrait and as you take CC, goes from zero to full, turning purple on the way up and going white when its full. When it is white, you won't be affected by any more "hard" cc's that prevent you from using abilities (ie Stun, Force lift, etc). However, you still can be affected by soft CC's, such as slows or snares, that hamper your ability to move but don't actually prevent you from using your abilities.

     

    Once the resolve bar gets filled up and turns white, it starts ticking down until it's totally empty. During that time you are immune to hard CC. After it goes back to zero the process starts again, with you having to take 2 "hard" CC's to max out the resolve bar and become immune. Generally you wan't to save your CC breaker until your resolve is full, since that way after you use it they can't just immediately re-hard CC you.

  3. Yea the Apprentice guy has like 60k HP when all serious enemies you've fought up to that point have ~12K. After him is another boss who has 80K+ HP w/ full immunities to CC. I ended up paying 2 guys to help me beat him because I didn't wanna leave it behind. IIRC the quest drop is above average but nothing that doesn't get replaced 2 planets later.
  4. As a Sage, the class I fear and hate the most are the melee DPS. Tons of gap closers, relatively tanky, and dogged in staying with you once they decide to not leave you alone. If I'm forced to spend all my CD's kiting the melee DPS sith to avoid getting blown up, I'm not hurting his team or healing my own, and thus he is helping his team tremendously. Yea he won't have 500K dmg dealt, but to say they are useless is beyond a stretch of the imagination.
  5. Except any of the melee classes (equally geared OFC) well played will wreck a Sage/Sorc hands down.

     

    Stop blowing all your CD's to drop the soap bubble that is force shield/static barrier, save your CC breaker till you get your resolve up, and don't use your gap closers/CC to initiate- save them until the Sage/Sorc starts to kite you.

     

    A balance/madness spec has FOUR abilities that can cause worthwhile damage on the run, two of which are DoTs, and the other two on 5+s cooldowns. Their knockback has the slowest animation in the game, so if you see it start to go just cast yours and watch the sorc/sage get knocked on the ground with their own knockback on CD.

     

    As long as you don't let them sit in the back and spam TKT/FL or Forcequake/lightening strike all day they aren't gonna hurt that much. Tanky DPS beats caster 1on1 everytime. Basic strategy is basic.

  6. I don't know if this is mirrored on the Sorc class, but I can't even count the number of times in PvP I've been in the middle of my knockback animation when someone else casts theirs, causing me to go flying and putting my knockback on CD without moving them at all. Or just officially make it a 1s channel spell, since it clearly isn't an insta-cast like it is slated to be, and everyone says sages/sorcs need nerfed anyways.
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