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sylorien

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  1. Whose to say about the lore? Certainly in Episode 3 during the Civil War, we could easily have seen Republic v Republic, but in the timeframe of SWTOR anything is possible. Anything is possible with lore. You just need a writer to say "This is reality" and it becomes lore reality.
  2. sylorien

    Too Easy

    Totally agree with you. Like I said, if its just one drop to get a recipe, its too easy. Look, we're still not even close to on the same page. I think all of this should be hard. Really hard. It should be possible for players to play the game, entirely for the crafting aspect of the game. Not the PVP (which sucks). Not the PVE (which sucks). Currently, I think we'll all agree its not possible. The crafting is way too easy. It takes a matter of a few days to max to 400 and not much more effort to get purple recipes. Step back and use your imagination for a second, suppose you could play the game entirely for crafting - for months and months. That's been possible in certain other MMOs. Not WoW obviously which suffers from exactly this same problem, but in my opinion, its a valuable element of game play, and I'm sad to see that SWTOR is just following WoW's lead by making crafting super braindead easy.
  3. Even the braindead are going to get sick of the cutscenes. Once you see them once, certainly, thats enough. Personally I watched all of them upto about level 20 on my first character. Now I skip them all, and wish there was a way to just turn them off.
  4. As another point of reference, I used to run TWO multi-boxing WoW clients at 1600x1200 resolution on a single CPU and got about 60 FPS on each client at all times. In SWTOR, same computer, ONE client, I turn my resolution down to 1376x900 and I still only get about 5 FPS when I'm standing near the GTN, or less than 1 FPS when I'm in Ilum. It seems like the poor performance is definitely associated with player characters and how many player characters are being rendered on the screen at any time. The armor looks good, but if its making the game unplayable, thats a problem.
  5. sylorien

    Too Easy

    Your idea of significant effort and mine are totally different. Some of the recipes drop in Ops runs, but how many raiding guilds are clearing most of the Ops content on your server? If your server is like mine probably around 50+ ? I mean I'm in a fairly casual guild, but I think we have just about every recipe in the game already. For these Crew Skills to be valuable, its got to be a lot harder and a lot rarer than that.
  6. If you haven't played 50 PVP, players are significantly better and most have top of the line gear. However, I'd estimate half or more of my team usually just plays to PVP and pad their stats without regard to the game objectives, since padding your stats awards more valor and medals.
  7. I'm tired of this game. The PVE is too easy and faceroll, so I refuse to play it. And - if you are Empire - PVP always queues you into Huttball. So the entire game is just Huttball to me. I guess what I'm say is that I'm done playing Huttball. Off to find a better game.
  8. The game runs "fine" on your 6 year old laptop? That's got to be a lie. How many frames do you get in Fleet when 20-30 other characters are near you? I have one of the top of the line laptops released just last year. It includes an i7 processor and a separate nVideo video card (not Intel video, which is synonymous with no video card). The game barely runs and is arguably not playable on this top of the line laptop.
  9. The mail attachments would probably just bug out and disappear anyway. Sad face.
  10. Add your own post if your subscript is about to expire. 1) Feels like a very simplistic WoW clone - with lightsabers. 2) PVE is too easy. Faceroll 1 or 2 abilities, no strats, no skill. 3) Terrible UI. 4) No addon API to fix the terrible UI. 5) PVP class balance is completely broken so it's pointless to even try to PVP. 6) Empire WZ queues into Huttball, 95% of the time, so PVP in this game is Huttball. Peroid. In fact if you don't like the stupidly easy PVE, the entire endgame is Huttball. 7) Not visually appealing. Too many nearly empty zones. 8) Too many bugs and Customer Service has been worthless in resolving them. 9) Hundreds of items deleted due to bugs. See (8).
  11. sylorien

    Too Easy

    If some people want Crew Skills to be an alternative focus of the game, instead of grinding raid content or PVP, why not make that a part of the game?
  12. The bottom line is its super easy. Just make each faction queueable against any other faction in any WZ. There's a rumor that Bioware is going to do that, so I guess we'll hopefully see this fixed at some point in the future. Good job, guys!
  13. sylorien

    Too Easy

    By your argument, if any Crew Skills had real value, we couldn't do it, because "credit farmers" might exploit it. I'm just saying, as your accurately highlighted, that Crew Skills should be hard enough to require significant effort, insure a small number of players per server max out their skill, and have value. I stand by that statement. Its self evident that if everyone has max Crew Skills and having max Crew Skills provides neither a credit nor a game advantage, it's all a pointless and worthless game element. Why include such a worthless game element?
  14. sylorien

    Too Easy

    The difference is an easy raid drop here or there to get the recipe. In short, easy. Do you really think that has value? Do you think getting a raid drop recipe from a easy raid boss makes you special or valuable on your server? No, of course it doesn't. Your Crew Skill and your recipe is still a stupid commodity that a huge number of people have. I'm going to say it again, and I don't expect too many people who read the next six words to understand them. Make it hard. Make it rare.
  15. Obviously they will change / nerf the specs. Will they nerf the 4 CC sorc spec in the near future? Maybe in a couple months? Who knows? It's hard for any of us to tell at this point if Bioware / EA is serious about the future of this game particularly given the number of bugs and lack of progress fixing them. If I were a betting man, I'd say that EA corporate was happy to sell a million copies, and if the group of trained monkeys in the basement produce a patch occasionally, thats ok too.
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