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Okinky

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Posts posted by Okinky

  1. We are arrogant because we are rare and special flowers, bedded on a sea of mediocre mucky muck. We bring the light and beauty into the a galaxy of primitive instinct. And do this with the grace of a butterfly, by floating above the battfield with supernatural oversight over the wellbeing of our devoted followers. Who, after seeing my name in bright green letter giving them hope in the face of doom and death, happily promote me to MVP time and time again.

     

    I am special.

    You are just an exchangeable peon.

    Loved this so much.

  2. Actually is it. You said it so yourself, kinda! When a major game company releases a major game that is a game involving travelling between planets, "annoyance" should not be one of your emotions. Not for such a major aspect of the game.

    I travel between planets very little, personally. I log on, go to the fleet to do and be able to turn in my pvp daily, then fly back to the planet (sometimes I use my fleet pass to bypass the first flight, if I can remember to do so) to finish quests. Sometimes I might have to fly to a new planet to quest there. So while leveling, 3 flights in a day is the maximum in my eyes, with 1 flight being the usual. At 50 I'd imagine this is even less an problem, as you only have to fly to illum, lets say, then you can fleet pass back and pvp/pve from there. Not a major aspect of the game in my eyes.

     

    There are a lot of annoyances in this game, but many are small, like this one, and since it can be done with little to no effort, I still find it not worth complaining about on the forums.

  3. Beats WoW leveling, which in my book, at least means they put some effort into it.

    The running back to your spaceship is pretty tedious and just adds more walking around time (never a fun idea), but I find it better than the other options I've seen. Most of which are based off WoW or WAR, and a little AoC. IF my memory serves me right, the options of those are Fly, Run, and Run Slower.

     

    At least in this game, I get to see my ship fly into super-fast speed (can't remember the actual name) and use it to shoot pre-programmed enemies in pre-programmed flight paths whilst in my own pre-programmed flight path.

  4. Run hutball 5 days straight to play one after 30 min that will be terminated after 2 min because after 30 min some folks decide not to join and then talk. Visit Ilium 1,5 month after release just to find there 8 people. You, one who is trying to play and 6 that exploit game for valor with republic players by killing each others in turns.

    Then return to fleet to find 20 people there. Then spam general chat with LFG for XXX flashpoint just to find no one after hour or two.

    After that start playing crafting just to realize that your gear is better than what you can do and that whole crafting except Biochem is pointless.

     

    Then tell us all about end game content. This is how TOR look like on many servers right now after you hut 50.

    I play on a low-standard server, and the server only looks like this at about, well, about right now (time-wise). Even at 12 when people are at school/work, my fleet has upwards of 60.

  5. I actually think this is not a bad idea.

     

    The problem is, lots and lots of kiddies who rolled Republic would now switch to Empire, thus creating further imbalance.

     

    But from a story perspective, it makes a lot of sense.

     

    A Jedi Knight falling to the Dark Side and joining the Sith. A Sith Warrior being redeemed by the light and becoming a Jedi.

     

    A Bounty Hunter making good and joining the Republic Military, or a Commando gone rogue, making ends meet as a Bounty Hunter.

     

    Lots of wiggle room in the story to make this happen.

     

    Still don't get the idea that young kids went for the stale side rather than the red and black side. Had one friend try to argue this point, but as it turns out, it was just self-delusion. Most people I've played with have been the exact opposite: 25+ with jobs during the day. I can back this up (weakly) by personally seeing the fleet population being low until about 5-6. Assuming "kiddies" get off the bus at 3:30, it should be going up about an hour before that.

  6. I never got over spaceships catching fire in space. (Not sure if anyone said it earlier, got to page 2 and decided that was enough).

    I imagine if you can overlook that, things being about the same now and 3000 years from now shouldn't be a problem either. Other that what others have said, perhaps developers/writer(s) couldn't think of anything less-developed technology wise than what we saw in the movies that also still felt like Star Wars.

    I'd say, if we kept expanding, the real question is why things 3000 years from now look the same as now (and not vice versa, which I think is how the OP worded it). Looking at it this way, armor didn't need to be improved, as the weapons are lasers, so once you build laser resistant armor (obviously to a point), then where do you go from there? What kind of ammo beats a laser? (Weightless, seemingly infinite. What else could you use to top that?)

    Maybe technology has reached a ceiling at this point, and technological advances are just minor. Much like how technology from 1500 BC to 1500 AD changed, but without looking very in-depth, you probably couldn't tell.

     

    If anything above was said before, just ignore those parts/the whole thing.

  7. We should think big. This is 2012. How about a planet that for 3 hours every night during primetime we fight for control of the entire planet? Every Friday night at 12 whoever has control of more objectives gets rights to a special raid for the week end? Make the planet fat so it requires more tactics than zerging an AV sized map. Give us guns that can be manned at our starting half of the strongholds. Basically the premise of Battleground Europe. That was a great pvp game back in the day. Let us fight an actual war. Or heck, make it 3 planets, best 2 out of three wins. Something epic. Something 300 million dollars worthy.

     

    How would faction imbalances affect this?

  8. I never like arenas in WoW, which may or may not be the reason I wasn't good at them (let's be honest, probably was not why). They always felt too team-deathmatch-y, and cod4 has forever ruined that gamestyle to me. So part of me, the very biased part, never wants to see another game I play to do arenas again.

     

    That being said, the fairer part of me, the one I don't like, can see how someone could like it, and would want more than just objective fighting or wants smaller, more intense battle-to-the-death ranked competitions. Even this part of me hates the idea WoW went with in giving arenas the only REAL pvp gear.

     

    I don't like the idea of arenas getting nothing, though. I would strive for a middle ground and say arena players, if it were created, could get gear at the same level (item level) as warzone players. No better, no worse. This would also, sadly, have to be less than or equal to the system warzone players use to get their gear. I don't think arena should be a faster way of getting gear than warzones or Illum, hence the "less than", but at the same time be a way of doing so semi-equally. If a balance could not be struck in the time it takes to get gear in wz/arena, then arena should fall behind. (This, I feel, is both sides of me agreeing. Still biased. Lore wise, the game is a war, and war rewards should at no point be behind a competition game).

     

    This way, arena is still about competition, and you could, if you want, include the design that both teams enter on equal footing. Both have same gear, same stats, but different item choices/spec choices. (I think this was mentioned earlier.) At the same time, they could earn gear to use in WZ and Illum, giving them something other than just fun.

     

    *Edited to space out sentences to avoid the wall of text.

  9. Lots of detailed posts in defense of OPs and Scoundrels, almost nothing in terms of offense.

    There might have been one in the above heap of dumb comments, but overall it seems that those that like the nerf just posted exaggerated responses that required little to no thought. Then when confronted with an intelligent post, they replied that it really was just "QQ" and that now they have to play the game like everyone else. When really, they can't, because they don't have what everyone else has now.

     

    But then again these are MMO forums, and how could I expect anything else.

  10. Dust is just an FPS in the world though.

     

    I mean a good ship combat system.

     

    I don't want a game where you target me and then a bunch of numbers in the background determine success or failure, I want a ship game where he with the faster reflexes wins.

     

    I want barrel rolls and loops and 1000km/s dog fights.

     

    I want people to have to aim to hit my ship, not right click my name out of a menu and "Keep at X km"

     

    I also want proper zero G flight physics so I can, for example, accelerate to a speed and then turn off my engines and still be moving at the same speed, so I can then turn my ship and fly backwards while firing.

     

    Thought about being able to do that in the planes on BF3 and I got goosebumps.

  11. Well the game doesn't track kills atm, just opponents that die that you've attacked, ie assists. That said, there's a solo kill medal in warzones, so it can track it. I think some lifetime stats like solo kill:solo death ratio would be nice. It'd show you who has talent and who just runs with a premade.

     

    but bioware have better things to focus on atm.

     

    Two things. One, K/D doesn't show talent. In past FPSs and in WoW K/D showed me, more often than not, that the player disregarded the objective and ran off to 1/2/3/4 v 1 someone, then complain when they lost. Both friends I currently play BF3 with strive to get the best K/D ratio, but we tend to lose actual objective-based games. (They also rush to fly planes and helicopters, but that is another topic).

     

    Secondly, I would imagine K/D ratio would just show you more of who runs in a premade. Haven't done a premade on this yet, but in WoW (using this as the best way of comparing, can't see it being much different) I died much less when in premades, as everyone working together tended to stomp the opponent so hard that I could just ride the wave of kills.

     

    I do agree that BW has way more important and better things to focus on. Showing lifetime stats is just an epeen thing, and a false one at that.

  12. I'd guess Kellian Jaro, where Republic wins 90% of WZ's that aren't huttball, and loses 99% of Warzones that are huttball (unless rep vs rep).

    That is how it is for my server too. Lately Pubs (my side) win civil war and voidstar about 70% of the time, but lose almost every huttball. I'm assuming Imps play huttball so much they've just mastered it while we are still wondering what the objective is.

  13. I like being Republic, despite the animation problem. I think on my server we are only moderately outnumbered and can at least go into Illum and kill an unsuspecting group before getting stomped 2-3 times before killing another. Price to pay for almost instant Warzones and world pvp almost anytime you want it.
  14. Good idea for a thread.

     

    I would like to see an easier way to compare equipment in your inventory to the equipment that is currently equipped by your companion characters. Currently when you hover over your equipment, you get a nice tool tip pop up that compares the item stats to what is equipped by your main character. However, comparing equipment stats for companion characters is much more cumbersome. It would be nice if the tool tips also showed information on what your companion has equipped.

    There is something in the preferences that lets you do that.

  15. Went Pub because I thought it was astoundingly obvious, not just from playing WoW and Warhammer, but also from just knowing how simple minds work, that Imp side would be overplayed.

     

    As for storyline, I found most of the Smuggler's to be very interesting, and got to make some cool calls and eventually alter the criminal underworld. Have a friend playing Jedi Sent and 90% of my server being the caster Jedi class (you would think I would remember the name after seeing it so much) I haven't heard many good things in regards to their story.

  16. how i'd like the dual spec to be implemented.

     

    learn dual spec as a skill at level 20. cooldown x minutes. every n levels you get to upgrade said skill reducing it's cd time.

    you can still respec at the fleet. for free. because the skill upgrades should cost a lot.

     

     

    also, AC respec should be made available but only on fleet, with cost.

     

     

    also you should be able to save keybinds and skill bar placement when changing specs.

     

    ty and goodbye.

    If we can switch ACs, I want to be able to just switch classes in general.

    I mean, why not?

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