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Okinky

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Everything posted by Okinky

  1. Did I just read someone trying to argue that healers are not less played than other roles? If that isn't self delusion, then I don't know what is.
  2. I travel between planets very little, personally. I log on, go to the fleet to do and be able to turn in my pvp daily, then fly back to the planet (sometimes I use my fleet pass to bypass the first flight, if I can remember to do so) to finish quests. Sometimes I might have to fly to a new planet to quest there. So while leveling, 3 flights in a day is the maximum in my eyes, with 1 flight being the usual. At 50 I'd imagine this is even less an problem, as you only have to fly to illum, lets say, then you can fleet pass back and pvp/pve from there. Not a major aspect of the game in my eyes. There are a lot of annoyances in this game, but many are small, like this one, and since it can be done with little to no effort, I still find it not worth complaining about on the forums.
  3. Some of those are loading screen waits, which really aren't steps. That's like saying that the steps for getting up are; 1: Intake oxygen, 2: Exhale carbon dioxide, 3: etc. So its more like 12, and when those 12 can be completed with me watching tv and using one hand, I don't think it's that bad. Annoyance, sure, but nothing to complain in here about.
  4. Beats WoW leveling, which in my book, at least means they put some effort into it. The running back to your spaceship is pretty tedious and just adds more walking around time (never a fun idea), but I find it better than the other options I've seen. Most of which are based off WoW or WAR, and a little AoC. IF my memory serves me right, the options of those are Fly, Run, and Run Slower. At least in this game, I get to see my ship fly into super-fast speed (can't remember the actual name) and use it to shoot pre-programmed enemies in pre-programmed flight paths whilst in my own pre-programmed flight path.
  5. I play on a low-standard server, and the server only looks like this at about, well, about right now (time-wise). Even at 12 when people are at school/work, my fleet has upwards of 60.
  6. Still don't get the idea that young kids went for the stale side rather than the red and black side. Had one friend try to argue this point, but as it turns out, it was just self-delusion. Most people I've played with have been the exact opposite: 25+ with jobs during the day. I can back this up (weakly) by personally seeing the fleet population being low until about 5-6. Assuming "kiddies" get off the bus at 3:30, it should be going up about an hour before that.
  7. Is this your first MMO? I'm assuming it is, because anyone who didn't see this coming can't have played one before.
  8. I never got over spaceships catching fire in space. (Not sure if anyone said it earlier, got to page 2 and decided that was enough). I imagine if you can overlook that, things being about the same now and 3000 years from now shouldn't be a problem either. Other that what others have said, perhaps developers/writer(s) couldn't think of anything less-developed technology wise than what we saw in the movies that also still felt like Star Wars. I'd say, if we kept expanding, the real question is why things 3000 years from now look the same as now (and not vice versa, which I think is how the OP worded it). Looking at it this way, armor didn't need to be improved, as the weapons are lasers, so once you build laser resistant armor (obviously to a point), then where do you go from there? What kind of ammo beats a laser? (Weightless, seemingly infinite. What else could you use to top that?) Maybe technology has reached a ceiling at this point, and technological advances are just minor. Much like how technology from 1500 BC to 1500 AD changed, but without looking very in-depth, you probably couldn't tell. If anything above was said before, just ignore those parts/the whole thing.
  9. I never like arenas in WoW, which may or may not be the reason I wasn't good at them (let's be honest, probably was not why). They always felt too team-deathmatch-y, and cod4 has forever ruined that gamestyle to me. So part of me, the very biased part, never wants to see another game I play to do arenas again. That being said, the fairer part of me, the one I don't like, can see how someone could like it, and would want more than just objective fighting or wants smaller, more intense battle-to-the-death ranked competitions. Even this part of me hates the idea WoW went with in giving arenas the only REAL pvp gear. I don't like the idea of arenas getting nothing, though. I would strive for a middle ground and say arena players, if it were created, could get gear at the same level (item level) as warzone players. No better, no worse. This would also, sadly, have to be less than or equal to the system warzone players use to get their gear. I don't think arena should be a faster way of getting gear than warzones or Illum, hence the "less than", but at the same time be a way of doing so semi-equally. If a balance could not be struck in the time it takes to get gear in wz/arena, then arena should fall behind. (This, I feel, is both sides of me agreeing. Still biased. Lore wise, the game is a war, and war rewards should at no point be behind a competition game). This way, arena is still about competition, and you could, if you want, include the design that both teams enter on equal footing. Both have same gear, same stats, but different item choices/spec choices. (I think this was mentioned earlier.) At the same time, they could earn gear to use in WZ and Illum, giving them something other than just fun. *Edited to space out sentences to avoid the wall of text.
  10. Lots of detailed posts in defense of OPs and Scoundrels, almost nothing in terms of offense. There might have been one in the above heap of dumb comments, but overall it seems that those that like the nerf just posted exaggerated responses that required little to no thought. Then when confronted with an intelligent post, they replied that it really was just "QQ" and that now they have to play the game like everyone else. When really, they can't, because they don't have what everyone else has now. But then again these are MMO forums, and how could I expect anything else.
  11. Thought about being able to do that in the planes on BF3 and I got goosebumps.
  12. If you've made it to Alderaan, that hell of a planet that leads to pain and misery, chances are you aren't going to want to reroll at all. Unless of course I am the only one that contemplated suicide both times I went there, in which case none of this post matters.
  13. Two things. One, K/D doesn't show talent. In past FPSs and in WoW K/D showed me, more often than not, that the player disregarded the objective and ran off to 1/2/3/4 v 1 someone, then complain when they lost. Both friends I currently play BF3 with strive to get the best K/D ratio, but we tend to lose actual objective-based games. (They also rush to fly planes and helicopters, but that is another topic). Secondly, I would imagine K/D ratio would just show you more of who runs in a premade. Haven't done a premade on this yet, but in WoW (using this as the best way of comparing, can't see it being much different) I died much less when in premades, as everyone working together tended to stomp the opponent so hard that I could just ride the wave of kills. I do agree that BW has way more important and better things to focus on. Showing lifetime stats is just an epeen thing, and a false one at that.
  14. I think the Smuggler aoe heal healed for 1,200 altogether.
  15. That is how it is for my server too. Lately Pubs (my side) win civil war and voidstar about 70% of the time, but lose almost every huttball. I'm assuming Imps play huttball so much they've just mastered it while we are still wondering what the objective is.
  16. Thank god the shields are borderline worthless then, otherwise I may have read some of this.
  17. I like being Republic, despite the animation problem. I think on my server we are only moderately outnumbered and can at least go into Illum and kill an unsuspecting group before getting stomped 2-3 times before killing another. Price to pay for almost instant Warzones and world pvp almost anytime you want it.
  18. First time I saw the spinning flying uppercut I started laughing. Vanguards use an actual military assault technique while Powertechs use something an untrained person would come up with.
  19. There is something in the preferences that lets you do that.
  20. Went Pub because I thought it was astoundingly obvious, not just from playing WoW and Warhammer, but also from just knowing how simple minds work, that Imp side would be overplayed. As for storyline, I found most of the Smuggler's to be very interesting, and got to make some cool calls and eventually alter the criminal underworld. Have a friend playing Jedi Sent and 90% of my server being the caster Jedi class (you would think I would remember the name after seeing it so much) I haven't heard many good things in regards to their story.
  21. Someone that can see obvious sarcasm, I'm amazed.
  22. If we can switch ACs, I want to be able to just switch classes in general. I mean, why not?
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