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ZeroPointEnergy

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Everything posted by ZeroPointEnergy

  1. Your gear is fine enough to clear any SM or HM dps check. I would suggest going to parsely.io and looking at the submitted operations and dummy parses in order to get a glimpse at the rotations of top performing TK sages and Lightning sorcs and in order to see areas of improvement in your rotation. A few more points: 1.) Are you including attack adrenals and your two class offensive cooldowns in your rotation? From an ease of use persective, TK sage/Lightning sorc has one of the most user friendly, if not the most user friendly, timings of offensive cooldowns of any class/spec in the game. In your opener, you can use your attack adrenal + mental alacrity + force potency; if you do your rotation right, MA and FP will come off of CD at the same time and you use them in conjunction again. By the time that MA and FP come off of CD, your attack adrenal will be coming off of CD again and you will have another high burst window. 2.) Are you multi-dotting targets with weaken mind? You can put up nice numbers by doing this. In some fights, the numbers can be very impressive (i.e. - Dread Council burn phase). Even in fights with fairly separated targets (i.e. - Storm Squadron), you can - with a bit of careful positioning - guarantee close to 100% uptime of weaken mind on multiple targets with the 20% alacrity boost granted by Mental Alacrity (every time a weaken mind casted with MA active is refreshed by TK Wave or MC, the DoT is refreshed WITH the alacrity boost; a DoT ticking 20% faster is a huge dps gain). 3.) This last observation will only come into play during HM encounters with tight DPS checks (think Styrak HM or any NiM fight). With regard to your gearing, you have about 271 excess alacrity in your build; you want to aim for 1229 or slightly higher alacrity. Alacrity is kind of screwy since they tweaked it in 3.0. With the way that GCD rounding works in the game, you'll notice sizable DPS gains when you hit or go ever so slightly above certain alacrity breakpoints. In order to get a 1.4 second GCD, you'll need to have 7.15% alacrity; for a 1.3 second GCD, you'll need 15.39% alacrity. For any spec that DOES NOT HAVE an alacrity boost baked into its skill tree or its rotation, this translates to 702 alacrity for a 1.4 second GCD and 1857 alacrity for a 1.3 second GCD. Anything significantly above these breakpoints is a wasted stat that could be better suited going to another stat, be it master, power, or - if you are below its point of diminishing returns - crit. Now some specs, of which combat and TK are the most extreme examples, have alacrity baked into their skill trees and rotations, so min/maxing them can get a bit . . . complicated. I started off this third point by giving you a firm alacrity number to aim for: 1229 alacrity. As I am lazy and quite frankly feel as though I have already written enough, here is a link where somebody did the alacrity calculations:
  2. As a player with a menagerie of about a dozen sages and sorcs, I disagree with you about TK and Lightning having inadequate dps. TK and Lightning are more than capable of beating any PvE encounter in SM, HM, or - if in the right hands - NiM. There are some tips and tricks that go hand in hand with playing TK and Lightning to their fullest extent: 1.) are you maintaining as close as possible to 100% uptime on targets with weaken mind/affliction (this accounts for scripted downtime shenanigans)? Are you popping mental alacrity/polarity shift (when available) prior to DoTing a target with weaken mind/affliction? 2.) are you using turbulence/thundering blast, tk gust/lightning flash, tk wave/chain lightning, and mind crush/crushing darkness on cooldown? 3.) are you using project/shock as a rotational ability on targets affected by your mc/cd? 4.) are you pulling north of 40 APM in most encounters and are you making every GCD count? If you do these things and forget to use your threat drop, you will find it very, very easy to rip aggro off of many tanks within a few GCDs.
  3. I didn't call you a new player. I meant that while new folks are hampered by the lack of playtime in developing their rotations when they level ultra-quick and/or get insta 60s or 65s, many veterans prefer the option to spin up a clone of an alt class that we already know for an extra raid group or something of the like. I understand that you enjoy the levelling process; you can enjoy it by using the free in game item that reduces levelling back to vanilla levels. Those of us who still want the boosted levelling can keep it; everyone wins.
  4. For new folks, yes; for those of us who are creating clones of classes that we already have on a server or starting a new legacy on another server using a class that we already know very well, 2xp is a godsend.
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