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Connington

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  1. Totally agree. It's very annoying to go from space ship to empty long hallway, to orbital station and only then to the planet and vice-versa.
  2. SWTOR being my first MMO i wouldn't know. As for speaking to the opposite faction: my main is in a guild on the republic side. My alt is on the empire side. I would like to be able to talk to my guild while I'm playing on the empire side.
  3. In no particular order: 1) bonus series quests: These are unlocked once you finish the class story for a planet, so instead of letting you continue your class story they make you stay on that planet and finish them. I know you can opt to not do them but most of the time you would become under leveled if you skip them. I suggest making them normal side quests because side quests feel less annoying while i still have a purpose on that planet. 2) side quests: While some are quite fun most are a drag. I feel that i'm the cleanup person for all the lazy and incompetent people in the galaxy. I keep hoping that when i say "what does this have to do with me" in the quest conversation the quest giver will crawl under a rock and never ask for my assistance again. As stated above, I know you can skip them but that would result in being under leveled. I would like to feel that i have a purpose in doing these quests other then just leveling up. 3) killing x amount of y troop: This is by far one of the most annoying thing in the game. It's just plain boring. I wouldn't mind it so much if i would 1-3 shot those, but most of the time it takes quite a while to kill the x amount (and it's not due to the level, or the items I'm wearing). I wouldn't mind killing them if they were guarding something and my purpose was that something. 4) alignment bound items: Why are there so few items that don't require a certain amount of light or dark? Or better yet why are there no items that require neutral alignment? Take the relics as an example, most of them are either light or dark. This makes my conversation choices take in account the items I would like to wear and most of the time it's not the choice I would otherwise make. 5) being unable to equip or at least look at a companions sheet while they are not summoned or on a mission: Maybe to equip a companion that isn't there is a bit much to ask, but at least give the possibility to check if an item would be good for them or not and not keep it in the inventory until the companion has finished his mission. 6) cool down on revive: What's the purpose of this? If I'm in a group and after the fight is over only one is left standing he should be able to revive all of us, better yet we should be automatic revived because as a group we defeated our foe and should be allowed to continue without having to backtrack from the medical center. 7) unable to communicate with players from the opposing faction: Not even a whisper is allowed. Seems a bit extreme. Hopefully these things are addressed, because i don't feel they are game braking or revolutionary, and I'm not asking for current quests to change, just that the new ones to take account of my opinion.
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