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rashad_steelwolf

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Everything posted by rashad_steelwolf

  1. It's not that it is hard. It is bioware screwing with the companions so much they just stop healing you and dps. Even when your nearly dead they won't heal you. This is them constantly trying to tweak healing. I died so many times from healers just standing there shooting guns and im at no health not even in eternal champion. It's like they can't do their one job. This isn't just new champions either. Doc is the worst Healing champion i seen. i usually have to use She Visla as she doesn't seem as effected as any other champion. However it is outrageous they did this to the script. They didn't try to remake the scripts, they just kee[p adding and adding code till they break. If you remember you could set the level of healing you needed. that was awesome, as not all characters need the same healing. However in Eternal Champion this flaw shines the brightest. Half the people don't realize you can even use you companion after it disappears when you enter it.,
  2. This really does need to be removed. I have been clicking buttons at the opposite end of the bar and they randomly start lifting up and replacing abilities over and over. I am not sure if their is a hidden unlock feature or what but it is annoying and only affecting clicker players.
  3. How I a adding a part to of this becuase the entire fight wi8th the corrupted sithspawn experiment has lasted well over an hour. Why did it last over an hour? Not becuase anything I can control. This is the WORSE way to design fights. Even when standing on the barrels. Its Random number generator to land on it and take damage. it literally healed to 80% more times than it took damage. Then, in the middle of the last round. It did the stun and fled before instantly respawning on me before I could hit any tentacles and drained me to death. These are known issues that the devs have not fixed. They refuse to fix. I am feeling the more i do this entire scenario over and over that they simply do not care about the user experience. This fight needs to be redo and remove much of the randomness that is even occurring in large group as four players standing on blast cylinders get the same thing when they don't land exactly in the space it needs to to do the fight.
  4. This bug has been repeatedly reoccurring for what ever reason. I am not sure if this is suppose to make this mission un-solable or not. Every video on line with people soloing this does not show the bug. In the section that you are suppose to repair the generators and bring the turrents up to get past the dread seed wall... this happens. I kill the first guy... then push the cells until the second guy spawns. I send my companion to fight the guy, i pick up a cell. i auto die from the cell exploding. i get kicked out of the area and forcibly brought back into the area. now becuase it kicks me out the area, all the mobs have respawned. For what ever reason.. no only have the respawned but there are now two full groups of the mobs sitting on top of each other and generators are down. This eben happens if i stop and kill the repawning guy. If I have a cell any anything happens I auto die with 31356 damage. https://i.gyazo.com/aec2d780e2524c33b27dd1ec5faa40ad.jpg These enemies are stacked. https://i.gyazo.com/83703dfb3d36ef66e308b225babdb685.mp4 If you notice in the corner the quest even screws up telling me to enter the jedi temple... rather than Fine lord Tagris.. I have to leave that area and walk past the gold guards that respawned just to get back to the Find Lord Tagriss. I don't even have Survive the Encounter. So what I did was reset the quest and ran back in then screen grabbed the entire process of death. https://i.gyazo.com/f14711444f6191472f1bf86bdb58986f.mp4 then this is rezzing https://i.gyazo.com/3e538e355d5db3eea623517194bac7dd.mp4 This is some very wrong with the game. It needs to be addressed.
  5. So I read over the questioner and read the interpretations of micro- and macro-economics of the developers. Before I start telling you how I feel, let us look at definitions so any one reading these can be on the same page. The words Inflation and tax and currency are defined as the following (from the Merriam webster dictionary as it is one of my favorites): Inflation ( as it has to do with economics) - a continuing rise in the general price level usually attributed to an increase in the volume of money and credit relative to available goods and services Tax - a charge usually of money set by authority on persons or property for public purposes Currency - paper money in circulation From what I understand there is an inflation issue in the game with it's currency of credits. That to counter this, the developers have added handy little taxes to about everything from trades, to quick travel and etc that was not there before. 1. it is not inflation as no more money has been made that has not always been made by players. At one time they had credit duplication bugs and etc in many games that the developers have long time fixed. As the credits was not inherent to the game, that would cause inflation. Now there are limits to the total amount of credits you can have or sell items for or trade. The developers always have a hard limit. This prevents inflation becuase it prevents the prices going over the limits a player can have or store. If there is a limit then you can reduce the increase the volumes of money you are paying without the developers creating it. So the issue isn't an increase of money compared to relative goods, it is people assigning arbitrary cost to limited quantity items. The idea of them adding arbitrary cost is simple supply and demand. Items that cost more tend to be extremely rare. Because people want more than the allocated number or are filling their piggy banks too quickly, then the developers felt the need to add taxes to nearly everything to drain the piggy banks. 2. These are not taxes they or fees or even penalties of conveniences. Taxes are collected by authority for a specific public purpose. Developers get nothing from removing our credits by the this. Thus, they are taxes. They are fees for mailing or trading. They are penalties ( in the form of a convenience fee) for wanting to quick travel out of a nest of 50 Nar Shaddaa baddies from a heroic becuase you don't want to spent 20 minutes fighting your way out of it as it all has re-spawned. Not to mention, this is onto of the legacy unlocking fees that you used to get your quick travel to work when you need it most. The reason I specify these as penalties as they really do not affect older players. These are especially penalties to not the older players but the new players that have no idea how to get in the system to make that many credits. They are new. They may even have a smuggler or Agent or other character that has to rely on quick traveling to a specific place so they don't waist a more valuable currency than credits... time. 3. The game is set up to now monopolize the only three forms of currency humans have in our lives. These currencies are Time, Energy, and Money. In the game you have two main monetary currencies that reference our country's currency such as the US Dollar for Americans, these is Credits and Cartel Coins. Any secondary monetization is earned through the expenditure or time and energy. So again this is hurting your newer players more than older players. So all the newbies that try your games are suddenly leaving after a few months becuase of these kinds of systems. they are justified as the game is built around maximizing your time in game earing credits or other monizations to get gear, other items, or clout in titles. If you are already maximizing the use of our time, and energy to push us in your game longer and longer, why are you now trying to decide about how to take away our money? In any business the client picks one of time/quality (energy)/cost while the business owner picks two of the others. Example, you want to serve high dollar food. You pick the quality and price and we decide if we have the time to go there. If you try to force all three you then suddenly get people leaving. 4. How to fix this? Well there are some simple solutions. The first is to acknowledge that you can not counter player greed and players trying to screw people over. The best way to start with it is to add a credit to cartel coin to US dollar or other country equivalent currency on the pages you go to buy cartel coins or in a infographic on the cartel market area of the main bar of the game. Better yet, add a full tab that does auto calacurtations... for them where they only have to pick an item from collection and it gives a read out of the cartel coins and approximate credit value. I already hear the people saying we do that when unlocking items in legacy or bank or etc. Well that apparently is too much to math as most don't try to figure it out on a full spread-sheet or proportion calculator app to get a close guesstimations as those do not seem accurate. For legendary items drops, especially for late game gear and etc, then have it in the tool tip., yea, I can see someone pointing out the issues with going back and making all the inconsistent pricing updated, All I have to say to that is that should have been done ages agfo as I started this game in the first right before Hutt Cartel (if im not wrong I believe that was the first expansion and i had a few characters in before then). I know will be hard to fine toon the programming but with a few good programmers and adding these changes you won't get those attreibary cost. Right now, you do not have a direct cartel to credit converter that is easy to find for new players so they realize if they are being screwed or not. 5. What to do about the people who are filling their piggy banks too fast and it is not emptying their piggybanks fast enough. Let me start with saying I never had that problem. I do not buy craze nice gear for credits. The most credits I sue are easily drained in crafting and leveling up crafting. Or, I head to a vendor to get tons of companion items to level them up through prestige. I also know how to just get rid of credits going to the casino during events ro randomly donating them to people. But if you really want to impose these convenience fees make them propionate to the Legacy level or even rating. I been away a few years and mine is only 18k at level 50. What you should do is expect new players to go broke becuase they are tired and didn't get enough credits on a heroic after paying a 5k run to a terminal on Nar Shadaa becuase they don't have the energy to run and get chased by mobs. In conclusion, I have said what i said and I welcome any feed back about what i said that is objectively wrong. I believe my thoughts are sound as a person who has helped program a few games, worked on UI/UX app feedback, and have a good understanding of customer service. I do thank for your time if you read this.
  6. This is where the pink objective circle should be placed as it triggers the next part. For the developers, they just need to move the pink objective circle. Then it is fixed and goes correctly. The coordinates are - 3365 and -1012.
  7. That is false. one injector you die even after getting out. As it does not remove the DOT fast enough if you hit it twice. The biggest issue in the quest is that the way it is written states nothing about you actually injecting yourself. It looks that you use the injector to fix the holes. So about the second time I died (then having to run back to base twice as the medical droid did not spawn to revive me there for some reason despite being a subscriber). I kept looking for a rad suit and then realized oh i inject myself with this.
  8. i got everything but it did not give me the last buff. it only poisoned me over and over despite having the two buffs “Neural Imprint” and “Incredible Smell” investigate Unique Rock Formation.
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