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RavenOfTheDawn

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Personal Information

  • Location
    The Shadowlands
  • Interests
    Playing SWTOR
  1. Starting a new guild for players who play in the Daytime weekdays between 9AM-3PM EST. This guild will be casual. Raid times are, as of yet, unconfigured until more players join the guild. Considering Tues/Wed/Fri. Guild leadership experience: Former guildmaster of PvE leveling guild <Partners in Crime> @ Krayt Dragon (2/12-6/12). Although raiding/PvP/FPs/Makeb-leveling will be our focus, all levels are welcome. It is often hard to find a raid group in the early hours of the day. Join today and we can fix that! Reply to this thread for more information or to sign up, please mention the name of the character(s) u would like invited. Will train inexperienced players. My in-game character is Fataal on The Shadowlands server, imperial side. Feel free to pst or mail me for more info. Personal achievements in TOR: 8m & 16m Eternity Vault SM/HM --CLEARED 8m Eternity Vault NiM --CLEARED 8m & 16m Karagga's Palace SM/HM/NiM --CLEARED 8m & 16m Explosive Conflict SM --CLEARED 8m Explosive Conflict HM --CLEARED 16m Nightmare Pilgrim --CLEARED 8m Terror From Beyond SM --CLEARED 8m Terror From Beyond HM --2/5 cleared Just so u know it's not the blind leading the blind
  2. These days (post-1.5) people are saying caps for absorb and shield are 70%
  3. There are no credit farmers left. Have u seen the prices for credits for this game? It's like 30 bux for 1 mill. Outrageous prices bc no one is farming bc no1 is buying. Because BW is shooting itself in the foot by ignoring the mess they made 7 months ago and not properly cleaning it up. They take too long to act. Gold farmers is a non-issue right now, Bioware has bigger fish to fry.
  4. I do realize the hazards of cross-server account mailing, but without allowing transfers, this is the only way for people to get items from characters that have been trapped on another server for months. For example, my maxed artificer has been trapped on another server since March because it took BW until the summer to implement server merges, though they were needed in March... So, a lot of people simply changed servers and abandoned their first toons. This is still Bioware's fault and they should allow either cross-server mailing or transfers (paid or free) to rectify this.
  5. I could REALLY use a transfer right about now. My 2 original characters, republic characters at high levels, are just sitting collecting dust in another server since March. This is because Bioware failed to implement a server merge until the summer. I had to change servers in March because my first server-The Defenestrator-dropped in population drastically. The republic fleet population was averaging 7 people at any given time IN MARCH and was unplayable on that server. I am STILL waiting to play those 2 characters and I would REALLY APPRECIATE being able to use them for the upcoming HK-51 missions since I now play Empire side on a different server and I could really use my original main's maxed artifice skills. Or ffs at least implement cross-server mailing to yourself.
  6. I completed Red Reaper flashpoint today. I found that the acolyte must be interrupted for the lightning to hit them. Otherwise, they continue to cast and take no damage.
  7. I second the high 40% crit chance. Or at least as close to 40% as you can get it. I would suggest having a crit rating just over 300. I am frequently told by perfectly good players, who have never played an operative mind you, that 34% crit chance is enough. I believe this would be plenty for a sorc healer. I see sorc healers and operative healers having miles of differences between them. Operatives have to work with long cast times until their tactical advantage is up. We also crit differently from sorcs. For these reasons, I would actually suggest having a decent amount of both crit and alacrity. Each about 300, THEN worry about power and surge. I currently have 315 alacrity and a 1.73s casting time on kolto injection, which is still slightly high to me. Let me explain why: Since kolto infusion takes a stack of tac away, I use it less in order to keep my tac up and keep tac-requiring skills unlocked. Therefore, if I'm looking for a big heal, I resort to Kolto Injection, unless I need speed, in which case I do resort to Infusion. So...if your alacrity is low and you aren't critting often and someone requires a big heal, you won't be delivering a good enough heal if it takes 2 seconds to cast and then doesn't even crit.
  8. Someone told me there was an in-game guild merge feature.... I guess they were malinformed. Thanks.
  9. So if I was to merge my guild into another guild, would my guild bank unlock be completely lost? Or...would it just add to the other guild's as a tab? Do I have to remove everything from my guild bank before merging? If anyone has been through this and knows how it works, I'd appreciate some advice.
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