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Muesliac

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Posts posted by Muesliac

  1. actually a reverse grip is used a lot in some offensive training... most of my knife fighting training in the USMC was with a reverse grip for both offence and defense.... tho that was with a Ka-Bar so either grip had pretty much the same range... and parrying long blades wasn't really on the agenda since they are completely absent from modern combat

     

    Exactly my point: With short blades (such as the Ka-Bar), you tend to puncture/stab rather than slash, and since they have very little reach regardless of grip, reversing them is viable. In fact, the deciding factor if this is viable or not is mostly the length of the blade in question.

     

    but arguing realism in grip or technique is a mute point since it's fictional combat with plasma swords and beings with what are basically magical powers... lol...

     

    The thing is "suspension of disbelief": It's easy to accept the impossible in a story, like the Force. We can't compare it to something in RL, so anything usually goes.

    But if you start tweaking things that go for both real life and fiction, things we need in order to relate to the characters, "anything goes" isn't true any more.

     

    -> You can ask your audience to accept the impossible much easier than the improbable. And imo, going reverse grip with a 'sword-like' is very much like going gangsta style with your handgun: It may look cool, but to any person who has at least a little understanding how those things work, it's completely ridiculous. Yeah, I don't like the new Unload animation for my Bounty Hunter either.

  2. I seem to recall reading about how the form does that. It allows you to strike faster but you need to dodge attacks more rather than block them.

     

    Which is quite hilarious, given that reverse grip in real life is a defensive position (if it's used at all): It trades weapon range for a stronger parry/block.

    That's why you tend to see the off-hand with a smaller weapon: The long main-hand is held normally for reach, while the short off-hand is held reverse so it can be used for blocking (thus blocking daggers).

  3. There are indeed situations where I care for NPCs, and how my actions will influence them.

     

    Take that Sith Apprentice on Taris (as Imperial), for example:

     

    She was annoying me the moment I set eyes on her. And she continued to annoy me through my tromp through Taris' jungles and decrepit installations.

    I play a VERY light-side Bounty Hunter, but she was one of the few exceptions where I let my rage flow and took the dark side option at the end, even though it put me at risk of being on the receiving end of some Sith Lord hospitality later. It felt so very cathartic to stomp her face into concrete with a well-placed jetpack punch after I had rescued her multiple times and she still held her nose above the clouds: "You have outlived your usefulness".

     

    The lure of the dark side... strong it is.

     

     

    Another would be the Sith Warrior's Vette:

     

    I had planned on playing my SW as Dark. But I could no longer when I got Vette as companion. You'd really have to be a true bastard if you use that shock collar on her, or treat her like dirt.

     

     

    On the other hand, most of the NPCs or even many companions simply are very 'meh' for me. I couldn't care less if Skadge lives or dies (in fact, I might me overjoyed if I could 'lose' him by shoving him out an airlock). I really didn't care for any of my IA's companions - which is a shame, since it's the best class story imo.

    But then there is Blizz... I rolled a BH simply so I could have him googly-eyed at some technical marvel I gift him.

  4. Vanjervalis Chain

     

    Wie schon gesagt wurde: Vanjervalis Chain leidet im Moment unter extrem vielen verbuggten Missionen. Die Kundenservice-Leute sind informiert und arbeiten dran, aber bis sich was tut, bleibt wohl nur: Geduldig bleiben.

     

    Und ja, ich weiß, es nervt - ich habe selber zwei Charaktere auf VC, die aufgrund solcher Bugs mehr oder weniger feststecken. Klar, ich könnte die Missionen auslassen, aber genau deswegen spiele ich doch: der Missionen wegen.

  5. Meine erste Frage wäre, ob deine Charaktere auf Vanjervalis Chain sitzen. Dort wimmelt es momentan vor Bugs (siehe auch den von Mykar verlinkten Beitrag); der Kundenservice ist auf das Problem aufmerksam gemacht worden, und arbeitet dran. Im Moment klingt es allerdings nicht so, als hätten sie eine Lösung außer "warten und Tee trinken".

     

    Ich wette immer noch darauf, dass sie das Problem bis zur nächsten Wartung aussitzen.

  6. Where did all the MMORPG people go to? RL?

     

    Simple question, really hard to answer.

     

    Firstly, "MMO players" is a "catch all" term that doesn't apply to the situation too well. I don't think that, for example, every active player of WoW can be called a MMO player. I know plenty of people (most of my former guild, even) who don't play anything besides WoW. They don't know any MMOPRGs or indeed any other games, and they have no interest in knowing them. They play WoW, and WoW only.

    Secondly, we have many more MMORPGs today than we did five six years ago, and I don't think the number of people potentially interested in MMORPGs has increased at the same rate. So we have more games, but not substantially more gamers for them - leading to fewer players per game.

    Thirdly, many "first gen" MMO fans have grown up. We now have a family, maybe a house, a steady job. Less time for MMORPGs. MMORPGs, however, have not grown with us, which means that many of us drop out, even though we still have a love for multi-player worlds.

     

    And that's just a few factors that imo contribute to "why do MMORPGs other than WoW never seem to get their footing?".

  7. It's not an issue with the number of testers. People aren't willing to test anymore because Bioware doesn't read the PTS forums.

     

    I haven't used the PTS for TOR myself, but that is what I hear most.

     

    You need a reason to be on the PTS (instead of playing the regular game for which you are paying).

    For some, that is experiencing new content before anyone else does. Apparently, there are not many of those on TOR. And for those that would, obstacles are erected (seriously, no character copy to PTS?!).

    For others, it's the desire to fix bugs, to help test. Those apparently feel ignored by BioWare completely. They no longer go to the PTS because it's a waste of money, time and effort.

     

    A PTS can be a wonderful thing where players and developers work together. But for this to work, the developer must do its bit. And BioWare apparently doesn't.

  8. BW has already stated that they won't do our holidays because it isn't realistic to the Star Wars universe but mentioned doing SW holidays.

     

    Im with you on this though. Yeah it's not in keeping with SW lore, but who care? I love our holiday themes in MMO's. On WoW, it was one of the few things that I looked forward to! We need a little more fun in SWTOR, tbh with you.

     

    Since you asked: I care. Halloween in particular wasn't a thing in my country until a few years ago, and I still find it quite jarring to witness. I'm thinking of naming my fists "trick" and "treat"...

    So, which "RL holidays" do you include? Do you include religious ones, of which religion? Do you include secular ones, of which country?

     

    I am all for special events. But they have to fit the setting. So I'm glad when BioWare says "We'll do events that fit in-universe", instead of shoehorning real holidays into the game.

    Another example would be WoW's "Brewfest. I live in Munich. The city is hell for natives while the Oktoberfest is on. It would be a perfect time to, you know, escape a bit into an online world where there is no Oktoberfest. Only, in WoW, there is. When I played WoW the past years, it felt like there was no escape from drunk, rude and overly loud people anywhere (though, thankfully, the barf was kept out of WoW, for the most part).

     

    Long story short: If I want to observe a real holiday, I do so in RL. I don't need (or want) Christmas trees and snow on Coruscant when they're ubiquitous in my real life.

  9. Why are people antisocial in mmos? It's not like you have to talk to them in real life. I have gone through 45 tries now with not ONE person wanting to group. They just go "meh..." or "im solo" or not say anything at all. What's with that? Why are people so antisocial on these games?

     

    if you've gone through 45 tries, and none yielded a group, I'd say: Either it was you, or the content you wanted a group for didn't need one.

     

    Personally, when I play and am not actively seeking a group, I dislike grouping:

    - Firstly, it takes any challenge out of the content I want to do

    - Secondly, I simply dislike having to shape my play around someone else. Be it because their pacing is different (e.g. spacing through conversations), or they simply don't do things like I am used to.

    - Thirdly, I like immersing myself in the world. Having a loling, rofling Sith Lord named Darth Tim Barelake at my side... yeah, thanks, but no thanks.

     

    And that is still excluding my pet peeve: People inviting me to their group without having whispered to me. They have not said Hello, they have not ascertained that I do the thing they want to group up for. They have not ascertained that I want to group up for anything. And yet, they bother me with an invitation. Seriously, while there may be circumstances when this is okay (such as sharing a named boss mob so both get credit), in 90% of cases, this annoys me beyond reason.

  10. @Muesliac

     

    Ich habe nur darauf gewartet, dass jemand kommt, sich einen beliebigen Teil aus meinem Text herauspickt und anhand dessen versucht aufzuzeigen, dass er komplett falsch ist. Du bist nicht auf alles eingegangen, dein Versuch kann daher höchstens als Diskreditierung herhalten.

     

    Darüber hinaus, wie du schon selbst sagst, ist der Kauf nicht notwendig, man kann es durch "grinden" erlangen. Grinding ist wohl ein subjektives Empfinden. So frage ich mich gerade, warum du für SWTOR 13 Euro im Monat zahlst, um darin einen der schlimmsten Grinds der MMO Geschichte zu genießen, es gleichzeitig bei einem F2P Titel aber verteufelst. Jetzt wirst du mir so etwas sagen wie "Stimmt ja gar, nicht, der Grind in HDRO ist viel, viel schlimmer!", dann sage ich dir, "Ich finde den Grind in SWTOR sehr viel schlimmer." und was machen wir dann? Ich hoffe du erkennst daran etwas.

     

    Wie dem auch sei, ich sehe hier dem Punkt "Annehmlichkeiten" nicht widerlegt.

     

     

     

    Das überrascht mich jetzt, weil ich dich nicht diskreditieren wollte (geschweige denn deinen Text als 'komplett falsch' hinstellen). Ich habe mir einfach diesen Teil deines Textes "herausgepickt", weil ich ihn kommentierenswert fand. Zum Rest hätte ich wohl gesagt: "Jo, kann man gut so sehen", und mit den Schultern gezuckt.

    Vielleicht hast du auch bemerkt, dass ich deinen Text nicht per Zitatfunktion 'zerpfückt habe', sondern mich bemüht habe, meinerseits eine zusammenhängende Antwort zu deinem Paragraphen zu geben.

    Ich finde es eher schade, dass du dich von meiner Antwort diskreditiert fühlst, aber irgendwie scheint das Internet-Diskussionen inhärent zu sein: Viele Leute fühlen sich sehr schnell (persönlich) angegriffen. Sorry, war nicht meine Absicht.

    Mir ging es darum, aufzuzeigen, dass sich -nach dem, was wir bisher wissen- TOR und HdRO im F2P-Modell nicht viel zu nehmen scheinen.

     

    Zu guter Letzt fühle ich mich jetzt irgendwie angegriffen durch deine Unterstellung, ich würde bei TOR den "schlimmsten Grind genießen", ihn aber bei HdRO verteufeln. Ich weiß nicht, wie du zu dieser Annahme kommst.

    Ich spiele TOR nur wegen der Klassenstories, und die empfinde ich nicht als "Grind". ich nehme nicht am Endgame (Albtraum Flashpoints, Operationen) teil, ich mache keine Dailies, ich spiele kein PvP. Ich spiel durch eine Klassenstory, und dann beende ich mein Abo, wenn ich keine Lust auf eine andere Klassenstory habe. Und wenn ich wieder mal Lust darauf habe, eine Klassenstory zu erleben, dann nehm' ich mein Abo wieder auf.

     

    Zudem: Sollte es TOR wie HdRO handhaben - also NUR die Hauptstory F2P machen, und den Rest als bezahlbaren Zusatzcontent - dann würde mich das genau so stören, wie es mich das bei HdRO tut. Unabhängig davon, wie viel es mich persönlich betrifft - das hat es in HdRO nicht, und trotzdem fand ich es doof.

  11. HA HA HA, yes!! I mean, not that I'm not grateful for the chance to prep, especially for the chars where you've just received your first lightsaber and want to equip it, but...silliness personified. :D

     

    Well, on the other end of that scale you have the cutscenes where your stealthy, in-the-shadows character walks right up to the villain, Sniper Rifle in hand, delivers a "Now you're going to die!", and then the fight begins. Yeah, way to go, giving away your major tactical advantage, playing against character, and walking right into melee range of that Jedi with your fucling Sniper Rifle. I wonder what that thing is for, anyway. Probably has a Cortosis weave in its barrel, so you can better parry that Light Sabre that's coming toward you.

  12. Do you think that the people that didn't stick with it left due to the lack of convenience options? I think they left for other reasons, such as a disagreement with how end-game was handled, on-rails space, unhandled bugs, pvp balance, downtime during prime-time hours, empty servers and other similar problems.

     

    I've had friends leave the game as well. Not one of them cared about convenience or lack of it. The game will succeed or fail based on how well the game itself is, not at what level you unlock sprint, if you have to pay to unlock purple items, etc

     

    Very well said. I am one of those 'quitters' myself: I played through a class story, found the endgame to be "not something I feel justified to spend money on", and left. I've recently picked up my sub because I wanted to level another toon (=experience another class story), but after that? I will probably unsub again. Simply because the end game itself (after the story is played though) isn't worth my money.

     

    It's not about convenience for me. TOR has lots of it. It's about not being engaged in the world, having nothing 'meaningful' to etc. But that's another topic altogether ;-).

  13. [...]

    So you slog through the first couple of planets no sprint, no quick travel, and finally you get to Tatooine so excited to finally ride your speeder, except no speeder, oh well you can use the money you would have spent to buy purples off the GTN... except you can't equip them, and you're crazy undergeared because after an ENTIRE WEEK you've only been able to earn 200 WZ comms so no PVP gear and you only have ONE crew skill so you take a look and realize that to actually you know, play the game you either have to drop thirty dollars on unlocks or subbed, but you thought this was at least a MOSTLY free game like all the other F2P titles out there where IF YOU WANT you can purchase cosmetics and boosts and things above and beyond the standard for real money.

    [...]

     

    Except that you still get Sprint at Level 14, which means halfway through your second planet (Coruscant/Dromund Kaas), and not after the 'first couple of planets' (or Tatooine). Except that no-where in the F2P page it says you can't learn Speeder Piloting, or that you can't buy speeders. Also: Why would you purchase purples from the GTN if you know you can't equip them? And then: You are NOT undergeared when you're not in purples. I am currently levelling a Powertech, and I rely solely on quest rewards for my equipment. No flashpoints, no PvP, no crafting. All I use is the equipment I find or am given, or can purchase via planetary commendations (which, as far as I can make out, perfectly doable with F2P). I'm level 40 atm (between Hoth and Belsavis), and I haven't died once.

     

    Please, I get that some of you think the F2P option is too restrictive. But if you want to show examples, making up stuff or exaggerating things doesn't help.

  14. You're missing the point. They weren't saying "I had to wait, so should you". They're saying "I did just fine with out it, so if you don't want to pay, you'll do just fine too".

     

    Big difference.

     

    Indeed :-).

     

    I have no problem with others getting commodity features I had to do without. I just wanted to point out that some of the 'restrictions' in F2P really aren't a big deal. Others are, but "Not getting Sprint at Level 1" isn't one of them.

  15. This is the problem.

     

    It doesn't matter what 'used' to happen....games evolve...if you joined a game at one point, and had to do something that someone else now doesn't have to...that's just the way it goes I'm afraid. Is it annoying? Yes most likely, but the way it is. Just because once upon a time you had to grind/wait for it, doesn't mean everyone has to...

     

    Things move on and adapt.

     

    (hope that didn't come across too badly)

     

    Thing is: Getting sprint at level 14 worked for subscribers less than a year ago. The game hardly becomes unplayable for the F2Pers.

    And they don'T pay. They can play for free. And that means that there HAVE to be certain advantages for subscribers (otherwise, what would be the point of subbing?). And one of those is just that: Having commodities. Like being able to Sprint at level 1, instead of having to play for 14 levels without it.

     

    The game doesn't become unplayable if you don't have it. As I said: People played that way at release, and were fine with it.

     

    Now, F2P getting the class story for free, but not the other quests, that would be a case of "more than commodity" for me. It's purely a matter of scope: Move at slightly lower speed outside of combat for a few levels, or not having any content to play?

  16. [...]

    Wie nun aber soll ein Unternehmen mit einem F2P Modell dann Geld machen? Ein Blick über den Tellerrand hinaus kann hilfreich sein. Star Trek Online, Herr der Ringe Online, Allods Online sowie Guild Wars 1 und 2 sind nur wenige Beispiele für sinnvolle Systeme. Jene sind so konzipiert dass sie a) die Spielerschaft nicht trennen - den Spielerpool also so groß wie möglich hält - und b) nur Sachen im Shop verkaufen, welche der Annehmlichkeit dienen. Slots, Klamotten, Farben, Pets, Mounts, Booster für das schnellere Leveln, für Sozialpunkte, Handwerk oder Buffs und gute Anfängerausrüstung, welche die ersten Schritte erleichtert, sind nur wenige Beispiele für Dinge die weder einen unfairen Vorteil noch ein Must-Have darstellen. Es ist schön sie zu haben, es behindert aber weder Spielfluss noch Spielspaß wenn man sie nicht hat. Die Leute kaufen das Zeug, was sie nützlich, toll und schön finden und das funktioniert nunmehr schon seit Jahren.

    [...]

     

    Ich kenne von deinen Beispielen jetzt nur HdRO. Und da ist es bei weitem nicht so, dass im Shop nur Dinge verkauft werden, die "der Annehmlichkeit dienen": Will man nach den Startzonen weiter questen, muss man Quest-Packs (pro Region kaufbar) kaufen. Sonst heißt es halt: Grinden, bis der Mausarm streikt.

    Und auch sonst hören sich da einige Dinge recht bekannt an: Man kann nur einen Charakter pro Server haben, und der Taschenplatz ist beschränkt. Es sei, denn man, zahlt eben für mehr Taschen.

    Man kann zudem nur zwei Goldstücke (!) an Währung mit sich führen - und das ist verflucht wenig. Es sei denn, man zahlt halt für eine Aufhebung dieser Einschränkung.

    Man hat keine Login-Priorität.

    Chat, Auktionen, Post ist alles nur eingeschränkt verfügbar.

    Traits sind nur eingeschränkt ausrüstbar.

    Oh, und Monster Play (das PvP in LotRO) ist komplett nicht verfügbar.

     

    Ich verstehe es ja, wenn man TORs F2P-Lösung kritisiert. Aber wenn man ein Beispiel bringt, das es angeblich besser macht, dann sollte das Beispiel auch funktionieren. Im Moment hört es sich für mich eher so an, als würde TOR sehr viel von HdROs System übernehmen.

     

    Wie viel davon im Endeffekt übereinstimmt, kann man im Moment nicht so wirklich sehen. Beispielsweise der Story-Content:

     

    HdRO sagt mir, dass die "Epische Geschichte" für alle frei verfügbar ist. Das ist toll. Bis man eben daran denkt, dass man diese Geschichte nur erleben kann, wenn man den Level der Quests hat. Und das geht nach den Startgebieten nur, wenn man entweder tagelang grindet, oder eben Questpacks für die Gebiete kauft.

    TOR zeigt mir auf seiner Liste, dass F2P-Spieler "Vollen Zugang" zum "Story Content" haben. Nur ist unklar: Ist Story Content alles in der offenen Welt, oder auch hier 'nur' die Klassen-Geschichten? Muss man sich die Quests für die einzelnen Planten kaufen?

    edit: Wenn man dann auf den Piunkt maust, wird aus "Story Content" plötzlich "Klassenquests". Klingt sehr wie in HdRO.

     

    Auch WoW hat eine "Extended Trial", eine Möglichkeit, WoW kostenlos zu spielen. Da ist man aber extrem eingeschränkt:

    - Man kann nur bis Level 20 leveln, 10 Gold haben, und Handwerk auf 100 Skillpunkte bringen.

    - Es sind nur die Classic-Klassen verfügbar

    - Man kann nur /say, /party und whisper zur Kommunikation nutzen. Und /whisper nur dann, wenn man zuerst angeflüstert wurde (oder man auf der F-liste des angeflüsterten steht).

    - Man kann keine Gruppe aufmachen oder eine® Gilde gründen/beitreten.

    - Man kann nicht handeln

    - Man hat beim Login keine Priorität

     

    Und wenn man F2P eben so sieht: Eine Möglichkeit, das Spiel auszuprobieren, eine Art Demo - dann bin ich geneigt, zu sagen, dass TOR da ähnlich wie HdRO zu werden scheint. Aber, wie gesagt: Bis genaueres bekannt wird, finde ich eine vergleichende Diskussion was "besser" ist hinfällig.

  17. Thanks a lot for this!

     

    I've had problems with sound stuttering (I actually had opened a ticket.... open for over a week, no response :-/).

    As a last shot, I tried Unleashed. And not only did it solve my crackling/stuttering sound, it also upped my framerate and culled (micro-)stuttering animations. Again, my sincerest thanks. Plays like butter through a hot knife, now!

     

     

    ...Though I really have a hard time understanding what caused my sound to stutter in the first place. Since Unleashed seems to primarily utilize more of my RAM (8 Gigs here), can it be that sound files in TOR are heavily compressed, and the constant stuttering comes from TOR not being able to handle the decompression/playback on my system? That said, I run a lot of games on this rig (from WoW to TSW, ME3 and Skyrim), and TOR is the only one with any problem.

     

    Hugs and cake. Yes, there will be cake (since I can't eat any, but I love baking it ;-).

  18. That's a scary thought.

    But I would start from scratches if I would have to....

     

    Edit: This game has so many extreme haters who would love to see this game dead that everything is possible. I hope BioWare is well protected against things like that.

     

    Well, there was this developer who lost an entire game because they had failed to keep backup versions of it. I mean, okay, it was a bit of a Darwin Awards nominee...

     

    I'd say extremely unlikely because I judge the people at Bioware to be competent IT guys. It might be possible to somehow delete the character files on the live servers (might!), but I'd wager my entire stock of first Flush Darjeeling they have a backup, and worst case would be a rollback.

  19. I'm in the same boat, but it's my Shadow who I wanted to play :(

     

    I'm sure s/he's just hiding really well. *Mimicks a Jedi Shadow moving stealthily through the server outage*.

     

    Humm. Jedow? Shadi?

    Yes, yes. I'm bored.

  20. Life goes on, you'll get your daily refund. Its Friday morning, and as much as I'd love to be playing right now - meh. I'm sure I can waste time on facebook, read a book or even go for a walk.

     

    It's Friday evening (prime gaming time) here ;-). I just got home (bike+rain = :eek:). I haven't had much time to spend on TOR lately, and really had been looking forward to a quiet evening with my lovely Bounty Hunter gal.

     

    Oh well, it wasn't to be.

  21. The "Best Audio for Online Game" Award was lost to Diablo3. I never played Diablo3 but I'll never forget playing Diablo1 and being completely mezmorized by its soundtrack and not sleeping that night playing in a devilish trance.

     

    The thing is: Matt Uelmen is responsible for the epic sound track for Diablo 1. He also did the stellar soundtrack for Diablo 2 (and Torchlight, and Torchlight 2). And he had nothing to do with Diablo 3's soundtrack, which was mediocre at best and should have been no match for TOR's (very good, but not flawless) music. In my personal opinion, Diablo 3 had an uninspired and tired "oh, let's go orchestral, that hasn't been done in like forever!" score, which was in no way reminiscent of the brilliant Uelmen tracks.

     

    If Diablo 3 really did win the "Best Audio for Online Game" Award, this for me is a surefire sign that either TOR wasn't nominated, or whoever chose the winner is deaf and/or bought. Sorry if this sounds nuts, but I have honestly no better explanation as to how on God's green earth Diablo 3 would have earned that award.

  22. @Ducklanwolf: If I understand you correctly, you have an issue that the camera doesn't 'reset' correctly behind your character? If so, there's an option to remedy that:

    Preferences->Controls->Camera->Enable 'Smart Camera' option

     

    This option centres the camera behind you whenever you move.

     

    @WarbNull: There is an option that lets you set the maximum zoomable distance further away:

    Preferences->Controls->Camera->Camera Max Distance

     

     

    Mind you: Preferences are only fully available once you've entered the game with a character, the menu in the char select screen is severely limited.

  23. Really is it really that important?

     

    To some of us it is.

    Our character names are the things that most represent "us", they players, to the server. Far before they see how we act and talk, they know how we chose to name ourselves. And first impressions are important.

     

    Furthermore, some of us attach meaning to certain names - we attach situations with them, traits, memories.

    Even further, some of us take pride in being known by "their" name across communities. If you know someone nice with a certain handle, and see that handle in another game, and it's the same person? Very cool.

     

    Anyhow - those are some reasons why some of us see this "naming issue" as kind of a big deal, a few even as a deal breaker. As I said before, I have had a name that was very dear to me, and which I now don't have any more. They funny thing? I took that name onto my friend list, just to see if that person is still playing (which would make me more accepting, since at least the name is put to good use).

    Well, I haven't seen the character online once since I re-subbed, and I have been playing a lot. Sigh. I am a sad, albeit lightsabre-wielding, bunny.

  24. Well I agree that TOR's biggest failure is to choose WOW's model when people are getting tired of it and I mentioned it in many threads. But under this model they already did a ok job don't you agree? End game is a big problem of MMO, even WOW used at least 1 xpc to make it casual friendly and no other success for a monthly fee MMO. Many people also blamed GW2 for not having good endgame. So it's a bottleneck of MMO, Bio clearly didn't make a try to break it.

     

    Agreed. My frustration with Bioware is mostly due to the fact that fans and supporters have tried to make it clear to them for years prior to release that this approach to endgame wouldn't be enough any more, that something more and different would be needed.

    And to be honest, I wouldn't want to find that "different thing". But then, I am not a developer. And other companies DO try a different approach.

    The much (and wrongfully) maligned Secret World for example: They have provided a content update each month since release. They've already added full post-creation customization of characters (barber, facial reconstruction), they have added new clothing, they have added new missions (and missions, investigative in particular, in TSW play differently than in any other MMORPG). They have even added a whole new weapon (which would be close to a new class specialization in TOR). They have added new emotes and improved old ones. They got rid of many clipping bugs for clothing.

    There are new emotes scheduled to come.

    There are world-wide events (like the halloween event, which is currently running).

     

    And it's not like they ONLY do that. They released Nightmare Mode for additional dungeons, a LFG tool was implemented, they added new lairs (which are raids in world zones), and the first 'real' raid zone is scheduled.

     

    Agh, I am antsy to play TSW again just typing this. Now, where did I stow my G36...?

     

    Beside WOW, no MMO got so many players, so I guess Bio could not find a model so they copied WOW first, tried to make everything good under this model, added great story and hope the player base would give them enough time to develop. Too bad this was not the case.

     

    Well, why which MMO has so many/few players is something we could discuss for hours. I tend to think that many players in WoW are not gamers, but strictly WoW players. They know no other game, and want no other game.

    That said, I think that TSW is vastly superior to TOR in terms of update content and 'end game' . Yet TSW did very poorly sales-wise. Which is something I really lament because it seems very many people just played the 'Oh, it's from Funcom' angle, and chose to forgo the game.

     

    I thought about this, and gave my opinion, they could add some class related daily quests, HM class quest encounters and something to change your past. Also some class quest crossovers in the future.

     

    However I think it's not necessary to have schedule in TOR, I just do dailies, buy stuff from AH and do some random HM, it's enough to build up the gear and have some fun.

     

    Yes, this is (w/o doing the FPs) how I spent my first week after hitting 50 (back March or something), too. After that, I didn't bother logging in, because it wasn't fun for me, but felt more like a second job: Grab Dailies, rattle them off, maybe buy something, log out.

  25. Well group up and do something is the major factor of the endgame of MMO, especially since WOW or EQ.

    Sure I love the story more than anything but you cannot ask them to create new story for 8 classes in a few months right? There are also some events and dailies. Maybe they should add pet battle?

     

    If they really can keep the story up by patches it would be super amazing but it's just not realistic.

     

    And here we go again:

     

    TOR is a completely different game when levelling up than "at 50"; suddeenly, there is no more story. Which is exactly what many people on these very forums discussed when TOR wasn't even out yet. And we were assured that BioWare had everything well in hand, and that we would get more story.

    Of course, anybody can play through content faster than it can be developed. That is why there usually are alternate things to do. And TOR would have lent itself to so much MORE than the old, tired WoW model of end game. Swoop racing. Pazaak. Holo-chess. Hanging out in cantinas. I am only a light role player, but RP is also something that can be done - if the players get a few tools to, well, make entertainment for themselves. BAM, low development costs, high retention potential!

    I mean, look at WoW and its long "contentless" stretches (one year without new content before Cata, same before MoP). No developer can produce content as fast as it's gobbled up. That is why I still don't understand Bioware's decision to focus their model so that players have a very hard time entertaining themselves in TOR.

     

    And many people play MMORPGs not for the group content. There are other USPs: A persistent world. Socializing (without the need for grouping!). A nice read can be found here.

     

    TOR in particular, since its predecessors were solo RPGs.

     

    I mean, I see where you come from - I'd surmise you've played MMORPGs since the first EQ. But as you can see from TOR, this type of endgame isn't the end-all-and-be-all.

    When I played WoW, I had time for raiding. I even made time for it in my schedule. Nowadays, I have other priorities. Like a family, a job, and other things that simply take priority over any activity TOR's endgame offers. But I still like playing MMORPGs when I have the time.

    I feel like many players have grown up, but the genre has not grown with us.

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