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tomasmpe

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10 Good
  1. Fair is to say that no matter which classes are if 4 guys focus on you, you will die , stuned or not, you will die in seconds. This is not a BW problem in my opinion, is just a good team vs a bad one.
  2. I am happy with my sage healer but, to reach the big potential sages have, you need to invest 31 points in seer tree and 7 in telekinetic tree and even 2 more in balance so you can become a great healer at lvl 47-49 Before that I would not recommend to be a sage healer at least until you hit lvl 30 when you get healing trance. Until this point we are better DPS than healers So don’t give up and give a chance to your healer sage/sorc
  3. As far as my experience, post 1.2 salvation is a must. The idea is casting your salvation just over you are and start healing. Everyone near you will benefit and most important your force will last longer as you can use noble sacrifice more than not standing on your salvation (just as before 1.2, i still almost always use 1 noble sacrifice after a healing trance). In that way i will pick the +10% area plus resplandence and salvation and drop wisdom, concentration and Jedi resistance. It all about playstile but in long fights (and as healer your job is make fights longer) with your build you will eat the force if your team mates are getting heavy damage. Hope that helps
  4. My sage is constantly over DPSing all marauders/sentinel in WZ (most time doubling them unless some very good ones). Yes, sent/mara can put 5k numers with 1 strike and sage/sorc can´t but also they have to move behind all toons to get melee range when we are in strategic spots just nuking everyone in 30m range. Just an example, in The Pit, sage/sorc in high spots a marauder jums on them, then just push him down and DOT him while he is running all the way back to your spot , when finally he reach to you again another push and he is again down...then he can jump again to you but then it should be too late for him Sages/sorc have a lot of advantages comparing with marauders/sent, use them! BTW, here is a video showing how to duel vs a marauder. Enjoy!
  5. Hello everyone! I am talking just about PVP. I like to heal and DPS and my sage bring me that opportunity. I used to run with the standard seer-balance hybrid (similar to 21-2-18) or a seer-tk-balance hybrid (something like 13-12-16 ). However, the big problem here is the force management, you get OOM very soon with this kind of spec. Trying to solve that problem i´m thinking in the following build: http://www.torhead.com/skill-calc#600GhrRbd0zZfc0MdRMZ0M.1 This is a seer-telekinetic Hybrid, seer tree up to healing trance but with the OP telekinetic effusion skill which may give you the force management you need. Additionally you get Tidal Force to proc instant telekinetic wave (I’m thinking using forcequake rather than disturbance). Yes I know there is a big sacrifice here (Presence of mind/telekinetic balance/force in balance) but you can´t have all The question here is, will a player be able to get the advantage of telekinetic effusion procs to manage the force mostly healing? will this build resolve the OOM problem in exchange of losing some DPS? Will be nice to read your opinions and maybe it is worth a try for this build EDIT: I do not tried this build yet, i am just thinking while in work
  6. 0 of 5 atm but i keep my positive attitude that is important! Good luck to everybody! well not for imps:D
  7. I hit lvl 50 with valor at lvl 50 so for me it was more, more quick to get valor rank 60 than getting full champion gear...so i am very happy with this 15 champions commendation in the BM bags:p
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