Hi all, I'm here to ask if is this the trend nowadays, is this what the gamers want and the industry offer, for what you call MMORPGs, after WOW set things apparently once and for all (I never played it).
I came to SWTOR because I'm a fan of Star Wars and MMORPGs, I played a LOT of Ultima and Neocron (the last game I would call MMORPG).
The question is: is the gaming industry definitevely moved towards this model?
1) Fight the box game, with cooperative
2) Meet guildmembers for some hours of hypnotic scripted IA killing
3) Instanced PVP (OMG) <--
4) Carebear in everything
5) No social interaction, cause you just need to clock hrs to get everything u need, u dont need to grow social interactions, the best comes from world, grinding and u paying your month subscription
6) the best gear comes from GRINDING
7) the best gear comes from world, not humans
8) dozens of servers (!!!) <--- u call it massive?
9) Lastly, but most important, utterly dumb way to customize your character stats, attributes and abilities. I mean one single stat per class? Hahhaha this is a tamagotchi game, you grow something that is already designed to be that certain character with that fixed gear/stats/attributes/abilities...
Is there outside any real MMORPG, still, or everything is lost for ever?
Best regards.