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Nassik

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Everything posted by Nassik

  1. It's definitely useful in PVE. Some of those NPCs are melee fighters. The disengage would give us room to breathe.
  2. I'm cool with the idea of a stun rather than freecast. It would be easier to animate the blaster bolts (a la Jango Fett). The disengage takes two seconds to complete, firing a bounty hunter at least twenty meters back. The disengage kicks in a four-second stun so that we can land And prepare to fire something else. I'm not thrilled with the straight up idea. What happens when you land (right in range of that jedi's lightsaber)?
  3. 1. How do you think your Mercenary spec is perceived by other classes? 2. How do you perceive your own spec? 1. My mercenary spec (arsenal) is a joke in PVP. I solo everything in PVE and have plenty of ability to succeed at it. But in PVP I'm dead meat. I can't escape a fight and I can't really offer much of a defense. Opposing players know this. Once I'm spotted in a war zone, I get jumped and slaughtered. As an arsenal mercenary, I'm not wanted in PVP teams. 2. I adore playing the mercenary and I like its abilities. The storyline is a lot of fun. I am thrilled with the PVE experience. Once I hit a war zone, though, the game does a turn-around. I know that I'm going to get killed over and over again and that the opposing team will be hunting for me in particular for the easy kill. I'm useless in PVP but I keep going in for the rewards. It's not fun, but I do it anyway.
  4. The merc is fantastic at PVE, no doubts. With Mako, I've taken everything solo. We are a true PVE powerhouse. At PVP, though, we're dead meat. We've got zero survivability and no means to get away from the melee classes. And they know it. I get jumped in every war zone once the jedi see me. Mercs are free kills.
  5. It's not a bug. That's just the way it is. It seems woefully pathetic as a reward for finishing a chapter. You get roughly 13,000 XP for finishing a standard mission. 20,000 XP for finishing a full chapter seems appropriate.
  6. I'm all for the disengage ability. Make it an instant-cast so that we can fire off another ability as we rocket backwards. Electro-dart for a stun if it's up (giving us a true chance to escape), unload for damage, or even rapid shots if you need a little cooling. Put the disengage on a timer so that we can't spam it. I like the idea of the disengage taking us straight backwards. In the heat of PVP you've got to have situational awareness or you slam into the wall behind you and still get slaughtered. I'd recommend having the distance propelled being a few meters further than Force leap. That way a jedi has to at least take a few steps before they jump to you again.
  7. The inability to queue for specific war zones was one of the first things I noticed when I began to play PVP. And it still irks me to no end. I despise huttball and cringe every time it pops up. I slog through the game, knowing I'll do little to no good. I do it for the xp and comms, though. I get something even for losing.
  8. According to my Cartel Coin preview... "You will be granted 2650 Complimentary Cartel Coins at the launch of the Free-to-Play option." Subbed since launch with a CE.
  9. I'm pretty sure that most players would like HK-51 to be unlocked for all of their characters. Since it requires multiple characters per player to unlock HK-51, many assumed that the unlock was a true Legacy unlock for all of their characters. Doing that, though, wouldn't keep players in the game. If you can unlock HK in six or so hours with a teammate for all of your characters then all the reintroduction of HK-51 would accomplish would be to give players six more hours of play time. But if every character has to do it to unlock HK-51, the required hours of play add up quickly. Two characters: twelve hours. Three characters: eighteen hours. Etc. etc... Bioware/EA wants to keep players playing as much as possible so I doubt that they'll make HK-51 a true Legacy companion. Despite what players want and even assumed.
  10. If memory serves, this was predicted back before the game's release. People knew that the VIP vendors weren't going to see new items added, despite being told that they would.
  11. The simple answer is... not yet. No one knows when HK-51 is coming into the game.
  12. "The only thing we’re saying today is its going to take a serious amount of work, involves a galaxy-wide mission, introduces some different ways of playing the game and most people will need to have a 50 of one faction and at least a mid-level character from the other faction."
  13. It makes no sense. If the games are shipping on the fifteenth why not ship the Aussie ones at the same time? Do it all in one go and get it over with.
  14. I got EGA yesterday during the second wave of invites. My pre-order ode date is 8/23 I was utterly stunned to have gotten in. I was playing all night and only hut it down for a break less than an hour ago.
  15. Entered pre-order code on 8/23 I don't expect to get in today. Maybe tomorrow.
  16. My Amazon has changed slightly. It now reads... The following item will arrive after December 25, 2011. Shipping Estimate Monday December 19, 2011 Delivery Estimate: Wednesday December 21, 2011 - Tuesday December 27, 2011 This is shipping two days earlier than the original estimate. The game is heading to Australia. Shipping on the 19th is an improvement, but I wonder why it's not the 15th as has been noted by others. May well be because it's going international.
  17. We've yet to see how this works out for international customers. Those bloody red zoners may still get locked out when the game opens up to everyone. Even if every copy gets shipped out on the 15th that only gives the boxes five days to get to their international owners.
  18. I'm in Australia and the shipping date and delivery estimate remains unchanged. Shipping date: Dec 21. Estimated delivery: Dec 23-29.
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