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Jfrio

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Posts posted by Jfrio

  1. Healers really shouldnt die from just one DPS on them...that would be stupid. Healers should be able to heal through one DPS, otherwise who would ever want to roll a healer? To just get killed by one dude every time? that seems kinda pointless.

     

    You one on one a healer when u want the healer to concentrate on healing his/her self instead of her team. This way their escort dies and u and ur team can then finish up the healer.

     

    When you one on one a healer ur goal shoudnt be to take em down, the goal is to interrupt and distract them to stop their heals to the grp.

     

    I'm assuming the healer is skilled btw

  2. For assassin the talent increases all movement speed. it may not stack with sprint out of combat, but even if it doesnt I'd still pick it up for pvp to reduce range's ability to kite during combat.

     

    I would rather the above (faster movement speed during combat) then have my speed increased while only in stealth... that would be fairly useless for pvp, especially during combat

     

    Plus it makes sense that to remain unseen, you need to give something up. Speed would be that something.

  3. From a pvp survivability standpoint using deception, since Duplicity can only proc once every 10 seconds wouldnt it be worth it to spend only one or two points there and put the extra remaining points in Insulation? Since most abilities hit more then once there is a pretty good chance u'll still be able to utilize the duplicity maul every 10 seconds with only a 10% chance on hit. Picking up the extra armor seems like a good damage reducer.

     

    Also, why not pick up Lightning Recovery to reduce kiting and get more force shrouds in.

     

    The build i like for PvP is this: http://www.torhead.com/skill-calc#200McMZrGrRkhrbtz.1

     

    I feel it gives better survivability.

     

    Thoughts?

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