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Posts posted by Xenthum
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The difference is that in the entire history of WoW, rogues have only been completely outclassed in every instance of the game by every other class maybe twice, ever. They always dominate something, with one of their specs.
Operative, on the other hand, can make no such claim. They weren't even the best burst when buff stacking was around, Rage warriors were. Operative is the worst at everything they do (haven't tested healing post 1.2) and still get nerfed in every single balance patch.
Just doesn't make sense.
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I played hybrid for the first two and a half months of the game, but as enemies gear, skill levels, and general game knowledge grew the spec(s) began to dwindle in effectiveness.
I no longer advise anything but full spec, one way or the other, for level 50 PvP.
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You should take a video of you guys attempting this vs an intelligent 50 group before the Warzone queues get shared.
Start the video when you reach their goal line and don't stop until the game ends. Post the video and share it here.
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What... really..?
This is how stacking HoTs/DoTs have worked for years, this is intended.
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Actually you can still use shock frozen water which gives a massive out of combat heal that counts towards your medal tally. Its not a bug its intended however the catch is you can only use the water once.
So how does a healing consumable deal 8000 damage?
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If it's anything other than full premade vs full premade and full pug vs full pug, this system is going to be worthless.
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I've done Arenas and I've done Rated BGs, both at pretty good levels, and I gotta say I prefer Rated BGs. 3 people just trying to kill each other really isn't all that difficult and requires little coordination outside of "fear bombing now" or "smoke bomb now". I think that coordinating larger groups, as well as strategy and tactics and such, takes much more skill as well as a lot more thinking. Also take into account that it's much harder to win based on your comp. Plus, you DO still need to get kills.
8v8 trying to kill each other, with respawns, highest kill count (at end of timer, or adding to a total) wins is what we're talking about. Not 3v3 Arena.
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Death Match and Team Death Match would be great warzones to include once the games queues game-wide, which is specifically suppose to give players the option of warzone they participate in.
This. I've never seen a true deathmatch in a major MMO (didn't play them all but...) and I would welcome it whole heartedly. Enough capture the flag, enough bomb defusing, enough hold the point.
I just want a team deathmatch in an MMO. 1 room, 4 pillars, 2 teams. No Z axis. Go.
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Mind-blowingly bad idea on BW's part. Punishment for playing their Warzones? What logic could there be for this?
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Why would anyone call for a nerf? Rage juggs are already getting nerfed in 1.2, hard.
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Own the catwalks, don't mindlessly zerg the ball.
Get leapt to or knocked off, still lose.
This skill is broken, get over it.
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...is that a link to the SWG NGE emulator that people are trying to put together?
Man. That explains a lot.
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PvP is coming shortly after launch and Blizzard not constantly nerfing and buffing classes is a good thing IMO. D2 PvP was awesome yet they didn't balance classes for PvP either.
"Shortly after" in Blizzard terms is the same as "Early 2012" in Blizzard terms.
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Just cancel your sub and pre order D3. BioWare cant even be bothered to fix bugs that have been around since beta; they are too busy thinking up ways to further nerf OPs/Scounds.
I'm going to be playing D3 like a fanatic but there's no PvP at all at launch and no ETA for it and the classes aren't even going to be close to balanced and never will be. Blizzard doesn't like MLG and have stated such.
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Dear people:
Stop saying "Skill>Class" in a thread talking about class balance. Any player who is amazing with an Operative would STILL BE AMAZING with a Sorc. Skill is skill. Class balance is class balance. They're different.
Looking at Class v. Class, player skill has no part in the discussion.
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The point is that its a further nerf in that we now have to drop points somewhere, either in Inclement Conditioning, the Lethality Tree, or the Medicine Tree.
The typical concealment build is 3/31/7. After 1.2 patch we are going to have a tough decision to make in order to take talents that are less effective then they are currently.
Personally I'm considering dropping my 1 pt in inclement conditioning. Not sure where my other 2 points will come from. Possibly i'll drop Energy screen for 1 more pt. I'll still be 3/31/7 somehow.
Old spec: http://www.torhead.com/skill-calc#4010cZGhModkrffzZhr.1
New spec: http://www.torhead.com/skill-calc#4010cZGhModkrffzZhr.1
The 3% crit nerf and the Backstab changes are much more significant than this talent change.
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what level does operative/scoundrel get good at in pvp?
It's very strong from 40-49
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Ah, I miss the days of mid-40s concealment operative. When you can basically 4 second 100-0 any opposing player regardless of skill.
Good times.
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My points (on the rare occasion that I play conceal) will come from the 3 points I usually spend in Endurance.
I'll miss the extra 900 or whatever HP but it's not going to break the spec.
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Conceal is not a very good hybrid tree. Med/Leth hybrids are (were) amazing for defending Void/Civil nodes and are generally good for pug warzones with enemies that are too stupid to dispel, but there's no logic in a Conceal/Leth or a Conceal/Med hybrid. You lose too much damage by not filling the Conceal tree to make it worth it.
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Cows go moo, Dogs go woof and MMO players go "PVP is imbalanced"
But when they're right, their games die.
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Getting through the 3.5k absorb is still bursting!
You just have to do it twice as hard and 2.25 times more often than an Operative absorb.
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I'm sorry but there's no way in hell that you're being outbursted by a Sorc/Sage.
They have nothing for burst compared to you. They're better in every way, however, so I'll give you that.
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Because Operatives are terrible at everything.
The new loot System is hot Garbage and needs to be reverted
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