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qwestknyte

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  1. really dude? your mad you couldn't get a kill trying to double team someone?
  2. there's a lot of targeting going on in a WZ. figure anyone a arsenal merc or gunnery trooper target they want to try and get 3 grav/tracer rounds on them (talent adds additional stack each time). figure they tracer tracer tracer rail shot target dead-new target tracer tracer tracer rail... the short time i did play arsenal i would just go for 2 tracer which gave me 4 stacks and that was all i needed. however i haven't looked back since switching to heals.
  3. i get into bad groups all the time, but i don't just quit. i stick it out and suck it up. you win as a team or you lose as a team. i'd rather try and educate a bad team in ops chat so that maybe next time they will be better.
  4. Marauder fun... Not me but entertaining in the least This guy is beast mode!
  5. if your using your left hand to ********** your doing it wrong!
  6. i think the bigger question is why are there speeders on the voidstar? like really? would you really be riding a speeder bike around a battle cruiser?
  7. Don't get me wrong, i'm not saying everything is perfect and there arn't tweaks that need to be made. Though what i am addressing is the massive amounts of posts calling for nerfs that are obviously not being made by skilled & well informed players. The only way you will really be able to know class imbalances is by pitting skilled players against skilled players in a arena type setting and honestly i don't see anything like that coming for quite some time. i have a merc bodyguard and i absolutely steam roll with him. I'm not the best on my server by any means but i would consider myself in the top 10%. There is a trooper combat medic on my server that is absolutely insane but i don't feel in anyway the class is overpowered, i just know this guy knows his stuff and knows how to set his gear up properly. i use hammer shot offensively, still builds charges and vents heat at 30. not to mention you maintain a low profile without the green stuff streaming out of your gun.
  8. a wargroup and cross server pvp was needed. so many times there are lopsided wz matches with outnumbered teams having no chance because their isn't enough people from a particular faction to que. WoW made battle groups and it never killed any communities, it created a thriving pvp base. When i want to pvp i shouldn't have to wait 4 hours to get enough people to be able to pvp with, it should be a several minute wait if that. open world pvp zones will still be server based, it's only the warzones that will be effected by cross server. this is a step in the right direction, if someone can't see that then they are completely blind to the fact of why pvp is struggling right now. there are other reasons but this is a big one.
  9. There are countless threads on the topic of particular classes being OP, calls for nerfs ect. I have yet to come across a class in pvp that i've not been able to beat consistantly in pvp 1v1. I have however come across PLAYERS that are tougher to beat than others. Sure there are some things that could be addressed with classes but going as far as to say they are overpowered is a bit over the top. There are counters for most anything a class can do, never in an MMO have i seen so many classes with so much utility. Every class has some type of interupt whether it be an actual interupt or knockback or some other type of mechanic that can prevent what the opponent is doing. Everyone has some type of CC in one form or another. I think there is a big divide between the skilled players out there and the not so skilled players. People really need to learn to play their class and learn it's strengths/weaknesses before crying nerf to a particular class. Any class in the right hands can be deadly, and yes i am even included gunslingers/snipers. i've seen skilled players play these classes very well and top charts with ease. You may be a fresh 50, going into pvp and struggling against classes but that doesn't mean those classes are OP that means your under geared. The perk of end game pvp is superior gear and we all have to start from the beginning. But with time and effort eventually you get the gear, that's the payoff and so you should be rewarded for your efforts. Take the fresh 50 deaths with stride, put in the work and earn yours. All in all i think balance is pretty good right now. The best advice i could give to someone is to learn about the classes and what they do. Every fight against every class is different, you need to know how to combat each one when you come up against them. Class knowledge is step number one towards becoming a skill player, well that and a pair of ********s!
  10. Really OP? you have no clue man, all it takes is a DOT effect to pull someone from stealth. Stealth classes are the weakest defensively in the game, stealth is their defense! if someone so much as looks at you their is a good chance your going to die. take away in combat stealth, then give us armor, a shield or some type of damage mitigation. i challenge you to go ahead and roll a stealth class and then see how much it's needed before you pass judgement.
  11. 20. I can't catch the ball in stealth dude!!!
  12. you say left or right based on your spawn area....so when your comming out the hatch you know you need to go to the left or to the right.
  13. 18. Look at this grav spamming mother *****!!!
  14. Just expect to die more often when you are in a WZ at a lower level. Especially under lvl 14. You can still do decently however, just try to pick your fights if possible and stay with the group....don't charge out in front, hang in the back and "support" taking out key targets. Ideally you should be aiming for players within 10 lvls of you, going up against someone in their 30's+ is going to leave you with a huge handicap. A lot of classes will be able to heal off whatever you do, and without all of your tools or talent points you won't be able to do much to prevent it. At low lvls your at a disadvantage, your focus should not be on trying to kill but trying to help with the warzone objective. Just be smart, be aware of the environment. Know your "role" and what the warzone object is. Don't just funnel into the fray like everyone else mindlessly over and over, if your trying to take a turret rushing mid that is well defended isn't going to help you. Scan the area comming in off your speeder and look for a point that's weak with a better chance of being able to be taken. Pressure other locations to force the opposing team to spread their defense out. also, the middle turret is the strong point of the match, you want to try and control that more than the others but ideally you take what your given. there is no point sending 4 people to a low priority turret right at the start of the match, hit middle hard and take it, then setup defense on the 2nd turret. Most of the time the team that controls the middle turret is gonna win, it allows for the best view of the field as well as ease of movement.
  15. dude actually held is own pretty well from the looks of it too!
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