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Angevord

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  1. Yes, but master lvl chapters with 230+ are hard - its like solo/raiding activity and Unassembled Components should be as reward. Forcing players for ops and pvp as a only way to get proper stuff isnt fair... BTW - GSF players cant even use Unassembled Components to improve their ships and they dont use set bonuses in space.
  2. Give maybe 1- for solo fp/upr./chapter; 2 for vet.; 3 for master 1 for planetary missions on each planet Some players dont run ops and pvp - but need gear also for master fp/upr/chapters.
  3. So PVE is over? Grinding PVP (even idle) gives much more and faster CP than any other activity. Is this an exploit?
  4. Same here - Armomech and Synthweaving windows are empty.
  5. Please, read maybe before You will write something. I`ve already explained everything in previous posts (since first one) and dont want to repeat again. BTW - this is not about only me but about entire GS gameplay. And this is EOT. Feel free to insult me, call "troll", "crying kid" or whatever. I didnt attack anyone here personally, just only shared first impression - and point of view. Regards
  6. Ramalina: "You're conflating several real issues ( poor documentation, inadequate tutorial, your lack of skill in GSF) into one imaginary issue ( devs creating unfair pay-to-win game mechanics)." So, are "poor documentation" and "inadequate tutorial" only small mistake?. IMO - no - this is deliberate action. Casual players, newbies like me - who are trown into battle - have only one role in this "RPG" - to be "easy targets". Nobody likes that role, and it is hardly surprising that some will pay for less painful progress. BTW - I had many matches like that vs. veterans and well upgraded gunships and bombers. Was trying to do something, but what You can do, if Your team contains only rookies the same like You. And this is not fun, fair match, this is an experience which is forcing many players to pay for "mastered ships" or whatever - what will bring more fun. And please dont tell me, that this is fair and honest gameplay - because You can even read on chat during battle what people write and how angry they are. I don`t want to be an ace, veteran or whatever - just only would like to fly a bit, and play some matches - but kinda fair. There are such many player`s ideas how to improve it, how to change it - but it means nothing, and never be used by BW/EA because there is only one goal - "cash". http://i.imgur.com/InYfK8H.jpg" alt="Dallas Commercial Photography"></a>
  7. Ymris: "The full game mode is playable from level 1, for free. If you're not patient enough to progress your character, that's your issue." It doesn`t change a fact, that You can make progress much faster, and less painful, if You have sub and cash. GS is forcing just this way - because as newbe - without even basic training - You are fighting into naked ship vs. veterans and players who are paying for faster progress because they`re not patient enough. They will win a match, not You. BTW - my point of view is different than Yours. I`m not a veteran, but "cannon fodder".
  8. Verain: "Dude! He's not talking about the tutorial. His opinion is that the tutorial was made deliberately bad as a cash grab. And to get there, he not only started with false givens, he made a bunch of logical errors on his way. He's not a new player asking for a tutorial, he's claiming he figured out everything about the game, and somehow it's all some cheap pay to win cash grab." 1. Im newbe with GS, but not with entire game and was writing all the time about tutorial or rather lack of that. 2. I really dont know what kind of logic do You prefer - because here there is only one: - let`s take 2 friends - they have same amount of time, same skills and both playing only GS - one Empire, second Republic but one has cash and sub, second playing as F2P - if they meet into battle after even 1 week, player (F2P) be "cannon fodder" with his barely upgraded scout ship 3. "Dramatic code changes would be needed for a tutorial that was really and actually solid. They would, for instance, need a whole flight engine for that, along with an AI module that doesn't exist anywhere else." I was looking for only an option which allows You to try other ships than only scout into tutorial - this is not a problem to change scout for bomber and gunship - the same tutorial but 4 parts - a) scout, b) fighter 3) bomber, 4) gunship. Please, read my first post again. 4. GS is for "cash" - low costs, big profit - some players will pay for their ambitions, dreams, score and for easy wins vs. "cannon fodder" and EA knows that - this is well known business strategy. Regards
  9. Verain: "What are the odds that you understand the first thing about the game yet?" I wrote about lack of tutorial - and reason of this, not about "first thing" "Do you understand the ramifications of the conversion? Do you understand what that's about? Do you understand that many pilots go to other servers, and start from scratch?" Yes, I do. BTW - these "many pilots" - who go to other servers - probably have already experience and skills. "You DO need to practice. That's fair, but to imply that the game is "all about cash" is just wrong on every level" Well, sadly GS is "all about cash" - this is business, must be profitable. GS gameplay here is well designed - with some clever ideas, but totaly broken due to the business strategy - beginners/"Cannon Fodder"/F2Players - VS. - these gamers who pay for fresh meat - even only have subs. There is no true tutorial, because "cannon fodder" should train during battle being easy targets, and they should dream about to be aces like winners. Some of them will pay for upgrades, few will hardly train, some will buy subs, and some will drop that part of game - easy come, easy go - their places soon will be taken by new, fresh, naive "cannon fodder". But, please, dont try to tell me, that this is a fair gameplay with honest rules - because this is only business.
  10. Hey, thanks very much for responses and clues. This lack of fine tutorial is painful, but after several hours with GF I understand why they didn`t give it. This is not about fun, this is all about money. Mechanism is simple: very large group of players as "cannon fodder" vs. several, small groups of most patient, and well coordinated, experienced players. If You not pay for "convert SR to fleet requisiton", Your role is to be "cannon fodder" for a long time. As beginner - You have no training, no skills, no upgrades, and small chance to deal with gunships and ofc You have two ways to resolve that problem: pay for Your advance - what is also an illusion, because upgrades are only 1/4 part of success (anyway there is) or fly like sitting duck as reward for veterans who probably have sunk a lot of time and money into that game. And yes, You can be one of them... after some months, if You have an ambition to be, have money and enough patience. Today - I had 6 times in row matches vs. the same premade group of veterans and quess what - every each time into my group were different players with only these 2 basic ships (I had bomber and gunship, but it didn`t help so much). Two times - we were not able even to destroy anything. Some players from my team left battle etc. I can understand their frustration, I was angry also because this is not a PVP, this is not even a game but totally unfair source of one`s income. I felt not like a player - but someone who has allowed to make an idiot from himself. Regards
  11. Hi everyone, I`m just starting my adventure with GS, but can`t find any option to change ship within tutorial level mission. There is only the scout ship - but where is an option which allows You to check how for. ex. bomber`s components work or gunship?. It`s almost impossible to learn these skills during PVP fight for many reasons - queue time is long, matches are rare, opponents don`t give You an opportunity to train etc. Regards
  12. Mate - 1 powertech can easy kick You off turret or other guarding part - he doesnt need any1 else - you need .
  13. is that so - means - You cant stuck upper with def.,shield, absorb - so - WAR LEADER set is useless.
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