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Eraoc

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  1. Eraoc <Dark Eclipse> Lightning Sorceror I think I edited this correctly: http://www.torparse.com/a/459780 2,898.45 DPS
  2. Respectfully, I'd have to disagree with Omafo. From what I can see, you're not doing anything wrong. You must remember that Lightning can be very RNG oriented simply judging from the procs you get. For instance, from when I was in min/max 72s here is a parse that I did for just over 2700 dps: http://www.torparse.com/a/302812/time/1371925961/1371926261/0/Overview When you compare them, the only major difference is that I casted more Force Lightning and Chain Lightning, our 2 proc'd abilities. Those parses that are significantly higher are from hours of sitting in front of a dummy. It is also worth noting that our crit percentages are nearly identical. The only major change would be to upgrade that dread guard relic to at least underworld level. Additionally the on use power has great synergy with lightning and polarity shift, so the dps increase *can* be much greater then a damage proc. As to which one will depend upon play style and each individual fight. As to whether you're doing something wrong, you should really look at your dps in raids compared to the other DPS in your raid. If your raid is not hitting DPS checks, and you're near the top of your raid, you're doing everything right. As a lightning sorcerer, you should be able to consistently be one of the top dps in your raid. Additionally, Torparse rankings for boss fights can be useful, but great disparities should not be considered the end-all-be-all. As each raid is unique (such as the number of bloodthirsts, positioning of adds for chain lightning, whether you're chosen for mechanics, etc.). The hardest part about mastering lightning dps in a raid situation, is being able to continue your dps while moving. This means you must learn each boss fight's mechanics and plan ahead. Usually when you're moving you want to cast chain lightning, re-apply affliction, or shock. If this accomplished, you should not notice any significant loss in DPS due to movement.
  3. 16 Man Dash''roode 2601.92 DPS - Eraoc - Dark Eclipse - Sorceror - Lightning 3/36/7 http://www.torparse.com/a/390175
  4. What the hell! We had a Battlemaster chat on Shii-Cho?!
  5. I can be the Point of Contact for <Dark Eclipse>. We don't have a set time for doing Ranked. It will most likely be Friday and Sunday evenings after we finish raiding. Empire: Eraoc / Nyaxe Republic: Monkfish
  6. In my experience it's more the player than the spec when choosing between TK and Balance. Certain fights in theory should favor one spec or the other, however in actual practice I haven't found this to be the case. I currently run TK in our 16 man NiM and am usually top dps in our raids. However when I switch to balance my dps is average at best, simply because the playstyle seems awkward to me.
  7. If you end up transferring to this server, the only 16 man imperial guild currently progressing through Nightmare Terror From Beyond is <Dark Eclipse>. Here is the link to our recruiting thread for info concerning our guild: http://www.swtor.com/community/showthread.php?t=655317 Alternately you can check us out at http://darkeclipserawr.enjin.com/ or set up a time to chat on team speak. Hopefully you'll consider us so we can truly see if your effective damage in raids matches those claims
  8. Character Name <Guild Name>: Eraoc <Dark Eclipse> Character Class: Sorceror Character Spec: Lightning Torparse Link: http://www.torparse.com/a/302812 DPS: 2740.93 *Edited to Correct Transposed DPS number*
  9. If you're worried about threat here's the secret: wait 5 seconds before you do anything. I've learned this from being the naughty threat monkey in a 16 man raid with spiteful tanks. There is no content in the game where you can't afford to wait (except maybe Nightmare TFB/EC but even then I'd doubt it would be neccessary). Your opening should look like this: Wait 3-4 seconds. Mind Crush Weaken Mind All cooldowns (Adrenal, Mental Alacrity, On-Use Power Relic) Turbulence (Auto Crit) Disturbance Spam Note your DPS will not start until the Mind Crush lands, thus you've waited the Magical 5 seconds. Then you start into your normal rotation. I usually wait until I have at least the instant TK Wave proc before popping the Auto-Crit ability. You should also dump your threat about 20-25 seconds in and then every time it comes off cooldown. Remember the threat dump is not on the gcd so you don't have to worry about it messing with your rotation. If you're still pulling threat, bribe the tank for their guard (it's what I do, haha).
  10. Some slight tweaking to your setup would be: 1. Swap 1 accuracy Enhancement for a Power/Surge Enhancement. This should put you at 109.5% accuracy. 2. Swap 1 Alacrity Enhancement for a Power/Surge Enhancement. Best in slot according to theorycrafting says that lightning only needs 1 alacrity enhancement and rest power/surge. Since you're getting the alacrity on your implant, it's easier to swap out the enhancement in your gear. 3. For raiding purposes, drop 3 points from Kinetic Collapse and Cascading force and pick up Upheavel. 4. Your opening rotation should be to cast Turbulence before Mind Crush and Disturbance spam. 5. Pick up the 4 set bonus, it does make a difference. However these tweaks will not result in any drastic changes. Your main rotation is correct as well. The only real rule to follow is to always be casting, don't reapply Weaken Mind until it falls off, and don't cast Turbulence without Weaken Mind up. The general rule is you will need to reapply Weaken Mind every other Turbulence cast. The last portion is to ensure you're popping your cooldowns as soon as they are available.
  11. We killed him on Nightmare last night. There were no different mechanics or loot from the hard mode version. Also to clarify, once you kill the entity you must zone out and reset the instance before spawning him again, if you wipe, this step is not necessary.
  12. I'd like to thank Totherkins for helping Dark Eclipse out in ranked warzones last night. He was kind enough to help us fill out our team and explain some basic strategies to us. Eraoc / Monkfish
  13. DR starts really coming into effect around 450 crit rating. The Diminishing Returns is based off the rating, not the % of crit you currently have. Healing sorcs get 6% of crit from talents so their crit gets fairly high without stacking crit rating. Here is a quick comparison for you: 150 crit rating: 6.07% 200 crit rating: 7.81% 250 crit rating: 9.42% 300 crit rating: 10.91% 350 crit rating: 12.30% For calculating your final crit percentage there are 4 factors, willpower, base crit percentage (5%), crit rating, and buffs/talents. Incorrect, as you can see above his 100 difference in crit rating is netting over a 3% points difference.
  14. Crafting/Selling Resolve Hilt 27. +52 Endurance / +72 Willpower (Q63) http://db.darthhater.com/items/51462/advanced_resolve_hilt_27/ 1 Million + mats or 4.5 Million Contact Eraoc (Imperial) or Monkfish (Republic)
  15. Eraoc (Imperial) / Monkfish (Republic) can craft the following recipes: Level 27 Hilts: Resolve 27: +72 Willpower / +52 Endurance Level 27 Earpieces: Boltblaster's MK-2 Device: +89 Aim, +128 Endurance, +52 Power, +60 Surge Bulwark's MK-2 Module: +99 Strength, +114 Endurance, +60 Shield, +60 Absorb Level 27 Armorings: Skill: 72 Cunning / 52 Endurance Resolve: 72 Willpower / 52 Endurance Might: 72 Strength / 52 Endurance Reflex: 72 Aim / 52 Endurance Force Wielder: 64 Endurance / 60 Willpower Q63 Mods: Agile 27: +56 Aim, +34 Endurance, +44 Power Aptitude 27: +56 Willpower, +34 Endurance, +44 Power Artful 27: +56 Cunning, +34 Endurance, +44 Power Deft 27: +56 Strength, +34 Endurance, +44 Power Potent 27A: +72 Strength, +44 Endurance, +13 Critical Resilient 27B: +44 Strength, +56 Endurance, +34 Absorb Agile 27B: +44 Aim, +56 Endurance, +34 Power Reinforced Mod 27B: +44 Willpower, +56 Endurance, +34 Defense Q63 Enhancements: Adept 27: +29 Endurance, +44 Power, +60 Surge Quick Savant 27: +29 Endurance, +44 Power, +60 Alacrity Initiative 27: +29 Endurance, +44 Power, +60 Accuracy Vigilant 27: +60 Endurance, +56 Shield, +13 Absorb Savant 27: +48 Endurance, +24 Power, +60 Alacrity
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