Jump to content

Final_Fantasy

Members
  • Posts

    38
  • Joined

Posts posted by Final_Fantasy

  1. How many do both? Adding in a dynamic questing system and action oriented combat and all at the same time? I guess TSW does and has puzzles as well. The funny thing is those games you have mentioned, except TSW since it is still new are all adored and remembered for being different.

     

    Rift and Warhammer has dynamic questing. TERA has action-oriented combat. So far, all I hear is that GW2 stole stuff from a wide variety of souces. I will give GW2 credit for stealing a bunch of ideas and making it work though. Yet to say that GW2 innovates is simply a falsehood. To be accurate, GW2 has refined the wheel, not invent it.

     

    As for being adored for being different, let's take a look at what I listed, TSW being exempted for being new. Asheron's call is languishing at like 10,000 subs, and SWG is dead. EVE is strong, so I'll concede that point. Still, 2 to 1. Other games have tried to innovate with radical new ideas. It seems the public doesn't like it.

     

    Being different is not about being the only game to do one thing. It's about being one of the few. Meanwhile everyone creates a gear grind Wow-esque MMO.

     

    Besides one change in a similar feature can make it feel different. I don't see how Public quests or Rifts stack up to Dynamic Events at all. Those feel different than what was previously presented.

     

    GW2 can properly thus be described as a game which takes the innovations of other games, probably not recognize them for it, and then say that all of this emerged fully formed, without prior input.

     

    Furthermore, plenty of MMOs eschew the traditional gear grind. They also innovate. Yet from what I hear of GW2, there is no endgame at all beyond PVP. I remember people touting that GW2's lack of endgame WAS their endgame, and that experiencing the multiple stories should suffice. That last bit stings, as that's what SWTOR's endgame was championed as.

     

    And even if dynamic events are different than the Rifts or Public quests, it is a minor alteration to a previous idea. GW2 did not add anything new; merely refined a previous idea. So while I can give ArenaNet credit for polish, to say that they innovated would be grossly misleading.

     

    Although I've played WOW until the BC and has likely played a good portion of the MMOs out there.

     

    There are still tanks/support/ and DPS. The difference is that the idea is that the group is not dependent on either one. It is dependent on players playing well.

     

    So what I get from this is that groups in GW2 are not cohesive parties that have to work together to not die. Instead, they can be just skilled players who happen to fight next to each other without harmonizing synergies, taunts, heals, etc. This make the GW2 class dynamics sound more like a global PUG than an actual team who MUST work together.

     

    ... Still, despite being so harsh on this game, I'm gonna go buy it. Can't argue with B2P

  2. I mean, I can imagine a "Nobel/Civic Leader" story line for the republic, with a mirror for the Empire being either "Officer" or "Imperial Reclamation Official".

     

    I mean, the Republic Nobel/Leader is seen throughout the movies in not just Leia, but also in Padme and Lando Calrissian. I mean, Lando is pretty damn cool, so a a weird fusion class between all three characters would be awesome.

     

    The Imperial mirror can do whatever it bloody wants I suppose.

     

    Hell, I say make them like Hunters from WoW and let them keep their companions even in full parties and make their abilities support heavy and based off being able to use a Companion whenever.

     

    Just my 0.02$

  3. I'm just praying that the Jedi Master that escaped was a prisoner that got brain wiped into believing he's Revan, and the real Revan is somewhere out there. Or something like that.

     

    I'd much prefer if they made Revan uber vague and mysterious as to what he is/his motivations as oppose to him being a FP boss, considering how, you know, he could be literally anything a la KoToR.

     

    This whole "Light Side = Canon" thing really irks me.

  4. You know the dumbest thing I see on these boards is people saying just reroll on another server lol. Ya let me take my 3+ months of grinding and just toss it away only to give them more of my money so I can spend 3+ more months grinding the same stuff I already have lololol.

     

    Cue server transfers, stage right.

  5. There a few guilds out there for just hanging around and socializing as you play, as oppose to the more "Hardcore" guilds out there.

     

    I knew of a few in The Other Game, but here I know one.

     

    Also, my favorite drink to play is a glass of wine. It makes me feel classy lol.

  6. You forgot the part about SWTOR losing 25% of their subs because the devs don't have a clue.

     

    You forgot the part about players leaving a game after launch because, well, that's what players typically do.

     

    See Age of Conan, DC Universe, Rift, etc, etc

     

    The lack that we're still above 1 million is pretty awesome.

  7. The way I see it, the Forums aren't a good litmus test for the ACTUAL feelings of the Community. Maybe like 5% of the players go on the forum. So when people say they'll quit, it's literally a drop of water in the ocean.

     

    But I guess devs end up listening to the Vocal Minority.

  8. I perfectly agree.

     

    WoW didn't become this massive Juggernaut that utterly eclipsed Everquest when it was first released. It took a lot of time and development to first obscure EQ, and then attain total domination of the MMORPG scene. I believe BioWare is capable enough to develop this game toward the right direction and allow it to establish itself as WoW's competition.

     

    But I suppose most people don't want to wait. They're more concerned with the immediate gratification than allowing things to develop to get better over time. Not that we can blame them; they have their own priorities in life; they have their jobs, family, etc and don't want to wait for a game when they have more important things to attend to.

     

    Still, it'd be nice to give BW the benefit of the doubt of their abilities as a Video Game developer and let them keep developing SWTOR toward the direction of the Next MMO juggernaut.

     

    tl;dr: This doesn't happen over night or on release.

  9. So you think that the flawed logic of lightsabers is the color? Instead of how the **** someone is able to make a beam of light travel 1 meter and then simply stop in the air?

     

    Light does not work like that. Therefore the only reasonable answer is: Plamasabers, but the name lightsaber is already iconic.

     

    QFT

     

    Lightsabers are about as realistic and doable as FTL travel...

     

    ... Oh wait....

  10. I'd imagine because it gives the Republic fleet a "Used Future" aesthetic which would denote a sort of austere, but enduring and unyielding quality. The lack of refinement on the Republic fleet's part imparts a sense of directness and urgency to the Republic cause.

     

    Conversely, everything is so neat and ordered on the Imperial side because the Imperials are fascist wankers.

×
×
  • Create New...