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Mad-Hamlet

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  • Location
    Hungary but American born. Been living overseas for over a decade.
  • Occupation
    Teacher
  1. Got it. Abandoned everything, went back to my ship, restarted it there. Or not. She's still not in The Staging Area
  2. I appreciate the reply, but Lana isn't even in the room. She's in the Waroom; that' s probably what glitched- she wasn't there, I'd have noticed right away, specailly if she'd had that TALK TO ME icon over her head.
  3. So I did the Umbra 'Flashpoint' discovered who the traitor was, finished it and moved on. So I follow the map, enter The Narsile Conspiracy (and because I was undergeared got my *** kicked) but there was NO Cinamatics, no introduction, just the map saying go through the door here... I later then find out I have to go in the right order (Chiss first) and there ARE Cinamatics. So now I'm screwed, I first assumed that if I did Chiss (Cause I geared up a bit) then everything would start. It didn't. I finished Traitor Among the Chiss FP...still nothing. Back on Odessen there's nothing to do, nowhere to go, except The Conspiracy which ALSO will not have any cinamatics, no dark side/light side choices. Somehow I screwed up, is there any way to correct this? I'l even do the chiss FP over again- one thing that keeps bringing me back to SWTor are the story arcs and I don't want to miss this one because of some technical snafu. -MH
  4. I suppose a complete reformat could be considered. (Do-able I don't know) Something along the lines of GW2, no healing class at all- each class has assorted self-heals. THAT would re-balance the game and required tactics quite a bit.
  5. ALERT POTENTIALLY NOOB QUESTION(Which is embarrassing as I'm not) Am I missing something? There are only seven ehancements possible. Helmet/Body/Gloves/Greaves/Boots/Offhand/Main hand.
  6. JESUS CHRIST! And that's from gear/augments? ME WANT! In other news, despite being out of practice I'm doing pretty well with the new setup. Not TWO MILLIONS, but...fair.
  7. That WAS my understanding; thanks for the verification. I'm going to try Crit/Over; use that to re-gear the latest PvP gear. We'll see how that goes.
  8. If I knew the answer to that, I'd probably not be having issues. I'm not even sure what they mean by mastery even though I've read about it. But onto what I DO understand: Overkill augments... So half Overkill, Half Alac/Crit? That what you're working with?
  9. Been on sabbatical for too long; this new 'Mastery' stat is confusing the hell out of me after bouncing between Alac/Crit/Might concerns. It's too simple for me to comprehend. I suppose it boils down to what Augments should be the prime concern. Gear is pretty simple; but with Vengeance still being DOT focused.... What's the balance between Might/Crit since so many crits are now automatic?
  10. This suggestion is focused more on the PvP component and it may be premature, but already there has been noticeable trends occurring in the Warzones and, more importantly, ranked arena. It has become someone a often hear muttering that Sins/Shadows have become OverPowered and I agree. That or warriors have become under powered. I think tweaking was in order with the original warriors since the situation was reversed once upon a time and all Rage or the Republic counterpart were called SmashMonkeys. Then afterwards there was a bit of a precarious balance; the classes still had power but there were situations- for example if a Juggernaut got near a sage, or a Sin, those had what would be called 'A Problem'. Now they just kite. Warriors have become an inconvenience. More often than not I lose 1v1s against a sin, weaker sins and this is a constant. Human error can only account for so much and I've been doing ranked for a long, loooonnng time. So, while this is not enough evidence, being anecdotal at best, to justify an instant change it does merit another look. Sins are just too powerful; with their resistance everything bubble, and damage, stealth out, teeth shatteringly frustrating number of stuns, and of course their off the charts DPS it's just too much. The means to sneak in, do their damage and get out...maybe. That's fine. A double-spin-dash, stun, lock, knock, bubble, AoE, everything, murder machine is..... just a bit much.
  11. I had similar issues just the other day and someone was kind enough to link me to http://www.swtor.com/community/showthread.php?t=61363 As I said in my response I've having trouble working around/with it (Despite being an what I thought was a properly specced Immortal I find myself incredibly squishy) it's still useful information to have.
  12. My thanks, I'm having a hard time developing a working idea with this- I think I generally just am quite bad at PvP or something (A lvl 37 Assassin with 2k more hp than me and 49? Really? What?) But the information is useful nonetheless. My thanks again.
  13. One thing that has been puzzling me, ha, I lie. It's been INFURIATING ME TO A DEGREE THAT WOULD SET THE UNIVERSE ON FIRE!!.... ....is the apparent lack of resistances to stuns, knock-backs and pushes or pulls Immortal class Juggernauts have. Perhaps I have specced wrong. I do know that my force push fails to affect a target in PvP at least 45% of the time, if not more. Enemies both the same level as myself (Currently 49) and those well below me. Is there some power the other classes have (Republic and Sith) that prevents it? I've seen what I believe every class do it at some time or another while I'm being casually stunned, knocked, pushed, and spammed - then slaughter. And before any of those who cruise forum posts looking for a reason to hurt grade school insults, bear in mind I already said- Perhaps I've specced wrong. If I want abuse I'll go pay for it, here I seek advice.
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