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Prof-Chaos

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Posts posted by Prof-Chaos

  1. I rerolled a Gunslinger a few days ago and the imp teams in the sub-50 warzones I've played against has all been at least 6/8 Marauders and Assassins. I'm not making this up or exaggerating; the imp teams has really been that loopsided.
  2. I don't think this will be that much of a problem in PVP; the burst is still there although slightly nerfed. I'm more worried about PVE where ammo/heat management is much more important.
  3. Vanguard here.

     

    "On paper" this looks like an attempt to nerf the burst in PVP that only will gimp the sustained DPS in PVE. In PVP you can get a similar burst by using other attacks and popping cool-downs, while PVE will suffer a lot more because of the decline in ammo generation.

     

    I won't judge it before I have tested it, though. Maybe BioWare actually know what they are doing. If the they don't, then it's likely that I will un-sub. Make or break time!

  4. I can't bother to do the math right now, so I'm asking someone else to do it.

     

    How significant does the increase in chance to trigger IA have to be to improve our already horrible ammo management?

     

    Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

     

    / Bets Vanguard DPS's will tap hammer shot a lot in PVE...

  5. i agree, I think the ppl who complain about sorcs dont play one. They have no idea what its really like. Best bet is the complainers just arent very good at pvp. they think everyone but them are OP when they really just dont have the skillset yet.

    I have had a lvl 50 Sorc since early Jan (first character I leveled) and I do definitely think the hybrid specs make it OP. My bet is that those of you who are defending (like calling it weak :D ) the class must be bad players yourselves - either because you don't realize how strong a Sorc can be when using all its powers or because you won't play PVP unless you have the strongest class.

  6. no one in rated bgs will be so stupid to bring more than 2 sorcs, except they have fun playing with a weakened team.

     

    they are at least 2 classes or 3 that have as much or as good utilities.

     

    still post nerf scoundrel/operative >>>>>> sage/sorc.

    "Please don't nerf my class"-post of the day.

     

    At least two or three classes have the same utility was my favorite part.

  7. If you think sorcs/sages should be nerfed, then powertechs/vanguards should be nerfed even harder. They have 2 stuns, pull, shield, heavy armor, and some of the best burst in the game. Not to mention they ignore armor. Powertechs are way more powerful than sorcs/sages with more survivability; oh and they also get more resources than their counterpart, with abilities that aren't broken like the vanguard. And yes I have a lvl 50 powertech and a 50 sage.

    I have a 50 Sorc and a 50 Vanguard and I feel more like I'm exploiting when I play hybrid spec Sorc than when I could pull ball-carriers to spawn and get healer medals from shockfrozen water as Vanguard. Like someone else said in the thread, my grandmother could do top damage as hybrid spec Sorc; probably by just rolling her face against the keyboard. :D

  8. People who want healing nerfed only want it nerfed cause they cant kill someone in seconds... but then they turn around and QQ when they die because the healer who was just nerfed cant heal them good enough to keep them up. Please for the love of god quit calling for nerfs...

    The problem is that you (as a team, obviously) need to be able to kill in seconds to cap in Voidstar and Civil War.

  9. .. which is why a speed boost is on the defending side so ANYONE can get back across, right?

    LDO, the level designer made the gap and added the speed boost to allow a defender to get to the other side, but didn't realize that it also would allow attacking Sages and Sorcs to do the same. Otherwise there would be speed boosts on both sides.

     

    You don't think the designer thought "Oh, I'm going to reward Sages and Sorcs with an opportunity to skip the bridges", right?

  10. After playing a Vanguard and Sorcerer I decided to roll a Sniper for agent class-story.

     

    My impression so far is that everything a Sniper can do in PVP, a Sorcerer can do better; including DPS because of LoS. The only thing Snipers got going for them is that tanks can't jump to them when they are in cover.

     

    I like playing my Sniper though. It's a challenge and you have to constantly be reading the battlefield and planning.

  11. First defenders wins has always been the case for me.

     

    And I think it's quite fair actually as the first attackers otherwise have the advantage of just having to skip a cut-scene while the defenders have to ride speeders and often arrive to spawn after the match has started.

  12. When I play Sorc I always come to think of South Park, the episode where they play ninjas.

     

    Cartman: Hold on you guys. I actually have another power. I can see into the future too, but better than Kyle. Let me try it.

    Kyle: gosh darnit, Cartman! You can't keep making up new powers!

    Stan: Yeah dude, that's like the fifth power you've come up with!

    Cartman: I am Bulrog and I have lots and lots of powers.

    Kyle: No ******e! From now on you only get to have ONE power! So what is it?!

    Cartman: I have the power to have all the powers I want.

  13. World of Tanks, which is a pure PVP-MMO, has limited the size of premades to 3 players while the total team size is 15. The teams are also balanced by sorting the players into 10 tiers. Quitters and AFKers are rare in that game, even when the top-tiers have nothing to gain and lose more credits than they earn. Bioware should take notes.
  14. What I really loved was being able to pull them into the spawn piont with the ball for an instant kill :)

    That was honestly one of the most fun abilities in history of gaming. It's a shame it was removed (although I fully understand why :D).

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