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Elbmuh

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Posts posted by Elbmuh

  1. Hey guys, I'm a scoundrel healer for Team Honeybee of <eXile>, a republic guild.

     

    Our guild is a small but dedicated premier operations guild, and we are always trying to be the best we can be. Our first team, #poundsign, is tackling Nightmare Mode content and currently fill in for the missing spots in Team Honeybee.

     

    Team Honeybee is just a few weeks old but is progressing quickly. We are currently 5/5 on Hard Mode Dread Fortress and 3/5 on Hard Mode Dread Palace. If the group composition is locked in and consistent I'm sure we will be working on Nightmare Mode content in no time at all.

     

    We are currently looking for a healer and tank to fill open positions in our team! We raid on Friday from 8:30 to 11:00 pm server time and Saturday 8:00 to 11:00 pm server time as well. If you are ready to do DF and DP HM, are a tank or healer, and can run those times please get in contact with me (Bayani), the guild leader (Tindatank), or Team Honeybee's leader (Xarkm). You can also reply to this post with your character name and alts or apply at our website at http://www.exile-guild.net/ and we will get in contact with you!

  2. Personally, I use Kolto Cloud enough to make good use of the 2 piece set bonus. The 4 piece set bonus, while useful, is definitely up to your healing style and personal preference. If you can maintain your energy to not need that extra 5, then you might get more mileage out of upgrading those 69's to 78 armorings if you lose the set bonus.
  3. Classicks's guide is not outdated. It's a pretty well done guide.

     

    I can think of a couple of reasons off the top of my head of why you need a minimum of 450 alacrity.

     

    1. Surge has huge diminishing returns past 247. So anything above 247 is giving you less and less critical bonus, whereas alacrity's diminishing returns don't happen until much later past 1300.

    2. The Accomplished Sawbones talent gives you 30% more critical bonus to some of your main heals anyway.

    2. Somewhere between 400 and 500 alacrity, the cast time of Kolto Pack will match the global cooldown, effectively making it have no cast time at all.

    3. Around 450 alacrity lets you cast 11 global cooldowns of spells before refreshing your first slow release medpac, while having less than 450 alacrity lets you only cast 10.

     

    I think it highly depends on your healing style and your healing partner to decide how much alacrity you want. Some people think of achieving a minimum alacrity then putting the rest in Surge. That's a simple way of putting it.

  4. <eXile> is a brand new, Republic, endgame focused guild with skilled players and a casual, close knit environment. Our first team, #poundsign, formed in 2/15/2014 and currently has the following operations down:

     

    5/5 HM DF

    5/5 HM DP

    4/5 NiM TFB

    3/7 NiM S&V

     

    We've recently started forming a 2nd team to raid on Friday and Saturday evenings, including myself as a healer. We are currently seeking 2 DPS to fill out permanent spots in our team, while alts from #poundsign fill in until the permanents spots are filled. Think you have what it takes to be an <eXile>?

     

    Website: http://www.exile-guild.net

    Voice: Teamspeak 3

     

    If you would like to talk to us about joining, we're starting this weekend! Just contact me (characters in the sig) or any of the people below and they'll be happy to talk to you about joining the team. You can also reply to this thread and I'll try to answer any questions you have. :)

     

    Bluè, Saddlez'n'catz, or Katzesattelz

  5. WARNING: This guide is very outdated and I've learned a lot about healing since it was written. There have also been several changes with the inclusion of new relics and new boss mechanics. I suggest you read another guide, while some of this information is still useful, Classicks's guide is very good and some of the other guides in this forum.
  6. Wish to greeble as a scoundrel do you? Hmm? Simply going to war does not make one a War-Lord. The Grobble is my ally, and a powerful ally it is!

     

    Much to learn we all have, much to learn.

     

    Thus I declare The Grobble only to be satisfied when the rotation of Inifinite Greebling to be mastered.

     

    Executive Greebling # 11. Your quickbars shall be in the shape of your nostromo keys so that your mental reflexes will not be grasping for that "skill over there." You will immediately recognize what keys need to be hit. This is to Visually put your mind into the right state.

     

    Executive Greebling # 12. You will put all your activation timed things on the 1-12 quickbar and your INSTANTS on another quickbar (Shift 1-12).

     

    Executive Greebling # 13; You will place your instants and activated skills in spots where you feel would be most greebly to achieve the "cast with 1 key, instant with Shift 1 key" combination.

     

    EXAMPLE ; 1 key actives UW Medicine, Shift 1 activates E-Medpack. This has been done fast enough to bypass 33% of the usual global, AND has made it so you activate two skills without have to even change keys!!! This adds speed to your rotation!!!

     

    Executive Greebling #14; You will recognize that our skills rotation DEMANDS a different approach than it did before 2.0. Specifically, your SPIKE heals are way more important now. While our typical UW medicine and E-Medpack would get through just about anything before.... such is not the case now.

     

    You must recognize this and find a greebly rotation of skills. To you I shall impart some general rules;

     

    A, Kolto Pack is essential now, in terms of raw heal output.

     

    B. Diagnostic Scan with a high alacrity stacked with a crit adrenal = heals and power for The Grobble.

     

    C, E-Medpack heals more than it did - or perhaps my stats back in the day were crapo. I don't know which.

     

     

    I confess at this point I have changed my board layout and quickbars to allow myself ease of transition. Scoundrel is not 'the good healer but I wish it was a sorc" heals anymore. And if people are thinking of it that way now, its because they are running scoundrels that don't know yet.

     

    Even when things are going bad, we can do amazing things.

     

    Good greeblngs, May The Grobble be with you!!

     

    GREEBLE GROBBLE!@!!

     

    Awesome. Agreed on all points.

  7. Hey! Love the guide, Im thinking about even making my main a Sawbones atm, this guide was just what I was looking for. I was curious if it wouldnt be too much trouble if either the OP could maybe post an "askmrrobot" guide to the gearing and augment choices. It would be awesome, that way we could see BiS and the correct way to go atm. Pre 2.2 of course. thanks

     

    There are so many different ways to mod gear that putting up a "guide" on Ask Mr. Robot would lead to a lot of headaches for some people trying to get the "exact" mods I put up there. I had some examples before, but took them down. Instead, just try to mess around with your mods to reach the suggested numbers in the attributes section. :)

     

    I know this is a PvE guide but I wondered if you could do some PvP calculations as well. For example the alacrity, instead of getting 79 on a piece of equipment you'll only get 64. Now you say that the key rating is 450 alacrity, however, with only 64 on an enhancement you'll need 7 of them to reach 448 or 8 to get above 450 which leaves you with only 3 or 2 enhancements for surge.

     

    Now if it's not feasible to aim for 450 alacrity should I aim for the same ratio of enhancements? 6 alacrity and 4 surge? Or, since I heard somewhere that alacrity is only really good if you get a lot of it, sack alacrity much more and get more surge?

     

    Same goes for crit rating, how many mods/enhancements with crit should I aim for to get t he most return? The high crit enhancements give 41 rating and the high crit mods give 46 if that's any help.

     

    I updated the attribute section and hopefully it's able to answer your question better. Basically, alacrity depends on style (whether you revolve around Slow-Release Medpac or not). I'd say, in general, if you aren't following a similar rotation that revolves around Slow-Release Medpac then you're using scoundrel incorrectly. In that case though, the alacrity speeds up Kolto Pack and gives you more casts in between refreshing Slow-Release Medpac. Just a thought. I don't do PVP though, so the play style in PVP might be radically different. If emergency healing with big crits is important in PVP, then more crit and surge would be good, but I don't see any reason that PVP healing should differ greatly from PVE healing.

     

     

    The OP is also saying to use UW 4 piece. Why? The 5 plus in Energy seems rather pointless considering the class has little issue with Energy management. Using 63 2pc and 72/75 2pc for cheaper and more potent Kolto Cloud. Taking 63 4pc seems interesting considering Kolto Pack is actually useful now but the loss of Cunning may be too heavy.

     

    Believe it or not, the extra 5 energy gives me enough wiggle room where I noticed I was using Diagnostic Scan less to recover energy after I received the 4-piece bonus. I think this is substantial because I'm able to pull off a Kolto Pack now where I would normally throw another Diagnostic Scan.

  8. thanks - but if i decrease my crit rating, my crit % will decrease.

     

    Shouldn't my Crit % be at 30% or thereabouts ?

     

    Is it more important to keep crit around 30%, or is it more important to get my crit rating down to 285? Note that if come down to Crit rating 285 my crit % will decrease significantly.

     

    My crit rating is currently 540 which puts me at 30% Crit so dropping down to 285 wont be too good for my Crit %.

    When considering whether to bring your crit down for more power, you consider whether the benefit of more crit outweighs more power. Power will always give you a healing bonus at a flat rate of 17% (I might be wrong about this number) but the healing bonus you get from crit is dependent on your surge and crit chance. The only way to figure out which is better at a certain point is to use models or parses that emulate it.

     

    Ino's models (the poster above) are showing that the ideal in BIS gear is 285 crit with the rest in power, assuming your surge is 316. At higher surge, crit is more valuable and at lower surge crit is less valuable. Any more crit over 285 adds less to your HPS than more power would. I hope that makes sense.

  9. Great guide

     

    I would like to get some others opinions on how I've set my stats up. I do not consider myself an expert by any means but feel I am a very strong healer and have a pretty good grasp on the class.

     

    With the way scondrel healing and energy regen/management is set up, and that the vast majority of our heals are instant or already have a lower base cast time than sage/manos, alacrity isn't at important to us. I'm not saying that it is not useful, just that we don't need to stack as much as they do.

     

    When I first started gearing up at 55 I was stacking alacrity a bit, but noticed how much surge was lacking. So I swaped out some enhancements back to the power/surge until my surge was back up at 75.16%(584 rating). This put my alacrity at 4.06%(144 rating). This only reduced my regen rate by .1 which is a non factor with how easy we can get out energy back. My underworld medicine cast time is 1.92s and Kalto pack at 1.44s.

     

    While I did notice a bit of a difference in my global cool down it wasn't anything that affected my healing. I have zero issues with energy management, very rarely ever need to use my cool head. And hardly ever use pugnacity anymore unless I am in dire need of upper hand, but the way I manage them I usually never get caught with out 1 or 2 up especially with everything procing them now.

     

    The burst healing imo is just crazy with my stats how they are now. I do still need to replace a few A mods which will bump my power a bit more and I am still using the old war hero relics with the static power but will be replacing 1 with the power proc, but the 113 power only reduces bonus healing by ~20. I'm still undecided on 2nd relic cause I suck at managing a clicky relic.

     

    Stats(only with class buffs no stim)

    Hps - 32154

    Cunning - 3047

    Bonus healing 948

    Crit - 26.76(307 rating)

    Surge - 75.16%(584 rating)

    Alacrity - 4.06%(144 rating)

     

    All gear is mainly 69s, with Verpine implants and 72 bracers. As I replace the A mods health and cunning will come down a little, but crit and power will go up.

     

    Any advice would be greatly appreciated. Thanks in advance.

    I think we might have a different healing style, but really there is no argument for me... I am even willing to go as far as saying 440 alacrity minimum is necessary to be an effective scoundrel healer. The alacrity helps slow release medpac casts go quicker and give you enough time to use 3 heals between refreshing srmp on the last person and the first person again over 2 with below 440 alacrity. The alacrity also becomes extremely noticeable when a target is taking HIGH damage and below 30% and you need to quickly cast emergency medpac to sustain their health, or even a kolto pack to be able to save them.

     

    My friend's spreadsheet models also agree about the difference in alacrity. Besides, when you go beyond a certain point in Surge (it's somewhere in the 300's) the diminishing returns get so bad that it is no question to stack alacrity at that point.

  10. Use pugnacity for burst if you're planning to cast Kolto Pack and Underworld Medicine if a target is taking heavy damage and looks like they will be dropping health faster than Emergency Medpac can keep up with.

     

    Pair your relic with Kolto Cloud for the biggest gain in HPS. Otherwise, it'll work well with any of your abilities as it increases your bonus healing.

  11. The new PVE set bonuses for Underworld and Arkanian armor don't stack with the old PVP set bonus and the new 2-piece PVP set bonus is no longer ideal. Given the new changes in 2.0, grabbing the 2- and 4-piece PVE (Underworld and Arkanian) set bonus is the ideal. I'll clarify this in my guide.
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