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wilygrayfox

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Posts posted by wilygrayfox

  1. It all depends on which spec you're going with. I'm assuming you're going carnage if you're playing a high alacrity build.

     

    If you want to go 1.3 s gcd build, then you need 2374. Anything above that takes somewhat away from your other stats. The rest you pour into crit, which will give you about 2100.

     

    If you want to go 1.4 s gcd, then you need 663 alac. This parses a bit worse in pve, but it's arguably better in pvp. Most people don't care for carnage in pve, so this might be better if you insist on playing carnage.

     

    If you're playing anything else, fury or annihil, it's 1213 alac to make the 1.4 s gcd.

  2. The lightsaber is treated as any other piece of gear. Fill it with a hilt, mod, enhancement and augment to compensate for whatever you’re missing:

     

    Accuracy to 110%

    Alacrity to hit the alacrity break points

    Crit to 3000-3300 (lower with a high alacrity build)

     

    Also, you get to throw in a color crystal. At end game should be Eviscerating +41, IIRC.

     

     

    You should have a focus in your offhand that provides extra stats with another color crystal.

  3. Not the experience i had for the last 3 years of constantly nerfing of the sith sorcerer which has became the weakest character in the game now getting one shot even with the force barrier up by operatives, smugglers, snipers and smashed by Jedi shadows, Power techs which never seem to get any damage even with six people on them,

     

    Oh wait their that the cheaters who never seem to get ban on star forge server.

     

    At least on Darth Malgus, Satel Shan there is a little balance in PVP warzones.

     

    It also amazes me that you can configure your characters the same way as some of these players in mods and augment and outfits yet your characters always seem to be just a s weak no matter what you play lately.

     

    Its the same in flashpoints i watched some players soloing the whole flashpoint take out bunches of enemies with virtually one hit in Hammer station yet i been with groups who struggle to even get past the first bunch of enemies including me and we are gear no differently to them in most instance.

     

    i watched players on level 42 players in warzones and flashpoints killing enemies and other players that level 75 fully gear struggle to damage including myself especially on Sith Sorcerer with all their barrier protections which only lasts 2 seconds now and force barrier is useless as shooting character one shot you even with it up.

     

    the new hack i notice is one that seem to stop pause you and you can not do nothing can't move, can't put up a barrier, can't get off your force lightning in warzone lately.

     

    In flashpoint the force storm on Madness damage does nothing lately it like snow falling on you doing nothing to the enemies which in the past would have damage up to 8 enemies at a time.

     

    I guess if the developer do nothing maybe us players who are getting ignored should take action ourselves withdraw our subscription after all its the only thing business understand tis went it starts to losing money, workers and customers.

     

    Covid19 show us how companies can not function without customers and workers they go broke.:p

     

    Also don’t want to be too much of a jerk, but Sorcs are kinda top of the pyramid now. As are PTs. It’s funny how both were touted as garbo classes, and now they’re top of the heap. Wish they gave that kind of love to carnage maras.

     

    In other words, it might be a L2P issue.

  4. The poster above has a point. If you're playing VM FPs then you're not really tanking so much as lending additional dps and soaking up some damage. If you want to feel appreciated as a tank, keep strictly to MM FPs. Everyone loves a decent tank in MM.

     

    As for pvp, you can soak up to 2 mil damage and still get no appreciation, and therefore no votes. Tanks are the unsung heroes of pvp. Makes it impossible to bring down healers for people like me who mains a dps. I guess that's why you get more medals for your contributions.

  5. Just curious, why aren't you using the 2nd Penetrating blast you get when you use Sniper Volley? by the time your rotation is done Penetrating blast would be off CD naturally, so in the case of this rotation your not taking advantage of it at all.

     

    I'm sorry, you do. I forgot to put that in. Sniper Volley by itself is pointless without a second Penetrating Blast.

     

    So:

     

    Penetrating Blast --> Sniper Volley --> Penetrating Blast --> Followthrough

  6. Your set should be either Precise Targeter or Established Foothold. (EF does more damage, but I use both).

     

    Tactical should be Agitating Energies or B-O Differential Targeting System. I would go with AE first.

     

    Your rotation should be:

     

    Start with Corrosive Dart. Once this is up, you should never have to apply this again if you're using Agitating Energies.

     

    Penetrating Blast --> Sniper Volley --> Followthrough

     

    Snipe --> Snipe --> Followthrough

     

    Ambush --> Followthrough

     

    Repeat minus Sniper Volley till it's off CD

     

    Couple things to remember:

    Sometimes you can sneak an extra Snipe in before Ambush before Ambush comes off CD.

     

    Drop Entrench any time you're about to start your Penetrating Blast rotation. Extra damage comes from using Established Foothold if you grabbed this set. Make sure you take the talent that lowers the CD on Entrench.

     

    Laze Target should be used before Ambush, but it's off the global CD so you can fit it in anywhere before Ambush. LT makes Ambush an autocrit.

     

    Target Acquired should be used any time it's off CD. It speeds up your Alacrity so you can shoot stuff faster.

     

    There are other things to consider like when to use an adrenal, when to use Orbital Strike, what the opener should be when fighting a raid boss, etc.

     

    This is for PVE, btw. PVP is an altogether different thing. I would practice this before trying to figure out what to do in PVP.

     

    Hope this helps.

  7. But if I do duel another class healer then my healer should be as good as theirs. The second thing how you can read it as, like I said in the last sentence is their heals should be equal. So before you pull quotes out of my post you should ready it fully.

     

    Thank you.

     

    And yet you come back to the same point. I heal all three, ops, merc and sorc. All three are fine. You would get absolutely zero definitive evidence from two healers dueling each other, because if both are worth their salt, then neither would be able to kill the other.

  8. Holo-Locate seems to be the devs' answer to snipers getting focused in pvp. I'm speculating, so I don't know.

     

    The issue with Holo-Locate and Force Camo for that matter, is that you have to take advantage of a cheesy mechanic to make effective use of them. Since Marauders and Snipers have no real directed self-healing abilities, they're forced to run around a corner and hide and wait until they're out of combat to heal themselves, thereby taking them out of the fight.

     

    That's why sorcs make much better use of Phase Walk, because they can directly heal themselves without risk of interruption (while in combat).

     

    IMO, especially Holo-Locate needs to be reworked, especially since they don't stealth while doing it. Which is why Force Camo is better in this regard. Maybe give Holo-Locate a percentage heal after doing it?

  9. Again I know that if you put a Sage/Sorc healer who know what they are doing and with a DPS/tank player who knows what they are doing then they can be an unstoppable force. But you put a Sage by themselves and have them duel one on one then like one post said on here you have to focus and not make a mistake. I'm not asking for stronger DPS, if you know how to play then your dots and very lil DPS and know what to look for will help you win. But I am asking for stronger heals. I should be able to go toe to toe with other healers.

     

    I know others may or may not agree with me, again my opinion. Thank you.

     

    Why on earth does it matter who wins in a duel between two healers?

     

    I literally have no idea what you're talking about right now.

  10. You're right, Scrapper is burst and Ruffian is dot spec. To say either is the absolute for pve or pvp is not really true.

     

    Nominally, Ruffian is the preferred for raids. Parses top 3 most damage out of all classes, and can even offheal in a pinch. However, to say that it doesn't work in pvp is just plain silly. Does fantastic in regs and ranked. Easy to spread the DOTS love because the AOE dot spread is so easy to do.

     

    The burst from Scrapper is disgusting now. And since there are so many good tacticals for Scrappers, they even parse well in raids. Plus, so easy to play...

     

    I believe Scoundrel is the broken class of 6.0. Assassins get the bad rap, but I think Scoundrel/Operative are the current kings of the meta.

  11. While I certainly wouldn't object to a buff to Carnage, it's not in the terrible spot everyone seems to think it is. Just because it parses on the bottom of the barrel, doesn't mean it's garbage.

     

    I switched from Fury to Carnage in 6.0 cause frankly, I'm sick of Fury. It's clunky and lacks the grace and fluidity of Carnage. I won't go back into sr anymore because I miss the cc immunity of Fury, but at least it's fun to play my Marauder again in regs. I'd like to climb solos again, but I don't miss it that much.

     

    I still end in top 3 dps in most games I play, and I have a lot of fun. In SWTOR, you can get away with playing anything you want, and still be successful.

  12. I simply think their damage should be buffed. Since so many cooldowns help with DEF. Aside from Clashing Blast, all our damage is white. Correspondingly, we should be able to hit harder. It takes a lot of APM to align all our buffs to our heaviest hitters, I just think the base damage damage on those abilities should be raised. This'll put us in a better spot PVE and PVP-wise.
  13. Revitalized I think is still the set for heals. Not because it’s great, but we’re still chained to 1.5 off of Healing Trance.

     

    One for All (I think that’s the one) is the tactical for more healing on a group Salvation. Again, not great.

     

    Yep, 0 Accuracy.

    Alacrity at 1213, or a bit more for 1.4.

    Max Crit, although many make a case for more Versatlie Augs for Mastery. Problem is there’s probably too much Crit in Enhancements and not a lot of great options for healers in earpiece and implants other than Crit. Plus, you’re scaled to a max Mastery and Power in pve content at SM or VM (except for Dxun).

     

    Seers are sorely in need of a better look by BW. Our class sets and tacticals lack usefulness and punch. I pull pretty good numbers, but a good scoundrel or commando can put me to shame in parse.

  14. I know a few people have brought this up in the past, but the faerie fire animation of Artillery Blitz is awful. As silly as it sounds, I don't use it in any of my rotations. Often, I main tank for my guild, and I can't speak to how well the ability is at grabbing aggro. it's simply something I don't use.

     

    Which leads to something else. I used to enjoy jumping on my VG for anything from FP's to WZ's, but I can't stand playing the class anymore. It's just not fun. The VG is a shadow of its former glory, and I can't point to anything in particular. Maybe it's the short range. Maybe it's the crappy animations. I'm hoping some time in the near future VG's get some love.

  15. Technically, there is no accuracy cap in the game. It's just that anything beyond 110% has no effect beyond what 110 gets you.

     

    If you are looking to gear for endgame PVE (raids and FPs and such), you want to get as close as you can to 110% accuracy. If you're a sentinel, which I'm assuming you are since you posted this in the class section, there is no difference between force or melee accuracy. It's all one and the same to you. I think the point value for it is 736 accuracy to get 110.15% or something like that.

     

    If you're interested only in PVP, then it's debatable. Some say to gear for about 105% to prevent classes like assassins to dodge your attacks. Some say don't bother getting any accuracy.

     

    Me? I main a sentinel and I get it to about 580 accuracy and just wear an accuracy stim when I'm raiding. Otherwise, I use the versatile stim. Hope this helps.

  16. PPS it's me that Icy and warrior are crying about because so many times I have proved they haven't got a clue. They list sorc defences as merc only. Warrior plays mara only on an empty server, and Icy has 48 alts and has only played lightening sorc, has unsubbed 8 times already this year, can't count or do simple math, believes a sorc should take 40 hits in 20 secs and is still bottom of the dcd tree, answers every post in the forums with complete drivel, has single handidly wiped cheating from swtor, invented the question mark, and would you believe it is a wise woman to a small village in Peru while playing swtor 18 hours a day. Only 2 of these things she hasn't really claimed.

    Laughed myself to tears.

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