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TrooperSol

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Everything posted by TrooperSol

  1. I still don't understand how Mortar Salva is supposed to work. It says it depletes all energy cells, but is it actually going to cost us ammo now? The same thing goes for the vanguard missle ability, it seems like that is a free ability, but it would help if anyone as tested these and can provide some insight. Other than those i love the changes. With that new ability in the top of the tree increasing damage, I can understand lowering demo rounds damage, and Grav round seems like its still going to be much harder, despite lowering the min damage.
  2. What's the point of mortar salvo? Explosive round was probably one of the most useless skills we have after level 6. I feel like it is only for a panic pvp scenario where you are close to getting a kill. They didn't even fix its horrible ammo cost, and instead uses all of it. Maybe i'm missing something with this one.
  3. Just wondering but there was a note about Field Triage lowering Medical probe by 8. Does this mean they are finally undoing the 1.2 nerf? And I wonder if kolto bomb healing is getting lowered because of Kolto Pods. EDIT: Nevermind I wasn't thinking, 8 heat is 1 ammo, thought for a second it was 2.
  4. I have always noticed the delay in the debuff for a while. The target not vulnerable message is so annoying when attacking a new target with full stacks of charged bolts, and waiting to fire HIB a second or so after grav round hits. It also scales with distance, being farther away makes the debuf take longer to apply than being close up. I wonder if its just an aesthetic thing, where the debuff is actually there but doesn't show up for a second.
  5. Looks a lot like these, just not a solid dark color like in the video. http://www.torhead.com/item/2wWPiQa/annihilator-5-cannon#. http://www.torhead.com/item/2TxcubQ/battlemaster-eliminators-cannon#. http://www.torhead.com/item/cf7w3zc/the-firestorm#. First can be crafted by armstechs, second is battlemaster pvp, and third is Rakata. I dont know if theres any low level ones.
  6. To reduce spamming they should make Charged bolts also build stacks of Charged barrel in addition to the barrier. That way if grav round does get interrupted, using bolts can still build both. It doesn't make sense that CHARGED bolts wouldn't already do that. Also increasing the amount of time by a couple of seconds that gravity vortices stay on a target would also reduce us having to spam grav round just to keep it applied.
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