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NotDonnaReed

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Everything posted by NotDonnaReed

  1. I can see you're upset, and I'm not trying to yank your chain, but I'd like to know what you mean by thriving. Is it just the lack of pvp that's problematic? In my opinion, most low-pop issues can be resolved by joining a good guild, except that it won't make your warzone queues pop any faster. I believe I'm on the lowest pop server of them all (Fort Garnik) and the lack of crowds doesn't bother me, but then again I don't do warzones much.
  2. The key to enjoying the game right now is to join a good guild. That way you have a bunch of people who can help you with heroics, flashpoints, etc. I don't mind the planets being barren, because I don't have to compete for NPCs or gathering nodes, and I don't have to listen to annoying chatter in General. The only downside I can see to low server population is that the economy is very sluggish. There's little to buy, and not much sells. For that reason, I'd like to see them consider a server merger. On the other hand, the game's only been operational for a little over a month, and I think they're smart to avoid making rash changes.
  3. I love the idea of social points because a lot of people in MMOs avoid human interaction, and this provides a nice incentive to collaborate. However, I'd like social points to be awarded based on something other than (or in addition to) quest conversations. I spend a lot of time helping people with their class quests on my consular, and I get zero points for doing that because I can't be part of their quest conversations. I also spend a lot of time running low levels through flashpoints for gear, and I normally get 6-10 social points per flashpoint which is extremely low for the amount of time involved. At that rate it would take years for me to reach Social V. It seems that under the current design, the only way to accrue significant social points is to be joined at the hip with three other people and do all your quests together. That's a little too much togetherness for me, and it's not practical anyway considering we all have different play schedules. I also find that questing with other people degrades my game experience because they often insist on spacebarring through conversations that they've already heard or steamrolling through entire zones without acknowledging or appreciating the story. The story is what makes this game better than most MMOs, so I really don't want to miss that part. Please consider modifying the social point system to reward those of us that are helpful to other players but don't want to do every single quest conversation together.
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