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moxpanda

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  1. I've been rolling without a shield for a couple FPs now, and the only significant difference I've noticed is that retribution doesn't come up AS often, but it doesn't really hurt because I'm also finding I clear mobs faster too. Still occasionally lose aggro, but only when the DPS feels like blowing all of his CDs. I think generator is superior to shield, but I'd like to hear a level 50 jugg's views on it, because I'm sure we get gear that makes shields worthwhile later on.
  2. "Guys, why cant I get cool stuff all on my own in this MASSIVELY MULTIPLAYER GAME." "Why does MASSIVELY MULTIPLAYER GAME expect me to group up just to do stuff?" Jesus...
  3. I was all about the sniper durring the beta, when I only got up to 17 or so with him. Sniper range just isn't good enough to be a "Sniper." Not to mention the lackluster dps and how incredibly easy it is to be disrupted (Its the only ranged class that cant use most of its abilities when its immobilized). Sniper is basically a High-Risk No-Reward class right now; which is a shame because I was really looking forward to bursting down stuff from long range, not chipping away from damn near pointblank range. I recently re-rolled as a Juggernaut, who I'll probobly be playing until Sniper is fixed. But, IMO, to fix sniper you'd either have to rebuild him from the ground up, or let him put on heavy armor and change the class name to "Stormtrooper."
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