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rahlle

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  1. I havent had the chance to try the new marauder specs thats coming, any thoughts about the upcoming talent trees? Which will be the supperior and why? How's the playstyles going to change? Focusing mainly on pvp that is. Yours truly
  2. +2 for complete truth, I as a semi-hard core raider and PvPer completley agree on every point you stated. Lets hope Bioware actually read this thread and respond to their costumers reactions and thoughts about the game. That they take this opportunity to step into WoW's previous shoes as the biggest MMO, instead of just trying to make it a temporary profit. The key to profit within MMO's is listening to the community, and this post pretty much sums the thought of thousands. Yours sincerely
  3. Because of the fact that MMOs have evolved since the WoW release, saying that we cant compare TOR with WoW is just like saying you cant compare a brand new car company that evolves ****** cars with an car manufacturer such as BMW, just because they're new in the buisness/ the car is new. OFCOURSE you compare with the best the branch has to offer.
  4. Doesn't make any sence that plenty of guilds downed It, including mine, do it?
  5. One question i've asked my self several times, why make a nightmare/hardmode when you have exactly the same tactics etc? We one shotted every boss on both modes (Except bonetrasher and SOA, due to both fights being totally retarded) Make the content challanging, we want content much like the pretbc one in WoW, where you spent month's wiping on a single encounter (C'thun etc.). And where you the fight actually required you to put some brain into it, much unlike the mindless content we got now.
  6. Damage meters is clearly necessary, if you want competetive OR progressive PVE/PVP. There is actually no way to calculate either if your spec is right or if you're using the right compination for the time being, a damage meter would fix this. + It would add a fun aspect of raiding, instead of just clearing the same instance over and over again. This would buy some time for the Ops developers to develop more content due to the lackage of the current one. + would paint out the one who's dragging the group/ops down, if you're wiping because of a player, you want to know that, not waste time trying out different tricks and tactics.
  7. I totally agree with you at every point, being without a damage meter is really frustrating, since you can't try out different rotations/specs to maximize your effectiveness, which is what you're striving for, right?
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